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Made in gb
Grovelin' Grot



Hull, England

im planning to go to this years grand tournament but i cant decide on a tyranid army list it now stands as

hive tyrant

scything talons

bone sword lash wip

2 tyrant guards

1 lictor

5 tyranid warriors

scything talons

rending claws

16 hormagaunts

toxin sacs

16 hormagaunts

toxin sacs

10 rippers

20 spineguants

3 frag spore mines

carnifex

scything talons x2

enhanced senses

2 zoanthropes

i would like your help because i think this army lists isnt up to scratch

thanks


 
   
Made in gb
Swift Swooping Hawk






Scotland

I'm by no means a nid expert but I'll give you a few pointers.

Your tyrant is for close combat? Then he'd be better with wings.

If you do want to have him stomping accross keep the guard for protection and give him a gun, he'll still be good in cc.

You'd be better dropping your lictor.

He'll jump out and if he's lucky kill a couple of guys and tie a unit up for a turn but they die too easy to just about anything.

You have nothing shooty in your army.

Bang for buck there is no better shooter than the dakka/gun fex.

I admire you going for the horde nid army it's not something you see a lot.

Your zoe's should have warp blast/ scream. It'll give them something to do other than keep up synapse.

I'd drop the warriors as I think you'll be lucky to get them into cc.

You may want to drop the fex's you have to free up points or replace them with ones that can shoot. They'll do so much better for you.

Hope this has been some help



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Your tyrant is for close combat? Then he'd be better with wings.


Sadly true, I tried a walking melee Tyrant, but when the enemy doesn't want it in combat, he can too easily chose to do so.

You'd be better dropping your lictor.

He'll jump out and if he's lucky kill a couple of guys and tie a unit up for a turn but they die too easy to just about anything.


One Lictor isn't that bad, imo, try it out i say! especially with your dropping spore mines the reserve re-roll can do good. Sure, If I were playing torunament-hard-balling here, I would say no-go.

You have nothing shooty in your army.


Exalt! Same route as I. That's the spirit of the Tyranids!

Your zoe's should have warp blast/ scream. It'll give them something to do other than keep up synapse.


Add another one and gve them all Warp Blast. It's pretty unrealiable to down Armor (because your opponent will know this is your only shooting way to do so and will react accordingly) but with three of them they will give your opponent some trouble (don't forget to keep them in synapse, though!)

I'd drop the warriors as I think you'll be lucky to get them into cc.


Give them leaping and they are not bad, especially with so many Gaunts around, you need some faster Synapse. Maybe get some more of them. Heavy Bolter and Equivalents eat them for lunch. I run them with leaping,rc and st and enhanced Initiative to kill faster than the enemy. Very useful.

And now to some other points:

Sadly, the melee carnifex is as doomed as his intelligent brother. He won't see combat that often. Never so to speak. So drop it and get some more Warriors and/or the third Zoey for the points.

The Gaunts shouldn't be buffed at all. I like my Hormagaunts with enhanced Ini but that's about it. They are 10+ points a piece and that is very expensive already!

Rippers are also a tad bit too slow. Sad for the models, I know, but that's 40k for you.

So my advice: Downgrade the Gaunts. Pimp the Tyrant.Take the Bio-Acid Mines for Anti Tank. For a mere 36 points you get another Swarm of them, so if you have fast attack slots to spare, get some of them. Buff up your 4+ Armor Bugs. Get some Genestealer for good measure, they are nasty and fast (4+ Armor upgrade is gold). And the games could get funny. Good luck and tell us how you did!

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

I am not trying to be harsh but your list will be hard pressed to win at all. Go thru some of the old postings on MC lists. Unless that is all you have and you have limited resourses you need to start over from scratch except for maybe the Thropes, Tyrant, and gaunts.
   
Made in gb
Longtime Dakkanaut




United Kingdom


Your zoe's should have warp blast/ scream. It'll give them something to do other than keep up synapse.

I'd drop the warriors as I think you'll be lucky to get them into cc.



Which would leave him with just the tyrant to synapse all those gaunts? Even that goes down the tube in an escalation scenario.

