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Made in gb
Regular Dakkanaut





i posted this in the campaign section, think i must have done something wrong, no body replied *sobs*

so here ' goes

 

well, i might be running a BFG campaign in the near future, ad i would like some feedback.

the basic idea is we are fighting in a very weak part of the malestrom, meaning warp travel is possible, but could go wrong. (anty better ideas on setting would be graetly appreciated, cos that ones well, rubbish. must still have warpstorms tho,)

basically due to the lack of re-enforcements and the like every fleet uses the pirate rules (pirates are cool!). PLUS due to the fact that this area of space is higly contested, there being a great many riches on some abandoned planets of long lost alien civilisations,(again ideas neede here) many pirate fleets come and go, therefore pirate bases may move once a week on tuesdays. (campaign only being played on vets night at FLGS)

a fleet may become stranded due to highly unstable warp routes, if a one is rolled when moving from sector to sector, you may not traverse the warp route,. you may use the repair points of the planet won in the game, and in the next game turn may try to reach your pirate base.

due to lack of rescources you may only attack sytems connected to the system your pirate base is in.( i quite like this rule, as it will create a need of military intelligence in the game, as opposing players try to find the location of a rival feets base by carefully studying the attacks a fleet has made, and also strategic moving of pirate bases, hmmm, will have to think carefully about map layout)

remember, you don't have to tell anyone anything, your pirates, BE RUTHLESS!

(this would be the thing on the first newsletter about the rules and so forth, assume everything in brackets is not being put in)

if you want to know, evry fleet is represented in my area, weather any of them will take part is another matter, but they are all represented)

feedback wanted loads, thankies, this is my first RUN campaign, but played in loads of others, so i know what i'm doing, honest.

   
Made in gb
Regular Dakkanaut





if it's a crap idea just say so, you don't have to give the cold shoulder to put across a point.
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Warlordty - I think it's more a case that few people have had experience in running BFG campaigns, rather than ignoring you! As a result, people don't really feel able to comment...

However, we would definitely be interested in hearing exactly how your campaign goes - please feel free to post up newsletters, battle reports and the like, as these are always well received!

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in nl
Nimble Pistolier




The Netherlands

I'll chime in with hedgehog here,

It's not that I wouldn't like to comment on your idea but as I've never used the BFG campaign system before I don't know what its strong or weak points are and how your changes are going to affect the system.

Just give it a go. If you've got a good gaming group they'll understand that its more of a test-campaign where changes can be made during the course of the campaign to make it better.

Or maybe you can run 3 or 4 campaign turns, pinpoint all the areas that need some more attention and then truly launch the actual campaign with improved rules. Many players love a try-out instead of making a stupid mistake in the beginning, out of unfamiliarity with the campaign rules, that will cost them for the rest of the campaign!

Good luck!


Pants come optional 
   
Made in us
Been Around the Block




Well, I've run a campaign but I simply decided to make every fleet a "line" fleet rather then forcing the Eldar and whatnot to play raiders...otherwise it's quite easy for the pirates to get crushed quickly as any damage they suffer can't really be repaired...Additionally renown goes up very slowly for the pirates due to lots of raids while the full out fleets get mostly battles and rack up the VP...

Your changes are interesting but I have no idea how they'll play out...That's the biggets problem with trying something knew...No one can give you feedback...
   
 
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