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Made in us
Regular Dakkanaut





HQ:

Master of sanctity, terminator honor, bolt pistol, teleport homer, frag grenades

Champion, 6+ inv save vow

Marshal, jump pack, power weapon, bolt pistol, teleport homer, terminator honor, frag grenades

Elites:

5 terminators, tank hunter, 2 assault cannon

Troops:

10 initiates, 10 neophaytes, power fist, 20 frag grenades (champion and chaplain joins)

6 initiates, lascannon

6 initiates, lascannon

6 initiates, lascannon

6 initiates, lascannon

Fast attack:

8 assault marine, power fist (marshal joins)

8 assault marine, power fist

The big crusader squads will rush head long into the enemy lines.  If they take just one casulty, they will effectively gain fleet for that turn.  The 2 assault squads will try to flank, drawing fire or tying up some squads.

The terminator squad has the option to teleport next to the crusader squad or the marshal's assault squad, reinforcing which ever flank that need the extra fire power.

The 4, 6 men lascannon squad are for vp denial, and holding table quarters.  With a lascannon, they are also able to help.

Thoughts?

   
Made in us
Dakka Veteran




Troll country

Templars sure are a lot of fun!

- Greenie

- I am the troll... feed me!

- 5th place w. 13th Company at Adepticon 2007 Championship Tourney

- I love Angela Imrie!!!

http://40kwreckingcrew.com/phpBB2/index.php

97% 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

Pretty solid list, Will.

I think you'd do well to capitalize on the Black Templar's ability to take 20-man squads, and perhaps toss out two of the 6-man Lascannon units in exchange for another 20 or perhaps 15-man squad (10 Initiates, 5 Neophytes). I run one 16-man ( 8-Initiates, 8-Neophytes) squad, and one 8-man (8 Initiates), both of which are decked out for Assault. The heavy shooty aspect is needed, but not as much as you have it represented. Templars test at Ld 7 for target priority, and must move if they pass RZ, which means those squads are going to be doing a lot of repositioning after each RZ test that causes them to move off of their vantage point of out of line of sight of an enemy unit, which is wasted time (as well as points).

IMHO, keep your fire support limited to only one or two squads that can sit back from afar, where they'll present a very small threat compared to the huge number of Marines you're sending up the field. I also use a Terminator squad for a close-ranged fire support unit, just like you. They're good at this because they have Assault weapons, and can move and shoot their Heavies. Couple that with a 2+ save, a Power Fist, and a decent complement of H2H attacks, and these squads can do it all. They're great because if they RZ too close to an enemy unit, just shoot the hell out of it, and follow up with an assault if you want to cut a deeper swathe. 6 S4 Storm Bolter shots and 8 S6 Assault Cannon shots will make for a very nice crowd killer.

You also might want to consider Melta Bombs on your commanders and your Assault Squads, in the event they run into a Dreadnought or an enemy tank. Only 1 Power Fist won't cut it against a Land Raider.

Other than those suggestions, looks like a good list. It has plenty of shooting power but also has the necessary assault elements to balance it out.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Regular Dakkanaut





Wow, I must missed the point about the BTs testing for target priority on a LD 7. This list is something I cooked up for a friend, he asked me to come up with a list with what he had, and as I finished this, I found that the list is very competitive.

I'll have to think again about what to do. Thanks.
   
Made in us
Regular Dakkanaut





What about this?

Champion, 6+ inv save vow
master of sanctity, bolt pistol, frag, terminator honors, teleport homer, 3 cenobyte servitor
marshal, jump pack, bolt pistol, power weapon, terminator honors, teleport homer, frag, artificer armor

5 terminator, 2 assault cannon, tank hunters

10 initiate, 10 neophyte, power fist, 20 frag grenade
7 initiate, lascannon, plasma gun
7 initiate, lascannon, plasma gun
7 initiate, lascannon, plasma gun

8 assault, power fist
8 assault, power fist

This is 1750 on the nose. The main change is the consolidation of the 4, 6 men initiate squads into 3, 7 men squads with plasma guns (for some reason the plasma guns are only 6 points for black templars), and the addition of the cenobytes to the chaplain. With them, the big crusader squad will be able to consolidate D6 + 3 inches toward any enemy unit, with a re-roll on the consolidate move you'll have a 75% chance of consolidating 7" when you take any wounds. So effectively you have a 19" threat range for your assault. That is just sick!

I put the artificer armor on the marshall, that can be swapped out for a melta bomb and master crafted power weapon. The 20 points can also be utilized in other ways.

Also, black templars test for target priority at a -1 LD, so with the Marshal on the table, they are testing at LD9, not LD 7, and vehicles are not effected by this rule.

   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

Just to clarify, but I believe for target priority checks, you must use the shooting squad's Leadership characteristic, not your commander's. This is why Templars have a hard time sitting still and shooting with anything but their vehicles.

For that reason, I limited my army to only one infantry squad that was designed for fire support. My other support units come in the form of an AC/ML Dread, a 5-man AC/CML Terminator Squad, a pair of Multi-Melta Attack Bikes, and a pair of Multi-Melta Land Speeder Typhoons.

The rest of my army (~1800pts out of 2500 total) is in assaulty units: 2 Command Squads, a Veteran Squad, 2 Crusader Squads, and an Assault Squad.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Regular Dakkanaut





Posted By Corpsman_of_Krieg on 03/28/2007 7:00 AM
Just to clarify, but I believe for target priority checks, you must use the shooting squad's Leadership characteristic, not your commander's. This is why Templars have a hard time sitting still and shooting with anything but their vehicles.



The black templar codex specificaly states that target priority for vehicles are done as normal.  In any case, you can always chose to shoot at a vehicle instead of a unit without having to take a target priority test. 

Rites of battle states that the marshall's leadership is used for moral, pinning and leadership tests.  IIRC target priorty test is a type of leadership test, so according to RAW, they will test off his LD.

   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I've always considered a Target Priority test to be its own kind of test, one that just happens to use the unit's Leadership characteristic. In other words, they can use the Marshal's Ld10 for Riteous Zeal, but use Ld8 with a -1 modifier when deciding whether they will shoot at squad A or squad B.

To each his own, I suppose. It doesn't matter that much to me anyway, since most of my heavy firepower is on vehicles.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
 
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