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Made in us
Krazed Killa Kan






South NJ/Philly

I should point out this is for the GT, so it's got more Cheese than a frat house order from Domino's. 

Traits: Cleanse & Purify, Heed the Wisdom of the Ancients
Major Drawback: Eye to Eye
Minor Disadvantage: Without Allies

HQ
Epistolary Librarian - Fury of the Ancients, Fear of the Darkness, Terminator Armor, Power Weapon - 169 Points

Terminator Command Squad - 4 Terminators, 2 Assault Cannons, Teleport Homer, Tank Hunters - 220 Points
Drop Pod Transport - 30 Points

Elites
Terminator Squad - 5 Terminators, 2 Assault Cannons, Teleport Homer, Tank Hunters - 260 Points

Terminator Squad - 5 Terminators, 2 Assault Cannons, Teleport Homer, Tank Hunters - 260 Points

Terminator Squad - 5 Terminators, 2 Assault Cannons, Teleport Homer, Tank Hunters - 260 Points

Troops
Tactical Squad - 6 Marines, 2 Plasma Guns - 115 Points
Drop Pod Transport - 30 Points

Tactical Squad - 6 Marines, 2 Plasma Guns - 115 Points
Drop Pod Transport - 30 Points

Heavy Support
Venerable Dreadnought - Assault Cannon, Heavy Flamer, Extra Armor, Venerable, Tank Hunters - 150 Points
Drop Pod Transport - 30 Points

Venerable Dreadnought - Assault Cannon, Heavy Flamer, Extra Armor, Venerable, Tank Hunters - 150 Points
Drop Pod Transport - 30 Points

1849 Points

Now I have to give credit where credit is due.  I've played against Mauleed's original Termy Heavy pod list that was very similar to this but it was different due to the fact that he could deep strike speeders and fire (it was Pre-FAQ).  Though it does have some of my own touches from my original Power Armor heavy Pod lists, I think it's more like the kind of list you get to when you play a lot of games with Pods and realize what really works and what doesn't.  A lot of advice, including putting Tank Hunters on every assault cannon came from the Tactics forum, and I can not over emphasize how good a combo this is.  It makes it a 4 Shot Auto Cannon against anything bar the Monolith. 

This means you not only double your chances of glancing AV12 Skimmers, but on every rending hit against a tank, you auto penetrate AV13 and you auto Glance AV14.  And you're godlike against lower AV values.  Tank Hunters truely makes the Assault Cannon the best anti-tank gun in the game, bar none.

This list has gone twice against Mech Sisters, which is something that always gave me fits when I played Pods.  I've walked away with two crushing victories so far.  One game was with Escalation and one was without.  Right  now my biggest concerns going forward as I test this out is Iron Warriors and another Drop Pod list (where the game boils down to who gets to go second and who gets more units on turn 2).
   
Made in us
Regular Dakkanaut





Find a way to give your librarian tank hunters, you'll be glad when you get those glances on skimmers/transports hiding out of LoS.

There you go using your ?common sense? again.
-Mannahnin 
   
Made in us
Regular Dakkanaut





wait your termies dont have pods?

your just asking for a plasma cannon imho.

Be Joe Cool. 
   
Made in us
Krazed Killa Kan






South NJ/Philly

He does have tank hunters by virtue of his command squad buying and paying for it for him per the rules in the marine dex.

However due to rules discussions on here and with friends, he doesn't get +1 on his penetration rolls when using FOTA, based on RAW I'm guessing it'll be this way at the GT's as well.

Trust me I wish it worked since Mech Sisters have all sorts of AV11 stuff in a castle when you're playing Gamma level games, but I'm not playing it that way unless I see a FAQ saying otherwise.
   
