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1500pt. Nid Semi-Godzilla List  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




This list contains a fair few Tyranid MC's, but it's not a strict Godzilla list, though it plays like it in some respects.  Basically, I use my long-firing and resiliant bio-weapons on anything that could reasonably hurt me from afar, forcing the enemy to close in (in theory).  It's got about the same amount of long range fire as a traditional Godzilla (2 Gunfexes and a zoanthrope firing platform), but less in the way of elite devourer power.

Winged Tyrant with S. Talonsx2, Warp Field, Toxin Sacs, Toxic Miasma.  184pts.

He basically flies around and causes general chaos.  His primary targets are vehicles that my carnis can't take down for good and any squad I find mildly irritating,  Usually, that means devestator squads or AC terminator squads (which are small and I can engage them selectively, even if I am playing a dangerous game).

Hive Tyrant with S. Talons, Twin-linked Devourer, Toxin Sacs.  107pts.

My econo-tyrant.  Cheap, good in close combat (should he get there), a synaptic source, and capable of putting out almost as much fire as a dakkafex.  Used the same way, but with greater close-combat capacity.

Dakkafex (Carnifex with Twin-linked Devourerx2, Enhanced Senses).  113pts.

Moves up across the field and fires on the closest troop squads.  Or gets on a mission objective and fires at any squads close enough to get in the way.

8 Genestealers with Extended Carapace.  160pts.

8 Genestealers with Extended Carapace.  160pts.

My shock troops.  I'll rely on cover and their armor to protect them on the way up, shielding them with my MC's in the case of specific weapons (Heavy Bolters and Assault Cannons come to mind).  They'll rip up anything they come across, with their main choices being troops squads and enemy shock troops.

15 Termagants.  90pts.

15 Spinegaunts.  75pts. 

My mission scorers and fast tarpit units (reletively speaking).  When not taking objectives, they're tying up things.  Usually, those things consist of heavy weapons that I can't deal with ordinarily.

3 Raveners (split into 3 squads).  40pts. each.

As well as providing 3 fast scoring units, these boys draw fire, can attack vehicles in a pinch, and usually combine to destroy small squads from a long distance.  I also use them to draw fire.

3 Zoanthropes, all with Warp Blast and 2 with Synapse.  185pts.

These are my primary sources for softening up MEQ units and the whole "final solution" of high-armored vehicles.  I don't need much synapse for 2 gaunt units, but since they'll be the only thing on board in escalation missions, I felt the second source could be useful.

Gunfex (Carnifex with Venom Cannon, Barbed Strangler, Reinforced Chitin, Enhanced Senses).  163pts.

Getting rid of vehicles is this fex's top priority.  It'll likely spend the whole game doing just that.

Killerfex (Carnifex with Venom Cannon, Twin-linked Devourers, Spine Banks, Enhanced Senses).  143pts.

Same as above, although when the enemy is closer, it can switch functions to act more like a dakkafex.  Hopefully, it won't need to fire at vehicles by the time I get in that range (especially with the zoats doing their thing by this point).

Total Pts.: 1500

Total Models: 57 (5 TMC's)

All comments appriciated.  Thanks a bunch!

 

   
 
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