 

To OP:

Both the other 2 posters made valid, if opposing points, in addition - the enchanced senses serves literally no purpose on a pure melee fex.

 

   
Made in gb
Longtime Dakkanaut




United Kingdom

Posted By Lemartes on 03/30/2007 1:38 PM
Go thru some of the old postings on MC lists.

 

Nooo...., be different, you are an indivdual, go horde!!!!!!  

 

 

   
Made in us
Longtime Dakkanaut





GT is 1750, right?
That doesn't seem like enough points, but I haven't actually checked.

You have too much slow CC
Skip CC fexes, they are too slow.
If you want a CC HT, give it wings. and 2xST
The CC warriors should have EC/leaping, or wings

The lictor is fine, just realize it is not an 'easy button'; be careful where you deploy it, ideally in support of the HGaunts, or rippers.
I would break the rippers into multiple units. 10 rippers is worth shooting at, but 3-4 may not be. Also realize you are *very* susceptible to blast weapons and/or Str 6 weapons.

What is the role of the spinegaunts?
What psychic powers do the Zoans have?

If you specifically don't want stealers....try raveners.
Think about giving the HGaunts +I also
   
Made in gb
Longtime Dakkanaut




United Kingdom

Posted By coredump on 03/30/2007 5:26 PM

GT is 1750, right?

1500pts
   
Made in gb
Grovelin' Grot



Hull, England

iv had a re-think of my army list how does this one sound and also i have 170 pts left to spend any ideas would be greatful

hive tyrant bone sword lashwip venom cannon toxin sacs psychic scream enhanced senses

16 horm toxin sacs

16 horm toxin sacs

10 genestealers

10 genestealers

5 rippers

5 rippers

2 zoanathropes synapse creature psychic scream

3 warriors rending claws leaping scything talons

carnifex twin linked barbed strangler reinforced chitin bonded exoskeleton enhanced senses

also could you other torny tyranid players show me your army list please

thank you


 
   
Made in us
Longtime Dakkanaut





Wow, you have greatly changed your army, and your tactics.

HT:
Why the Whip/sword? Catalyst will almost never come into play for you. And while the -1 attk sounds nice, it just doesn't happen that way usually. Either they are troops with 1 attack anyway, or they are assault troops-which means you will die soon, or they are smart enough to leave only a couple in BtB. You are too slow to pick what you fight, and anything that is coming after you, you probably don't want to meet in HtH.

Also, try to not combine CC and shooty weapons/upgrades. If you really want the VC, get the BS to go with it. Personally, anything worth using the VC on, you are better off with 2xST and wings. Wings will also give you some fast synapse, which you are sorely missing. The warriors *may* be fast enough, if you get a second turn assault with them, and you keep all your assault units close together.

The HT will get shot a lot, you really want EC on it. If you go with wings, get Warp field instead of PS. Are you planning on keeping the HT with the Zoans? If not, I would not bother with the PS on it.


HGaunts:
Good brood size. Think about getting +I also. 16 HGaunts charging MEQ should get 4 kills. Out of a squad of 5-10, that is a significant drop in their abiity of killing your HGaunts. OTOH, it will not be useful against armies with lower I.

Zoans: If you are planning on using the 'Choir' to use the cumulative Psychic Scream modifiers, then I would get the 3rd Zoan. You probably only need one to have synapse, two at the most. Otherwise you can get Warp Blast on them.

Warriors: Good, but you will want a brood of 4-5. 3 are just too fragile.

Carni: TL is usually a bad idea, you will be much better off going VC/BS. Think about it, you either get another 1/4 BS shot per turn, or another 1 VC shot per turn. BS is just not 4 times better than VC.
Also, EC is a better upgrade. Drop the Exoskeleton and get EC. There are a bunch of AP3 weapons out there, and you will also get hit by a bunch of AP 4/5/6 weapons.

You are weak on fast synapse, especially with only 3 warriors.
You need some tank busting ability
Could use a way of taking down fast vehicles.

Besides wings on the HT, I suggest a 2xDev Carni. Add ES and EC. (No need to make elite.)

Remember your rippers are very vulnerable to str 6 weapons and templates.
   
 
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