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Kabal of the Bloodied Blade (Dark eldar, 1850)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User





HQ: Archon Arkay'us.  Wargear: Punisher, Tormentor helm, Shadowfield, Combat Drugs, Hell Mask, Plasma Grenades. 137 points.  Joins Raider Squad Ahriquael.

 

Elites:Wyches: 10 Wyches, 2 Blasters, Wych weapons. Succubus with Agoniser. Raider with Dark Lance. 223 points.

 

Troops:Raider Squad Ahriquael.  9 Warriors, Sybarite Ahriquael with Agoniser, Splinter Cannon. Rraider with Dark Lance.163points

Raider Squad Harlus, Veri'ax, Severus, Murdus, and Skorus: See above, but with 10 Warriors.

Heavy Support:3 Ravagers, 1 with 3 Dark Lances, 2 with 3 Disentegrators.

335 points.

Army Total: 1490 points.  Suggestions and comments welcome.

 


I am the Hammer.
I am the Hate.
I am the Woes of Daemonkind.
From frenzy, temptation, corruption and deceit, deliver me, my Emperor,That the enemy might face in us Your Wrath.
Fear the Grey Knights, Daemon. 
   
Made in us
Tunneling Trygon





The House that Peterbilt

The archon will be all by his lonesome in escalation. Also wouldn't put 3 lances on a ravager as it will have to sit still to shoot all 3. One is the max I'd put on one.

I'd also put some blasters on those raider squads, as splinter cannons kinda suck.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Regular Dakkanaut




nice highly mobile but a little lacking

id drop the 9 man warrior squad with the raider for either an incubi retinue or a retinue of warriors w/ a raider

you have 5 raider squads id drop to 4 every raider squad needs a blaster thats a given

now for me id drop one raider squad and make a larger foot squad ..dark lance splinter cannon or 2 dark lances... 2 blaster squad for a static fire support unit about 12-14 troops they take an objective they dont move make use of cover

im very happy to see someone decide the old archon agoniser trick is overrated
hell mask is a good thing unless your playing an army that always passes morale leadership tests

im trying 3 ravagers now... i had run 2 talos and a ravager worked great im not sure about 3
i definately dont like 3 dark lances on one 1 and 2 grators is pretty standard

i dont think splinter cannons suck im sorry but a assault 4 st 4 weapon are you high ?

is this a 1500 army or 1850? your title and the model count differ

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Made in us
Tunneling Trygon





The House that Peterbilt

i dont think splinter cannons suck im sorry but a assault 4 st 4 weapon are you high ?

I said they kinda suck. Why? Because they are slightly overpriced for what they do, compared to other weapon in the armory. For half the points you can take a blaster and for the same points you can take a dark lance.

However points willing taking both splinter cannon and blaster in a raider squad is worthwhile (and to be honest I forgot the raider squads could take 1 of each).

now for me id drop one raider squad and make a larger foot squad ..dark lance splinter cannon or 2 dark lances... 2 blaster squad for a static fire support unit about 12-14 troops they take an objective they dont move make use of cover

I think that's bad advice. Escalation rolls around and he's got a single squad of warriors on deck (Doh!). Keep em all mobile or go with a majority on foot (or a well constructed WWP but that's a whole topic unto itself).

Biggest change I'd make is to add a wych squad or not take one at all. One wych squad just isn't enough to really matter as it'll get blasted as soon as possible. Having two helps a bit more (especially with an archon rolling in a third raider).

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Regular Dakkanaut




I think that's bad advice. Escalation rolls around and he's got a single squad of warriors on deck (Doh!). Keep em all mobile or go with a majority on foot (or a well constructed WWP but that's a whole topic unto itself).


what are you talking about that squad is in cover hold up and can drop almost any vehicle in the game not to mention defend itself quite admirably

you need to get off this escalation stuff.. escalation doesnt happen all that often mnostly in tournies but not store games

and uh with escalation rules troops will be the only things on the board..what are you worried about? ill take 12-14 dark eldar in cover against any other armies troop choices any day of the week

""I said they kinda suck. Why? Because they are slightly overpriced for what they do, compared to other weapon in the armory. For half the points you can take a blaster and for the same points you can take a dark lance" and assault 4 doesnt suck im sorry

really? you do that your a sitting duck.. you cant move and fire the dark lance can you ? you can move and fire the splinter cannon you talk about being highly mobile your contradicting yourself in that way ..

the only reason i include a splinter cannon in a foot troop sqaud is just that they are on foot and they dont plan on moving if i have my way.. the splinter cannon is for the horde units to stop them before they get to my fire team

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Made in us
Tunneling Trygon





The House that Peterbilt

What exactly does he gain from taking the large foot squad anyway? Seriously.

