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there's a three week league at my FLGS, it's 750pts and the other five players are Feral Orks, Sisters, Necrons, Eldar, and IG. I have three basic options for what to take, so I'll list all three, and feel free to recommend/comment on any of them as you see fit: Option 1: IG gunline: Doctrines: COD Sharpshooters Iron Discipline Drop Troops JO w/ ID and power weapon, standard Fire Support w/ 3 Autocannons, SS Fire Support w/ 3 Heavy Bolters, SS JO w/ ID, power weapon, Flamer x4 Squad w/ Missile & Plasma Squad w/ Missile & plasma JO w/ ID, Missile, Plasma x2 Squad w/ Autocannon & Plasma Squad w/ Autocannon & Plasma This army would sit still, using the two command sections as counter charge. I've added as many autocannons as I have since they're better at lower point values, and do remarkably well vs. Non-meqs. Option 2: Space Marine Fire team Master of Sanctity, Jump pack, Honors, Bolt pistol, frag 6 man Las/plas 8 man Las/plas 3 Tornados in seperate squadrons Predator destructor w/ heavy bolters, smoke this army is much more mobile, able to pour enough fire power into any given squad to most likely break it. the chaplain is a good HtH power at low points, although dedicated assault troops can wear him down. Option 3: Dark Eldar Horde Archon, Punisher, helm, shadow field, drugs 10 warriors w/ 2 Lances and 2 blasters 10 warriors w/ 2 Lances and 2 blasters 14 warriors w/ 2 Lances and 2 blasters, sybarite w/ agonizer 20 warriors w/ 2 splinter cannons and 2 blasters, sybarite w/ agonizer With a high model count, tons of accurate splinter fire, 6 lances and 8 blasters, this army can outshoot nearly anything at 750pts. the archon is kept on foot to stay a countercharge threat, as he can fleet and move 12" to assault with drugs. The archon is a combat monster, swinging first and often. Any thoughts? I'm currently leanign towards Dark Eldar, as they're a forgotten army and a ton of fun to play.
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