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1850 DeathSkull Orks - Competitive  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Krazed Killa Kan






South NJ/Philly

HQ
Warboss - 110 Points
Bionic Bonce, 'Eavy Armor, Lucky Tattoos, PK, Choppa

Painboss - 215 Points
PK, Choppa, Cybork Body, Frag Grenade
9 Cyborks
Trukk, Red Paint Job, Riggers

Elites
16 StormBoyz - 298 Points
Frags
Nob w/ PK and Big Horns

Troops
5 Lootas, Mortar - 60 Points

5 Lootas, Mortar - 60 Points

24 Grots - 94 Points
Slaver, Squighound, Rokkit

20 Slugga Boyz - 237 Points
3 Rokkits, Nob w/ PK + Iron Gob

Fast Attack
3 Warbikes - 147 Points
2 Big Shoota Bikes
Nob Attack Bike w/ Bionic Bonce, 'Eavy Armor, PK + Choppa

3 Warbikes - 147 Points
2 Big Shoota Bikes
Nob Attack Bike w/ Bionic Bonce, 'Eavy Armor, PK + Choppa

1 Rokkit Buggy - 45 Points
Grot Riggers, Red Paint Job

Heavy Support
Basalisk - 127 Points
Indirect Fire, Grot Riggers

Leman Russ - 150 Points
Hull Heavy Bolter, Grot Riggers, Red Paint Job

Leman Russ Demolisher - 160 Points
Hull Heavy Bolter, Grot Riggers, Red Paint Job

This army is dead 'ard and dead simple.

Bikes turbo Boost up and the Storm Boyz hide behind em or terrain, which ever is more available.

The Boss joins the Boyz who deploy up front w/ Grots and the Lootas hide and shoot mortars.

Da Tanks do the obvious. The Demolisher leading the way and potentially screening the Painboss Trukk with the Buggy or the other Russ, depends on terrain.

Its a lot of dangerous dakka and a lot of dangerous turn two assault units. If they're your average shooty army from hell they're going to have trouble. I figure my worst nightmare with this list is Mech Eldar, which I can mabye do well against if I get first turn and how terrain goes.

The army does suffer from escillation but not completely so, you just have to hope that the other army isn't starting all on the table either and you should be OK.
   
Made in us
Fresh-Faced New User




i dont like the pain boss or the 9 cyborks but it looks good
   
Made in us
Fierce Foe-Render





List looks good.  Death skulls are always fun to play....nothing like blowing yourself up with your looted weapons..........

anyways...

Why take grots when each troop choice gets a Mek for free, but you have to buy 3 oilers @18pts........but you can then buy a Kustom Force Field and not worry about keeping grots in your way..................

And a Mortar? 

My Deathskulls looks something like this.at 2000 points (off the top of my head)--can't remember if I have 1 or 2 slugga squads....

Warboss w/ Choppa, Power Klaw, Lucky Tattoos
Big Mek w/ Choppa, Kustom Force Field (KFF)
10 Stormboyz led by Zagstruk
20 Skarboyz (warboss and Big Mek w/ them) w/ 3 burnaz
8 Lootas w/ 3 Lascannons (from Imperial Guard for 15 pts)
8 Lootas w/ 4 Plasma Cannons (expensive I know, but fun)
15 Sluggaz w/ 3 burnaz, Mek w/ KFF
15 Sluggaz w/ 3 burnaz, Mek w/ KFF
10 Tank Bustaz w/ 3 rokkits, Nob w/ Rokkit
Looted Land Raider w/ Extra armour, RPG, Grots
Looted Leman Russ w/Extra armour, RPG, Grots
Looted Demolisher w/ Extra armour, RPG, Grots

My tank bustaz ride in the Land Raider, everything else slogs it forward.......but the KFF gives me lots of boys left and the vehicles take away alot of shots too.....if not, then they get lost of pie plate death..........


"No soup for you...come back one year!" --Soup Nazi, from Seinfeld 
   
Made in us
Fierce Foe-Render





forgot to mention, your Nobz on bikez don't lose their big shootas, so you still get them for that bike........no reason to take them off......always good to fire w/ 3 bikes----> 9 twin-linked shots, then charge into combat and do the same.......and if you survive, then use the powerfist.......or go tank hunting with the P.f.

"No soup for you...come back one year!" --Soup Nazi, from Seinfeld 
   
 
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