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I assume you are using Close Order Drill and Drop Troops as well as ID.
HQ -82 pts
horifica + banner+Iron Dis+bolter I personally prefer giving the HI to a PHQ for LD 10, but it doesn't really matter.
2x infantry platoon - 235 pts ea
CS - 45 pts
Iron Dis
2 x IS - 95 pts
las plas
Good. Can't improve here.
2x armoured fist squad - 183 pts ea
IS - 95 pts
Las Plas
Chimera - 88 pts
Multilaser + HB
Last three points are for smoke? I'd rather blow six points on a flamer for the PHQ without the HI, but again, doesn't really matter.
Fast Attack
2x sentinal Squad - 135 pts ea
3 x multi laser sentinal
If you're gonna run six Sentinels, I would break them up into two squadrons of one and two squadrons of two, with one of the four squadrons attached to the Command Platoon. Thumbs up on multi-lasers. These guys are basically cheaper, weaker, and slightly longer ranged versions of plasma veterans. A multi-laser is the same as a plasma gun versus MEQs at long range and the extra 12" makes up to a degree for fewer shots. They are stil strictly worse than Veterans, IMHO, but I would say they are somewhat underrated. Comparisons to War Walkers are a little erroneous since War Walkers are closed-topped, cheaper, shootier, and can't deep strike. Also, they're in a codex that is VERY different from Codex: IG.
Heavy support 2x battle tank - 156 pts ea
side and front HB + search lights
Nice. Another alternative would be to run x3 Basis with IF, hidden behind hills, woods and Chimeras - it wold be only another 63 points.
total 1500
Overall a good list, but you won't get away with using Sentinels like War Walkers. Personally, I would include a Heavy Weapons Platoon - because I am very much obsessed with push back for shooty armies - in lieu of a few Sentinels. I don't think mass Sentinels will work very well - you should probably just go for your fifteen Veterans first before adding drop walkers - but more power to you if you can play around it.
GL.
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