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Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

I’m going to a 3000 point, two round tournament this weekend, and I’ve foolishly decided to take my IG.  Since there are going to be super heavies and the like allowed, I’ve decided to go all infantry, thus giving me (hopefully) an edge against all those anti-tank weapons.  The games will be played on 4x8 boards, and I have no clue what the terrain will look like, but I’m guessing pretty standard RTT stuff.  The basic idea of this army is to present over-whelming firepower against the enemy, followed by a human wave in assault, with Rough riders to finish the job. 

 

3000 pt. Imperial Guard – Praetorian 37th, company B, “The Emperor’s Orphans”

 

Doctrines:

Iron Discipline (ID)

Close Order Drill

Sharpshooters (SS)

Stormtroopers

Rough Riders

 

HQ:

 

Command Platoon(483 pts):

HSO, Plasma Pistol, Power Weapon, Carapace Armor, ID

            Command squad w/ medic & Standard                                                         117pts

            Commissar w/ Carapace, bolt pistol, power weapon                                      51pts

Anti tank squad w/ 3 Lascannons, SS                                                                                    120pts

Fire support squad w/ 3 Autocannons, SS                                                                  105

Fire Support Squad w/ 3 Heavy Bolters, SS                                                              90pts

 

Elites:

6 Stormtroopers, plasma x2, Vet w/ plasma, infiltrate,                                               103pts

6 Stormtroopers, plasma x2, Vet w/ plasma, infiltrate,                                               103pts

5 Stormtroopers, melta x2, Deep Strike,                                                                     75pts

 

Troops

 

Platoon 1

JO w/ Power weapon, bolt pistol, ID.  Command squad w/ 4 flamers                      75pts

Squad w/ Heavy bolter, flamer                                                                                   76pts

Squad w/ Heavy bolter, flamer                                                                                   76pts

Squad w/ Heavy bolter, flamer                                                                                   76pts

Squad w/ Heavy bolter, flamer                                                                                   76pts

 

Platoon 2

JO w/ Honorifica, Plasma Pistol, Power weapon, carapace, ID                                 121pts

    Command section w/ autocannon, Grenade launcher x2

Commissar w/ Bolt Pistol, Power weapon                                                                  46pts

Squad w/ Missile Launcher, Plasma                                                                           85pts

Squad w/ Missile Launcher, Plasma                                                                           85pts

Squad w/ Missile Launcher, Plasma                                                                           85pts

Squad w/ Missile Launcher, Plasma                                                                           85pts

 

Platoon 3

<st1:place w:st="on"><st1:city w:st="on">JO</st1:city>, <st1:state w:st="on">ID</st1:state></st1:place>; Missile launcher, plasma x2                                                                           80pts

Squad w/ Lascannon, Plasma                                                                                     95pts

Squad w/ Lascannon, Plasma                                                                                     95pts

Squad w/ Lascannon, Plasma                                                                                     95pts

 

Platoon 4

<st1:place w:st="on"><st1:city w:st="on">JO</st1:city>, <st1:state w:st="on">ID</st1:state></st1:place>; Missile launcher, plasma x2                                                                           80pts

Squad w/ Lascannon, Plasma                                                                                     95pts

Squad w/ Lascannon, Plasma                                                                                     95pts

 

Platoon 5

<st1:place w:st="on"><st1:city w:st="on">JO</st1:city>, <st1:state w:st="on">ID</st1:state></st1:place>; Missile launcher, plasma x2                                                                           80pts

Squad w/ Missile Launcher, Plasma                                                                           85pts

Squad w/ Missile Launcher, Plasma                                                                           85pts

 

Platoon 6

<st1:place w:st="on"><st1:city w:st="on">JO</st1:city>, <st1:state w:st="on">ID</st1:state></st1:place>; Missile launcher, plasma x2                                                                           80pts

Squad w/ Missile Launcher, Plasma                                                                           85pts

Squad w/ Missile Launcher, Plasma                                                                           85pts

 

Fast Attack:

 

6 Rough Riders, Hunting Lances, Vet                                                                       72pts

6 Rough Riders, Hunting Lances, Vet                                                                       72pts

6 Rough Riders, Hunting Lances, Vet                                                                       72pts

 

The total is 8 Lascannon, 12 Missile Launchers, 4 auto cannons, 7 heavy bolters, 8 flamers, 2 meltas, and 25 plasma guns (4 at BS4).  There are also 4 BS4 plasma pistols.  There are 260 models, and 2 LD10 bubbles. 

 

Issues: I know I should replace the deep striking storm troopers with deep striking vets, but I don’t have either the models or the doctrines.  I like the plasma battery Stormtroopers, especially against enemy deep strikers or transports. 

 

Given a chance, I’d swap 4-8 of my missile launchers to Lascannons.  Again, I’m limited by my models at hand (I don’t play 3k that often after all.)  The only models I really have left are vehicles, Ogryn, and a few extra auto cannons.  Any comments or suggestions are appreciated.

   
Made in us
Agile Revenant Titan




Florida

How much time do you get to play?

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

it's only two rounds, and they're trying to encourage horde armies (I know somebody is bringing feral orks), so I'm guessing 3 or more hours per game.

Unless there are reserves or something, IG play pretty quickly.  the only difficulty is remembering what units have fired already. 
   
Made in us
Agile Revenant Titan




Florida

The reason I ask is b/c deployment will take quite a bit of time and this eats into game time. By the time you get it set up, you've used a great deal of time. If you just want the army to not move and just shoot guns, I guess it can play quickly.

Feral Orks vs. IG at this size game sounds fun, but a time limit? Good luck.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Dakka Veteran





Alexandria, VA

replacing missile launchers with autocannons in line squads will help vs. hordes. Also, removing heavy weapons from command squads could be a good idea. Give them counter-charge weapons instead.

Then, try dropping the support squads in favor of more line squads. Getting rid of sharpshooters will open up room for hardened vets, which will replace the stormtroopers, whose doctrine can then be replaced with deep strike.

Finally, after freeing up doctrine space to be able to deep strike, you'll have 9 squads, (3 vets, 6 PHQ's) that, if equipped with the right weapons (plasma, flame, melta), should be able to put a hurtin on anyone.
   
 
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