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2007/06/09 23:15:51
Subject: Setinel combat blocking LOS
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Drone without a Controller
Perth, Australia
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First up. Apologies for reserecting ancient topic..... I did do a search on the forums and found: A) many discussions about LOS in general B) at least several discussions about setinel combat specifically. But none of these discussions seem to reveal a general concensus. At the risk of starting a mass argument...... Perhaps people would give opinions about how the following example would be played at their local gaming spot? 2 Imp Guard setinels locked in combat with 4 or 5 ork warbikes. The setinels are standing side by side approx 4" apart - Legal coherency distance. The warbikes are spread in a line between the setinels and out to the sides..... Leman russ behind the setinels is ruled as not able to take a shot over the combat at the killer kans standing behind the bikes. This despite a LOS that gives an almost unrestricted view of the Kans from a models eye view....(over 2 of the bikes) I guess this situation comes under combat blocking LOS. Is it correct to play the entire combat front as level 3 when LOS is so easily drawn and only a fraction of the combatants are actually size 3? Should point out, I was just an observer in the game and the 2 players were happy to play it that way. Without trying to cause problems, I did suggest that the Imp Guard player was probably a bit hard done by. But it did seem to be RAW??
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"Tau - the close combat army" |
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2007/06/10 00:45:18
Subject: RE: Setinel combat blocking LOS
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Longtime Dakkanaut
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That is the way it reads to me. My understanding that the melee is a big swirling mess, and so the sentinels would be moving around the combat area.
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2007/06/10 18:47:15
Subject: RE: Setinel combat blocking LOS
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Bonkers Buggy Driver with Rockets
Right behind you...
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Yeah, I agree with coredump and the players of the game. Despite the physical location of the Sentinels on the tabletop, GW has said the CC is considered to be a swirling melee with no LOS through possible (although I think certain situations of elevated position may allow it).
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2007/06/11 12:35:13
Subject: RE: Setinel combat blocking LOS
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[ADMIN]
President of the Mat Ward Fan Club
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I Agree. Close combats block line of sight up to the height characteristic of the models involved. Since the Sentinels are size 3, the combat blocks line of sight over it completely.
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2007/06/11 12:39:22
Subject: RE: Setinel combat blocking LOS
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Sneaky Striking Scorpion
Between the Sun and the Sky
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Also, to add to that already said, creatures such as Hormagaunts and similarly driven and zealous individuals may find it appropriate to jump or climb upon whatever they may find (dead bodies, rocks, etc.) to attack their higher-located adversaries. In other words, the entire combat is, yes, size 3.
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Catch me if you can.
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2007/06/13 00:22:25
Subject: RE: Setinel combat blocking LOS
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Drone without a Controller
Perth, Australia
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Thanks Everyone. Agree with all that has been suggested. (This would have to be a first for me). But admit to being a little incredulous about this happening. Would the same thing occur if the vehicle being assaulted did not have a weapon skill? ie. was some sort of non skimming tank? Some might argue that the combatants are not locked in combat per se, so therefore the leman russ could take a shot at the can. (persumably it would count as obscured). When it comes to seeking cover I know what I would rather be hiding behind. Give me a tank over a setinel any day.
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"Tau - the close combat army" |
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2007/06/13 01:17:02
Subject: RE: Setinel combat blocking LOS
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[ADMIN]
President of the Mat Ward Fan Club
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Vehicles without a WS never get locked in combat therefore the rules for close combats blocking LOS would not apply to them.
While you are right that a tank blocks more physical line of sight than a sentinel what the rule represents (IMO) is that vehicles with a WS get locked into combats like infantry and the whole combat is swirling around in a big mess; it is just too hard for anyone to shoot through the whole thing.
On the other hand infantry assaulting vehicles without a WS is a pretty straightforward affair: They go running up to the vehicle screaming, shooting and clubbing it. They either blow it up or it drives away, the vehicle itself wouldn't do much 'swirling' in the combat.
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