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Made in us
Fresh-Faced New User





       Hello Dakkites! I'm going up against an ork Player on saturday, from what I hear its infantry heavy with a powerful warboss/nob squad and maybe a few trukks.

  Ive never fought Orks before and I use a virtually all infantry chaos list and I may have a pred and a rhino ready for saturday, How should I tackle these orks? Anything I need to look out for? any general tactics to use would be apreciated!


If I advance, follow me. If I retreat, shoot me. If I die, avenge me.
 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Worcester, UK

Orks are generally bad at shooting so one good bit of advice would be to make sure that all you units have clear firing lines to the enemy and use volleys to whittle them down. And hope that your opponent isn't favorable with the God of Dice.

Also, might be worth having one or two dreads geared for anti-troop and close combat, will helf tie up squads of orks and prevent too many squads getting stuck into your troop lines at once.

Also, to repeat the above, make sure your shooting is concentrated, if you want to take a squad of orks out, concentrate fire on it as much as possible within reason.

 
   
Made in us
Executing Exarch





Los Angeles

The way to defeat a hand to hand army is with shooting not hand to hand (you use paper to win against rock, not rock to win against rock). With that in mind you will want to load up on high rate of fire / long range weapons. The orcs are going to do their best to get into hand to hand with you and it will be your job to avoid this at all cost. Focus as much fire power as you can on whatever mob is leading the charge and wipe it out. Then move on to the next one. Make tactical withdrawals as you deem necessary (moving backwards will help you a lot). For the most part, the orcs are not going to have a lot of heavy armor so you don’t' have to worry too much about the AP of your guns. However the boss and his mob will probably have 2+ saves, so you are going to want to have a few weapons around that can deal with that.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


I'm going to re-iterate some of what has been already posted above.

The Trukks are your main concern and should be the highest priority target. Trukks can move 13" with 'red paint job' disembark troops 2" and then they can charge 6" giving Trukk units an effective nasty 21" assault range.

A Defiler (or two) is absolutely mandatory for destroying Trukks that are hiding out of line of sight. If the Trukks are in line of sight pretty much any firing at them should be sufficient to destroy the Trukk.


Once the Trukks are destroyed the rest of the army moves at 6" a turn. Just focus on blowing away the closest Ork mob to prevent them from charging you. Resist the urge to leave your units standing in place to fire if it means the Orks will be able to charge you. It is a MUCH better idea to withdraw 6" and prevent a charge.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

As shooty Guard (as though there is any other kind of Guard), I have found it useful to "bait" my close combat opponents (Orks and Black Templars) with a juicy morsel of VPs, usually in the form of a Storm Trooper Squad. Make it an obvious target; it can be done without any finesse at all, and the players usually take the bait. As they change their approach to run into your bait, you'll have hopefully forced them into narrower corridors of fire, where you can concentrate your force's firepower on the stuff that counts.

As Yak said, take down the fast stuff first. Chaos (which I'm assuming you play becuase of your avatar) don't have to worry about getting into assault as much as Guardsmen do, but Choppas can still be a real headache in the hands of a cheap assault unit of Orks.

Templates, Heavy Bolters, and Large Blast weapons are wonderful Ork-killers. Take as many high ROF weapons as possible, and as many large explosive weapons as you can. Wiping out an entire 30-man squad of Ork Boyz with 2 Battlecannons, an Inferno Cannon, 1 Heavy Bolter, 3 Autocannons, and two-score lasguns the turn before they would have been in charge range is a wonderful thing when it works.

Guns, guns, and more guns is the way to go against Orks. Shooting wars are uphill battles for them - use that to your advantage.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Bounding Assault Marine



Long Island, New York

Echo what the above posts say, but I will add that since the only vehicles you seem to have will be a predator and a rhino, the pred should be a destructor w/ autocannon turret, heavy bolter sponsons, dozer blade, havoc launcher, daemonic possession, mutated hull. This should make it very tough for the orks missile launchers to stop and extremely potent offensively. Keep it moving away from any assaults and don't let locked combats block it's LOS. Which leads me to the rhino.

Rhino w/ smoke, extra armor packed with 2 flamers and an aspiring champ w/ pf. Ideally, keep this unit on a flank and use it to assault the orks on your terms or to burn an entangled squad after you pop a trukk. Always charge orks if hth is unavoidable, do NOT let them charge you. 

Lastly, DO NOT forget about the mission objectives.
Have fun!


War is not your recreation. It is the reason for your existence. Prepare for it well.
~CODEX ASTARTES

Give me a hundred Space Marines. Or failing that, give me a thousand other troops.
~Rogal Dorn  
   
 
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