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Made in us
Fresh-Faced New User





HQ:

Crisis Suit Team

   Shos'o  75pts.

        Slot 1: Plasma Riffle: 20 pts.

        Slot 2: Fragmenation Projector: 20 pts

        Slot 3: Shield Generator: 20 pts.

              H/W Multi Tracker: 5 pts.

             H/W Drone controller: 0 pts.

                          (2x) gun drones: 20 pts.

             Bonded: 5 pts.

                      Total: 165 pts.

   Sas'vre 35 pts.

        Slot 1: plasma riffle: 20 pts.

        Slot 2: Missile Pod: 12 pts.

        Slot 3: Shield Generator: 20 pts.

             H/W Multi-Tracker: 5 pts.

                       Total: 92 pts.

   Shas'vre 35 pts.

         Slot 1: Plasma Riffle: 20 pts.

         Slot 2: B. Cannon: 8 pts.

         Slot 3: Shield Generator: 20 pts.

                 H/W Multi-Tracker: 5 pts.

                            Total: 88 pts.

   Team Total: 345 pts.

   Etheral 50 pts.

Troops:

     Fire Warrior Squad: 12 men: 120 pts.

     Fire Warrior Squad: 12 men: 120 pts.

     Fire Warrior Squad: 12 men: 120 pts.

     Fire Warrior Squad: 12 men: 120 pts.

     Kroot Squad:

           14 kroot: 98 pts.

             6 Kroot Hounds: 36 pts.

                          Total: 134 pts.

Fast Attack:

    Path Finder Team:

          8 men: 96 pts.

          2 Rail riffles: 20 pts.

          Devil Fish: 80 pts.

                    Total: 196 pts.

    Piranaha:

            2 skimmers: 120 pts.

            2 Fusion blaters: 10 pts.

            2 Decoy Launchers: 10 pts.

                     Total: 140 pts.

   Vesid:

         1. strain leader

         2. 5 men

Elites:

    Stealth Team:

        3 Men: 90 pts.

        Marker light: 10 pts.

        Bonded: 5 pts.

        Team leader: 5 pts.

        H/W Drone controller: 0 pts.

                Marker Drone: 30 pts.

                Gun Drone: 10 pts.

      Fusion Blaster: 2 pts.

                 Total: 152 pts.

Heavy Support:

   Hammer Head: 90 pts.

       Rail Gun: 50 pts.

       Burst Cannon: 10 pts.

       Decoy Launchers: 5 pts.

       Distruption Pods: 5 pts.

        Black Sun Filter: 5 pts.

        Multi-Tracker: 10 pts.

                   Total: 175 pts.

    Hammer Head: 90 pts.

              Army Total: 1832 pts.

       Rail Gun: 50 pts.

       Burst Cannon: 10 pts.

       Decoy Launchers: 5 pts.

       Distruption Pods: 5 pts.

        Black Sun Filter: 5 pts.

        Multi-Tracker: 10 pts.

                   Total: 175 pts

 

 What I was going for is an army that can flank around the enemy on both sides and bottle neck the enemy into a no way out hole in front of my Fire Warriors.

   
Made in us
Fresh-Faced New User





Any ideas?
   
Made in us
Dipping With Wood Stain







check the posting rules concerning how to post point cost of squads, wargear, etc.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

You'll definitely get better response if you edit down the list to a more readable format. You also don't have to list the points value of every last upgrade, and it might be better if you didn't.

I worry a bit that the list as a whole is too static, and won't be able to deal very well with an enemy approaching using terrain. It would be a big change in the list, but mounting up one or two of the FCW squads in Devilfish might be a good idea.

You'd also probably be better off paring some of your larger units down into smaller scoring groups. Two plain units of 10-12 Kroot, for example, would probably be more effective than the one large unit you have now. Individual Crisis suits have good firepower and are even stronger when taken in several individual scoring units.

I'd definitely recommend beefing up the Devilfish a little. Give it a Smart Missile System at least. The SMS is also extremely effective on a Hammerhead.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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Maelstrom's Edge! 
   
Made in us
Pulsating Possessed Chaos Marine





Los Angeles

What I was going for is an army that can flank around the enemy on both sides and bottle neck the enemy into a no way out hole in front of my Fire Warriors.


I'm not sure how you're going to do this with Tau, except maybe with lines of tanks that your opponent can't run through or destroy. Tau units are so bad in close combat that your opponent will almost always be better off charging into one of your units on the flank instead of moving forward towards your firing line. Shooty armies will hang back just like you do, and CC armies will CC whatever is closest, hide behind cover, etc. Maybe I'm wrong.

As a side note, I think your Shas'o shouldn't have the AFP - give it to one of his bodyguards, it's a waste of his BS5. I also think that shield generators aren't nearly as good as shield drones - you can replace those three shield generators with 4 shield drones and then give those bodyguards Targeting Arrays for BS4.


'12 Tournament Record: 98-0-0 
   
Made in us
Fresh-Faced New User





How about I take out the Stealth Team and vespid; then put in a crisis suit team designed to tank hunt. Then take out the Etheral and skimmers; and put in another pathfinder team?
   
 
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