2 darklances? He already has 10 of them on raiders and ravagers.

2 splinter cannons? You think the list needs what is essentially 4 storm bolters on a cheap but flimsy platform?

Objective grabber? So a raider squad can't snatch an objective?

What he loses in swapping a raider to a foot slogging is a mobile darklance, overall greater mobility and most importantly target saturation. Not a fair trade.

you need to get off this escalation stuff.. escalation doesnt happen all that often mnostly in tournies but not store games

I'm not going to 'get off' because escalation is something to keep in mind when giving general advice to complete strangers. I'd prefer to let him decide if escalation is going to be an issue for him.

and uh with escalation rules troops will be the only things on the board..what are you worried about? ill take 12-14 dark eldar in cover against any other armies troop choices any day of the week.

Well in escalation I'd be worried about infiltrators, HB dev squads, heavy weapon teams, terminators, etc. Not only specific units but multiple units (even ones inferior to the mighty DE warrior) against your single squad. It only takes 3-4 kills from shooting to force a moral check on that squad. Not hard to do with multishot weapons, even if you're in hard cover.

really? you do that your a sitting duck.. you cant move and fire the dark lance can you ? you can move and fire the splinter cannon you talk about being highly mobile your contradicting yourself in that way ..

I'm not contradicting myself. I'm simply pointing out that the splinter cannon isn't all that great and should only be on raider squads because: a) you can shoot it and move/assault and b) they can't take another blaster. And they shouldn't be taken over blasters on the raider squads because blasters are much much better.

As far as footsloggers, I'd take darklances everytime. Way more effective then splinter cannons; even if you can't move and shoot.

the splinter cannon is for the horde units to stop them before they get to my fire team

Good luck with that.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Regular Dakkanaut




"""Well in escalation I'd be worried about infiltrators, HB dev squads, heavy weapon teams, terminators, etc. Not only specific units but multiple units (even ones inferior to the mighty DE warrior) against your single squad. It only takes 3-4 kills from shooting to force a moral check on that squad. Not hard to do with multi shot weapons, even if you're in hard cover."""

you have to worry about that in any game.. and in escalation you are correct i forgot about infiltrators,, but I'm not going to worry about a heavy bolter dev squad at all.. they cant fire the turn they arrive so its turn 3 before they can do anything and not only that as i stated id be in cover so I'm not that afraid period plus if they are within range of their weapons then they are in range of mine..

speaking of splinter cannons and horde armies
you say good luck with that like i have never had to face that before.. when i offer someone advice its because i have played against and beaten what i am advocating

"""As far as footsloggers, I'd take dark lances every time. Way more effective then splinter cannons; even if you can't move and shoot.""

well thats a personal choice and not a sound tactical one de in the open are spam they are just waiting to get whacked

with my foot squad of say 14 with the 2 blasters and the one or 2 dark lances i sometimes do both
if I'm going to get over run before that happens i generally get to kill 3-4 before i roll for the measly splinter rifle.. now if my blasters are in range then my splinter rifles are in range for rapid fire
out of 16 if i get 25% thats 4 more thats 7-8 dead before he gets to me and thats not counting anything else i have in the area to shoot them as well

you mention terminators.. they are always a threat but who in there right mind will wast a terminator squad against a foot squad when there are better targets for them.. I'm not saying that you wouldn't go after them but there are more expensive targets for them.. but i have at least 3 weapons that give me a good chance to kill 3 of them outright

""And they shouldn't be taken over blasters on the raider squads because blasters are much much better."""

well as you can take both i recommend you do so and i agree with you a blaster is a great weapon
but if i have to move with my de I'm taking splinter cannons over dark lances no reason why i shouldn't shoot all that i can

thats all I'm saying

my persona belief you have to maximize every shoot you can de need every round to count


like you seem to be I'm very aware of the de's limitations i just know what works for me against almost every army out there i have played all of them and lately i have beaten them all once i figured out how to play the de

first tourney i entered was a 22 man field i crushed everyone i played did i get lucky there is always luck in games, but i configured my army to give me the best chance for what we were doing and i paid off

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