i know this list isn't that great and will stand little of a chance in a tournament but it is being built for casual games. still i would like to know if there are improvements needed and how well do you think it will fare.
broodlord w/flesh hooks
genestealer retinue(6) w/extended carapace and flesh hooks
(mainly broodlord is there to have the stealers infiltrate so he doesn't really have anyhting)
warriors(3) w/extended carapace, adrenal glands(i), rending claws, scything talons
warriors(3) w/extended carapace, adrenal glands(i), rending claws, scything talons
(cheap synapse coverage that can at lend support to close combats, thought about leaping or winged but dont know if i want anymore points in them)
lictors(2)
(to tie down shooty units, help in escalation, and go after tanks)
hormagaunts(16)
hormagaunts(16)
hormagaunts(16)
(fast tie up units, would take spine gaunts but want the
CC weapons and increased assault range)
genestealers(6)w/extended carapace
genestealers(6)w/extended carapace
genestealers(6)w/extended carapace
(small units to avoid getting all of them targeted)
(have considered 2 8's for stealers and then 4 12's for gaunts but dont know if that would help or not)
ravenor(1)w/ rending claws and scything talons
ravenor(1)w/ rending claws and scything talons
ravenor(1)w/ rending claws and scything talons
(can reach objectives and help gaunts in
cc)
i dont want to use any monstrous creatures and preferrably no ranged weapons
im getting kind of sick seeing most nid armies with comparable shooitng to their assault potential, when i htink of aliens i think close combat monsters(although i miss the
CC flyrant)
any suggestions?