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Made in eu
Infiltrating Broodlord





Mordheim/Germany

Ok, here are the two lists
I want to build with my Craftworld. The one is pretty much mechanized, the other one consists of a big block of slowly advancing troops covered by few long range weaponry.

So here it goes,
First the slow and purposeful variant:

HQ
Avatar of Khaine                                  155  
Farseer with Spirit Stones,               125
Fortune and Guide

Elite
5xFire Dragons                                      80

Troops
10 Dire Avengers, Exarch with          177
Powersword and Shimmershield
and Defend/Bladestorm

10 Dire Avengers, Exarch with          152
2 Avengers Catapults
and Bladestorm

3 Guardian Jetbikes with                   134
Shuriken Cannon
1 Warlock with
Singing Spear and Destructor

5 Pathfinders                                       120

Heavy Support
5 Dark Reapers                                 217
Exarch with Missle launcher,
fast shot

Wraithlord                                             155           
Bright Lance and
Missle launcher

Falcon                                                   185
Shuriken Cannon, Scatter Laser
Spirit Stones and Holo Fields

Total: 1500
Model count: 43

Not quite sure about the Farseer kit (Fortune or Doom?) and about the Anti-Tank department. I fear some dedicated Assault troops would wreak havoc in my lines...



now to my swift Army list:

HQ
Farseer with Jetbike                              153
Spirit Stones, Doom and Mind War

Elite
5 Fire Dragons                                        80

Troops
10 Dire Avengers, Exarch with             302
Powersword and Shimmershield
and Defend/Bladestorm
+
Wave Serpent with
Spirit Stones and Star Engines
10 Dire Avengers, Exarch with             302
Powersword and Shimmershield
and Defend/Bladestorm
+
Wave Serpent with
Spirit Stones and Star Engines

3 Guardian Jetbikes with                      134
Shuriken Cannon
1 Warlock with
Singing Spear and Destructor

Fast
6 Warp Spiders with                              174
Exarch with Powerblades, 2 Spinners
and withdraw

4 Shining Spears with                           177
Exarch with Withdraw

Heavy Support
Falcon with Scatter Laser,                     175
Spirit Stones and Holo field

Total: 1497
Model Count: 43
I'm pretty unsure with the last army, because i don't know if the all out attack of the transports will cause enough damage to seriously cripple the enemy army. The Dire avenger kitting seems pretty nasty to me, unloading bladestorming and being prepared for an countercharge. No idea about the loadout of the Serpents, though.

So tell me what you think of it, I'm very curious!

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in de
Guard Heavy Weapon Crewman




Germany

imo: too many points in those dire avengers -> the greatest weakness of them is get shot to death by things like predator-destr. or tornados,.. and those closecombat equipment doesnt help there

things to spend those points: hit and run for s.spears (a must!) and vector engines for the falcon

greetings Badger
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Well, the close combat equipment makes them a very tough(not hardhitting, though) close combat unit. I don't have any close combat squads, which is a mistake, i guess. But I suppose the dire avengers can even things a bit out.

The Shining spears have hit and run (withdraw).

And Vector engines on falcon...i don't know, if it hits the ground, it's dead the next turn anyways and stops scoring...not that good of a deal,imo.
Or is it necessary for the squad inside?

Thanks for the comment.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Plastictrees






Salem, MA

I fear some dedicated Assault troops would wreak havoc in my lines...


Your defend DA's will stop them cold, and hold them long enough for the Avatar to get there. I've sent defend-powered DA's in against bloodletters, terminators, and genestealers and as long as you get the charge, the dedicated assault troops kill maybe one or two.

And Vector engines on falcon...i don't know, if it hits the ground, it's dead the next turn anyways and stops scoring...not that good of a deal,imo.
Or is it necessary for the squad inside?


First, it is vital for the troops inside. Second, you'd be surprised how often that falcon is still sitting there on the ground alive and shooting at the end of the game. Often the immobilization happens late in the game, and the holofield still works, so even penetrating hits are bouncing off (and those high-str weapons are not shooting at your other units). Often the opponent has to send a MC or powerfist after the falcon to really be sure of killing it, which distracts those guys from your other units.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Agile Revenant Titan




Florida

Agreed completely about the Falcon. It may seem wierd using the Falcon to transport an 80 point squad, but the Dragons are my David vs. Goliath and they win every time. Vectored Engines are a must. If need be, change out the Scatterlaser for a Shur Cannon to save some points to help get Vectored Engines.


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in de
Regular Dakkanaut




I like your lists a lot. Very ballanced yet strong and not too many models to change but still get a whole new feel.

In the second list Id change Farseer and Spears for 2 Lance-Autarchs, who are really a lot better. Especially IC status will help to get them into combat when you keep a vehicle between them and the enemy. And you even save 50 points (2x140).
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Thanks a lot for all the comments. I was afraid these list would get ripped apart, because they are somewhat unusual, and because I just built them around a certain theme without that much competition in mind.

Will surely consider the vectored engines on all my transports and the Autarch idea isn't bad either. Strangely, I didn't consider an Autarch at all. Will certainly play around with some list changes with one or two in it.

Greets
Schepp himself


40k:
Fantasy: Skaven, Vampires  
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Well, today i bought one Wraithlord. At themoment I'm sitting in my chair with the sprues and think about how to build it (as the avatar or the heavy weapon guy) and if the latter, then with which of the weapons combinations: Brightlance + Misslelauncher or Blightlance + Starcannon?

What do you think?

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Regular Dakkanaut




I personally like the Eldar Missile Launcher, especially when it's not being fired by BS3 Guardians. Krak missile firing alongside the BL gives you a fighting chance against most medium-heavy vehicles, and the AP4 blast marker of the plasma missile is great for Marine scouts, Guard Grenadiers, light open-topped raiders, etc.

Give the CCW a thought, though. With that in hand, Wraithlords can make a fine way to turn a combat stalled by your Avengers into a winning proposition.

-Adso
   
Made in us
Plastictrees






Salem, MA

Wraithlords are too vulnerable to powerfists in HtH, but as fire platforms they have some advantages over falcons: can't be shaken, can fire 2 high-strength weapons on the move. The most popular configuration I've seen is BL + ML as an antitank platform (2 flamers in case something gets close).

Save the str6 multishot weapons for things that have BS3 and need the volume fire (vypers, guardian platforms, falcons). Wraithlords are one of the few things in the Eldar list that can reliably hit with long range, single-shot weapons.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Mhhh... the only thing I fear is that my lack of AP2 weaponry will break my neck if i face some more Terminators or Godzillas.

And besides, I don't want to put starcannons on my Falcons and Wave Serpents and my lists don't feature Vypers and Guardians which leaves me pretty much screwed.

Against Terminators ok, torrent of fire will perhaps handle them, but against T6? Dunno...

Greets
Schepp himself


40k:
Fantasy: Skaven, Vampires  
   
Made in us
Plastictrees






Salem, MA

Ordinarily I would say harlequins are the best answer to all T6 MC and terminator issues (shining spears with doom a distant second). But every list is always going to have some sort of weakness.

It's a tradeoff, in this case, between packing enough AP2 firepower to deal with MC/termies at a distance, or doing other things with those points. In the old Eldar codex, with 3-shot starcannons and cheap brightlances, it was a lot easier. I'm not sure how feasible it is to expect to be able to shoot terminators to death without giving up some flexibility in some other vital area.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Point taken. I was considering that very moment that against higher Armor (Preds, Russes ect.) I would go down due to the lack of high strength weapons. The 2+ Save troops I can handle, I guess...

Thanks for the tips!

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
 
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