Made in us
Boom! Leman Russ Commander






 

Monolith Necrons....your army will struggle against those. He can move his army back or tie up some of your units and retreat, and do uber damage to you with the Monolith. I'd stick in a couple cyclones and make one of the dreads with a lascannon. I can't stress to you how tough a drop pod army has it against Necrons, though to be fair, the judges ruled against me about Terminators being able to Massacre, and I could have phased him out if my Wolf Lord had gotten into his last warrior unit.


.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in us
Regular Dakkanaut





My bad, I didn't see the vet skill in his wargear list so I assumed he somehow didn't get them.

Oh, and I added in my two cents about Fury and Tank Hunters  in YMTC

There you go using your ?common sense? again.
-Mannahnin 
   
Made in de
Regular Dakkanaut




That army is pure beauty. Got to love it when every unit is maxed out and still you get things to fit exactly into 1850 pts.
   
Made in us
Longtime Dakkanaut





Monolith Necrons aren't a problem. Either he can charge the monolith in combat (he has 15 powerfists and 2 dreadnought close combat weapons in his list) or he can simply ignore the big expensive model and slaughter the actual necrons resulting in phase out.

 
   
Made in us
Boom! Leman Russ Commander






Hittin on 6's then getting a 6 again, even with 15 powerfists, and if the monolith is close enough is way too hard. I know, I tried it for 2 turns.

Then again, my opponent wasn't too bright....once he shot up a bunch of my units he kept his necrons close enough for my Wolf GUard Termies to hit them.

Had he not had a hizzy fit and the judge not knowing that Terminators can get the d6 Massacre roll ( and if I had gotten 4 inches on the roll), I may have been able to phase him out. Alot of if's....oh well.

If I were playing Necrons, I'd gang up on one unit and shoot all the drops pods, then shift my army away from the main group, denying victory points. Since the game will already be in the mid stages, this should prove easy to do.

Again....this list needs something that can kill AV14.


.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in de
Regular Dakkanaut




Necrons really should be NOT a problem. The chance to face them is very low since they are so rare. Necrons allready struggle vs. two units of terminators. Guess what four will do to them.
Get into hand to hand with their troops and give them a proper fisting. The Monoliths will be occupied teleporting stuff around untill you phase them out.
   
Made in us
Krazed Killa Kan






South NJ/Philly

I'm going to ask my friend to come up with a Necron list for me to play against with this. But as it was stated the best I think they could do is use the lith to block my assaults into his troops. But I can just shoot assault cannons at them from under the lith. Considering I have 20 Terminators and he'll have little to no AP2 weapons or even power weapons, I'm not too concerned. Plus if I bottle him up by a board edge at least initially I can use the Libby's pod to try and get a sweet FOTD off.
   
Made in us
Regular Dakkanaut





Posted By General Hobbs on 12/10/2006 11:29 PM

Had he not had a hizzy fit and the judge not knowing that Terminators can get the d6 Massacre roll ( and if I had gotten 4 inches on the roll), I may have been able to phase him out. Alot of if's....oh well.

 

Wow, I didn't know terminators can move d6 on a massacre. Always assumed it was just 3 inches since they can't sweeping advance.

There you go using your ?common sense? again.
-Mannahnin 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

The key is remembering that the D6 is still a consolidation move.

Termies just can?t Sweep, which in 4th ed is when you roll a d6 and add your Initiative to try and destroy a unit (when they break from combat and still have models in base contact).

I agree that monolith & orb Necrons are about the trickiest army for this list to beat. The monolith itself is an enormous pain to drop. You need an average of 36 S8 Powerfist attacks just to get one Glance. The Dreads do better because of their higher strength, but the Dreads are the easiest things in the list for Necrons to kill, thanks to the Gauss rules.

The Necrons don?t have much AP2, but a Lord with Warscythe cuts right through a couple of termies/round in HtH, and with base T5, doesn?t die all that fast to fists. The Necrons don?t really need all that much AP2, because they will force a good number of failed saves on 1s just through weight of fire.

