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Well, it also depends on whether you are taking 2 or 4 fexes. If 2, you really have the beginnings of a number of different types of armies. (Swarm, balanced, stealer) If you take 4, you will pretty much have a lite-Nidzilla army. (You can take up to 8 MCs.)
Tyrant, you will likely want one flying, so wings and Warp Field. Taking 2xST or 2xTLDev are both good choices, depends on playing style and personal preference. They just target different types of units. Toxin sacs are needed for both, and ES for the TLDev The ST flyrant is a bit more flexible. +WS, Toxic Miasma, bioplasma,implant attack, Acid Maw... all have their proponents. Just don't take them all. +WS and Toxic Miasma are only useful for opponents that have WS 5. (5&6 if you take them both.) Bioplasma and Acid Maw are only good on the first turn of CC. (unless you get into and out of multiple CC's) Implant attack only helps if they have multiple wounds
For the HS Fexes, I actually prefer +Sv over +W, true, it does nothing against those AP2 shots, but it does a lot against everything else. It only takes one AP3 wound for the EC to be the best choice. And the enemy almost always ends up attacking with a bunch of AP 3/4/5/6/- weapons anyway.
Warrior brood should be at least 4-5.
As for more models..... Heck the choices are just about all good. Guants of any type, including gargs raveners rippers stealers lictor
could all fit into your army. You just need to be careful you understand their role, and their strengths and weaknesses. (and sometimes, strengths can turn into weaknesses. Like speed in a Nidzilla army)
Good LUck
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