I typically play against MEQ:
HQ:
Autarch with Jetbike, Mandiblasters, and Laser Lance
Attaches to Warp Spiders (matches movement in Assualt Phase with 6” move). He then gains the Withdrawl skill for S6 goodness.
Elites:
6 Fire Dragons in Wave Serpent with TL Shuriken Cannon, Shuriken Cannon Upgrade, Spirit Stone, and Vectored Engines
6 Harlequin Troupe with Harlequin Kisses
Shadowseer with Harlequin's Kiss
Troupe Master with Power Weapon
Deploy in the Falcon.
Troops:
6 Pathfinders
6 Pathfinders
Fast Attack:
6 Swooping Hawks
Exarch with Skyleap and Intercept
Continuous deepstrike, grenade, then back to reserve in same turn. They come down last turn to secure the objective.
10 Warp Spiders
Exarch with PowerBlades, Spinneret Rifle, and Withdraw
Heavy Support:
Fire Prism with Shuriken Cannon Upgrade, Spirit Stone, Vectored Engines, and Holo-Field
Fire Prism with Shuriken Cannon Upgrade, Spirit Stone, Vectored Engines, and Holo-Field
Falcon Grav-Tank with Scatter Laser, Shuriken Cannon Upgrade, Spirit Stone, Vectored Engines, Holo-Field, Star Engines
Strategy: Falcon, Wave Serpent, and Warp Spider (with Autarch) move to enemy’s flank. Speed is the key. The Fire Prisms and Pathfinders stay back as the anchor.