When two or three units per turn are able to teleport OUT of HtH (Veil and 1 or 2 monoliths), and the units are all hard to break due to LD10, it?s hard to just phase them out in HtH. Since the Orb allows them to stand up even from Fist attacks, and the monolith gives them two 4+ rolls to stand up, it can be very difficult to get the dead guys to stay down.

If the Necron player has a brain, he?ll kill the dreads as soon as they show, and then concentrate fire on a termie squad at a time. 5 Termies generally die every 30 wounds, which your average Warrior/Immortal heavy army can easily do every turn if the warriors are in Rapidfire range.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut






Terminators aren't allowed to make a massacre roll (which is now technically the 'sweeping advance').

But if they kill everything, they certainly get to move D6".

Edit: Ragnar beat me to it.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Longtime Dakkanaut






Multi-monolith necrons are indeed tough for this list. One is managable. After that you're definitely going to wish you'd taken some lascannons.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Posted By Raider on 12/11/2006 1:38 AM
Necrons really should be NOT a problem. The chance to face them is very low since they are so rare. Necrons allready struggle vs. two units of terminators. Guess what four will do to them.
Get into hand to hand with their troops and give them a proper fisting. The Monoliths will be occupied teleporting stuff around untill you phase them out.

I disagree.

 

 

After massacring my first 2 opponents at the last LAGT, I then faced in the 3rd round a 2 monolith army. Because that was so much fun, in the 4th round I faced another 2 monolith army. And then to top it all off (because I love necrons so much!), I faced a destroyer heavy necron army.

 



 
   
Made in de
Regular Dakkanaut




He he.

I had loved to see your face when the matchups were told. I guess edit happens. Well be back etc....

Did you at least beat em?
   
Made in us
Boom! Leman Russ Commander






Posted By mauleed on 12/11/2006 9:46 AM

Terminators aren't allowed to make a massacre roll (which is now technically the 'sweeping advance').

But if they kill everything, they certainly get to move D6".

Edit: Ragnar beat me to it.



ack Mauleed....you scared me for that.

Yeah I know the rules, but the other player didn't, and neither did the judge. They were going by the old definition.

In that situation where you KNOW you are right, do you accept the judges call? Or do you continue to argue it?


.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in us
Boom! Leman Russ Commander






Posted By Blackmoor on 12/11/2006 1:11 PM
Posted By Raider on 12/11/2006 1:38 AM
Necrons really should be NOT a problem. The chance to face them is very low since they are so rare. Necrons allready struggle vs. two units of terminators. Guess what four will do to them.
Get into hand to hand with their troops and give them a proper fisting. The Monoliths will be occupied teleporting stuff around untill you phase them out.

I disagree.

 

 

After massacring my first 2 opponents at the last LAGT, I then faced in the 3rd round a 2 monolith army. Because that was so much fun, in the 4th round I faced another 2 monolith army. And then to top it all off (because I love necrons so much!), I faced a destroyer heavy necron army.

 


I lose more tournaments because of Necrons. If anything, I craft my armies now to take them out, then Marines, then hordes.

I played a 2 Monolith army a couple tournies ago, and despite something like 14 lascannon hits and 6 power fist hits, I did nothing to it. If I had killed it I would have placed in the top 4 ( I lost to the eventual winner in the second round...he played daemonbomb which I had never faced before).


.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Posted By Raider on 12/11/2006 3:11 PM
He he.

I had loved to see your face when the matchups were told. I guess edit happens. Well be back etc....

Did you at least beat em?

I don't mean to hijack this thread, but since it was asked...

I was playing Thousand Sons, so my anit-tank was very limited (and I have the worst luck killing vehicles).

Game 3 I ended up with a tie.

Game 4 was against the guy who would go on to win best general (Most battle points) and I got a bad ruling from the judges, and ended up with a loss.

Game 5 I was so pissed off at getting Necrons again I just phoned it in, and lost.

 



 
   
Made in us
Longtime Dakkanaut






Posted By General Hobbs on 12/11/2006 8:03 PM

In that situation where you KNOW you are right, do you accept the judges call? Or do you continue to argue it?


