About 7 months ago, I sold off all my game-workshop stuff in order to raise money for a relocation down to Alabama. That was 10 years of accumulated junk. Now that I'm at my new job, I can once again indulge in my obsession with pushing plastic and metal toy soldiers around the table.
This is what I hope to build as I ease my way back into the hobby. Pods are good but I like the idea of having some fast movers on my force and unfortunately, Land Speeders are just too fragile. The scout bikers can turbo-boost around for the first 1-2 turns to get into position to assault tanks, activate teleport homers or simply survive. Once the pods and termies come in, I think focus will be elsewhere.
2000 Point Space Marine Iron Knights Strike Force:
HQ
Epistolary- terminator armor, fear, fury
4 Terminators- 2 assault cannons, tank hunter
369
ELITE
5 Assault Terminators- 3 Lightning claws, 2 thunder hammer/storm shields
200
2X 5 Terminators- 2 assault cannons, auspex
2X 242
TROOPS
2X 5 Tactical Marines- 2 meltas
Drop Pod
2X 130
FAST ATTACK
3X 4 Scout Bikes- melta bombs, vet sergeant w/teleport homer, powerfist, bolt pistol
3X 144
HEAVY SUPPORT
3X Whirlwind
3X 85
It's really fragile but it does have 12 scoring units and a number of headaches for enemy commanders. Hordes have it rough with indirect fire, the scout move and turbo boosting means the scouts can be pretty much where ever they want on the fist turn. Tactical Marines drop on defilers/basilisks/whatever and do their thing. I really like the flexibility the terminators give.