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The problem with your suggestion is that it will make ordinance barrage useless in a night fight or against stealths. Right now the Imperial Guard's only advantage over Tau is our excellent indirect fire. The tau have us beat in anti-tank, anti-infantry and speed. Indirect fire is the best way we can deal with JSJ. The night fight rules make it so that 2/3rds of the time we don't hit anything anyway (2D6 scatter effectively makes you miss just about anything). 2D6 pick the highest and automatic miss means that we won't hit anything even more. Mortars are junk against just about everything and usually the Basilisk is targeting tough small squads that even a small scatter will cause it to miss. Your rules make it so that the Imperial Guard, who already suck in a Night Fight, will be extra screwed. Ordinance needs to hit 1/3rd of the time, even in night fight.
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