I remind him that I'm Ed Maule and I know where he lives.

(In other words I'm going to post his name and idiocy on the Internet)


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Regular Dakkanaut





Rocking the Suburbs, MA

I have never done a pure Drop Pod list, so two quick questions.

1.) What do your drop pods look like? I use PVC pipe and the like
2.) Would it be worth it to remove one of the plas tact squads, switch in a sniper scout squad (no homer) and remove 1 assault cannon and put in a cyclone missile launching system? Or what about a deathwind launcher on one of the drop pods?
   
Made in us
Longtime Dakkanaut






Posted By moosifer on 12/12/2006 11:38 AM
I have never done a pure Drop Pod list, so two quick questions.

1.) What do your drop pods look like? I use PVC pipe and the like
2.) Would it be worth it to remove one of the plas tact squads, switch in a sniper scout squad (no homer) and remove 1 assault cannon and put in a cyclone missile launching system? Or what about a deathwind launcher on one of the drop pods?



1. I use the PVC Pods. They are butt ugly and an embarrassment to the game.

2. No, No, No, and no


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Dakka Veteran





For that last point. Give a dread a search light incase of a possible Dawn scenerio.
   
Made in us
Krazed Killa Kan






South NJ/Philly

Posted By mauleed on 12/11/2006 9:50 AM
Multi-monolith necrons are indeed tough for this list. One is managable. After that you're definitely going to wish you'd taken some lascannons.


I was hoping you'd comment on the list.  Any chance you may be free to help me test this out after the holidays?

As far as Necrons, I try to think of the worst list possible to face from that army (30 Immortals) and the thing is with a list like that is you can take either two Monoliths or two Res Orb Lords (one with the Veil, natch) - but not both.  

It's hard because they really can just shrug off any losses you throw at them, especially with the monoliths teleporting them for the re-roll which I can do nearly nothing about.  So I'm figuring my best bet against them would be to hope for a decent mission where I stand a good chance to force them to not huddle up around the lords and grind away at me.  Anything that forces them to spread out some can only help me, even if there are two liths there's only one Res Orb.  Plus if he is castling I can really put FOTD to work and hope for the best.  

If he's not immortal heavy and has two Liths, Two Lords (I would assume one Viel and one Destroyer, both with Orbs) then I'm looking at squishier targets in Warriors and I'm facing a lot less comparative firepower.  Once again I'd have to hope for the mission to be not Seek and Destroy and from what I can metagame I'd have at least a shot at pulling out a win of some kind.



Oh, and what's wrong with the PVC pods?
   
Made in us
Regular Dakkanaut





Rocking the Suburbs, MA

Nothing, mine are pretty pimp
   
Made in us
Longtime Dakkanaut






I'm pretty tied up for the next 45 days or so. We've got Christmas, my wedding, new years, the honeymoon, and then I'm moving.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Krazed Killa Kan






South NJ/Philly

Posted By mauleed on 12/12/2006 5:03 PM

I'm pretty tied up for the next 45 days or so. We've got Christmas, my wedding, new years, the honeymoon, and then I'm moving.


Sounds like you took the whole "Happy Holidays" thing to the extreme, congrats man!

Getting back to the list, anyone have any other ideas as to bad matchups?  I'm going to get a game vs. a DE Wytch Cult/WWP army and hopefully a multi-lith Necron force.  After that I want to try the 9 Oblit 4 Heavy IW list.  After that point I should have everything painted well enough to take to a tournament and the local stores to see what kind of other practice matchups I can get.

The only other thing I can think of that'll really give me problems is another pod/deepstrike list, but that's not a matter of skill or figuring out how to play well, it's just a dice battle when it's time to roll for first turn and reserves.

   
Made in us
Longtime Dakkanaut






Khorne or Slaaneshi daemon bomb can be a real problem as well.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
 
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