Switch Theme:

Warrior Heavy Nid's, Possible?? and a Zilla question...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran






Hey Dakkites,

2 questions for all the Tyranid vets out there.  I have been playing zilla for a bit, but I am slowly looking to expand and check out the other facets of the Tyranid race.  So I come asking 2 questions:

1) Can a warrior heavy list work??  I know that they are often seen as inefficient cost wise, compared to what they can do.  I am also under the understanding that winged warriors are "best" used as CC, not shooty and it's best to make them either CC or shooty, but not mixed...

My next question comes from another recent tyranid post.

2) If the rumors are true that zilla's will be able to deep strike in Apocalypse, what would be the best  build for deep striking Carnifexes??  Shooty or CC??  I have a mostly shooty zilla list with the exception of one CC fex, which I will probably replace with another dakkafex instead.

Anyway,  Thanks for any and all advice I realy do appreciate it!

Thanks,
Chappy P!
   
Made in nz
Longtime Dakkanaut





New Zealand

2) Mycetic spore pods or something similar, effectively a Nid drop pod I believe, are certainly rumoured. If true, we might finally see some effective CC Fexes, as for once they'll be able to get into CC quickly. Of course, twin-devourer and any other short range shooty fexes will also have a lot of fun. Something like crushing claws and devourers might be an entertaining combination too
   
Made in gb
Longtime Dakkanaut




United Kingdom

equally from what I'm hearing there is no force org in apocolypse. So either, don't expect to have huge amount of stuff to shoot at with TL devourers (tank companies), or face immediate death from massive firepower (I can really have that many tornados?).
   
Made in us
Dakka Veteran




the spire of angels

in my experience a warrior heavy list can work, if you have enough targets out ther so they survive to get into CC

 

my wifes nid army has 21 (CC heavy) winged warriors, a winged tyrant , 3 thropes and some rippers at 1,500 points.

its only 31 models but they are al fearless, almost all synapse and are the equaivalent of 70 wounds on the table.


"victory needs no explanation, defeat allows none" 
   
Made in us
Dakka Veteran






@Mughi3:

How does the list perform?? Is it a more casual list, or has it had any tourney time?? I am assuming that you have 3 squads of 7 winged warriors, with Scything claw/rending talons?? How have the Zoeanthropes faired?? I have yet to branch out to them...

Thanks,
Chappy P!
   
Made in us
Dakka Veteran




the spire of angels

well i am still in the process of working up the army...got to finish off the last squad of warriors, but in previous small skirmish games it eats my marines alive. if i try to kill the warriors it lets the flyrant get to me and vis versa. especialy since nothing but the rippers can be insta killed.

the thropes are a bit of an annoyance and draw fire because if they do hit they are a killer. the nice thing is though that they are the only thing in a nid army that can pen vehicles even up to AV 14 so i still consider them useful even if they shoot like IG

 

squad size is 7, winged and tooled up for CC-claws,  talons, hooks,  boosts to intiative and strength etc...although just to give it some firepower when closing the brood leader has improved senses and a barbed strangler in place of his claws.

i should have it completed in a month or so once the last bits come in. then we can see how it really performs.

 

i think i should be afraid

:S


"victory needs no explanation, defeat allows none" 
   
Made in gb
Longtime Dakkanaut




United Kingdom

If 1 warrior has enhanced senses, then the other 6 must as well, they can have different weapons but not morphs.
   
Made in us
Dakka Veteran






Hmmm...Thanks Mughi3!

I was thinking about doing a balanced army between units of leaping/Flying bugs. I have read that wings are best suited for CC warriors while leaping is great for shooty ones, mainly because you can still have extened carapace which helps a little bit with survivability.

For winged I'd try to go as cheap as possible...for shooty I'd go with Deathspitters/Venom Cannon..

Hmmm...Let me hammer out a list, in the meanwhile, What about deep striking Carnifexes!?! I am still torn between the concept of CC fexes vs Shooty fexes...

Thanks,
Chappy P!
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

As far as my experience goes, there are three components to a Tyranid army. You have

1. The Anvil-large numbers of fast little buggers that grab attention and screw up what an opponent is doing, holding them down for .........

2. The Hammer, comprising of Carnifexes, stealers, Hive Tyrants, et cetera to come in and cause the real damage.

and lastly, 3. The smith himself, as it were. Units that hold these two elements together to make an effective attack. They are not as offensively or defensively effective as other options, but their synapse support helps keep the anvil steady.

So lets end that awful extended metaphor and just say that to me, warriors are support units that die easier and kill less than similarly costed options. They are best used in small numbers.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Dakka Veteran






Yeah that's the problem with Warriors, they look cool, but suffer from GW syndrome. Which I define as cool models with crap rules...Examples:

Tyranid warriors
Black Orcs
Ogryns

Just to name a few, but I am thinking about doing a few units and we'll see what I can come up with. I'll try to post the list later, possibly tomorrow!

Thanks,
Chappy P!
   
Made in us
Dakka Veteran




the spire of angels

Posted By puree on 08/05/2007 2:30 PM
If 1 warrior has enhanced senses, then the other 6 must as well, they can have different weapons but not morphs.



oops missed that...time to move a few points around, won't really change much though

 

p.s.

railguns your also missing the point of a themed army when you do that. i am building this army for fun as much as effectivness. and that aside it is at least something other than a cookie cutter stealer/fex/tryant zilla list


"victory needs no explanation, defeat allows none" 
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

I realize that it is a themed army, I'm just letting you know that it would be a bit underpowered offensively. Trust me if I thought warriors were worth it by themselves I would have a dozen of them.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Longtime Dakkanaut




A bunch of Nid players I talk with say that warriors become an asset when you mass them. A brood or two tend to die too easily, but having several large broods of them do quite well.
   
Made in us
Dakka Veteran




the spire of angels

especially considering you can have up to 8 broods of warriors as elites, fast attack(winged) and HQs  depending on how many points your doing

"victory needs no explanation, defeat allows none" 
   
Made in us
Dakka Veteran




the spire of angels

Posted By Railguns on 08/07/2007 9:36 AM
I realize that it is a themed army, I'm just letting you know that it would be a bit underpowered offensively. Trust me if I thought warriors were worth it by themselves I would have a dozen of them.



i have 2 dozen

 


"victory needs no explanation, defeat allows none" 
   
Made in us
Fixture of Dakka






Lancaster PA

Don't forget Sisters Repentia for the "Cool Model/Crap Rules" list.

Now it you will excuse me, I need to go swallow some bile after thinking of my lovely 20 girl squad who will be collecting dust...


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Hey! They are not that bad.
I use them with rending claws/sything talons, leaping, Adrenal Glands (I) and enhanced carapace boiling down to 38 points. Thats not bad! The Initiative helps them to kill as many enemy units before they can hit back (they aren't that tough after all) and everything else is to get them fast(er) to the enemy and start the rending.
They are not as fast as genestealer (quite), but are a bit more survivable for the points (you get 2W for 38 points against 2W for 40 points considering enhanced carapace on both). The Warriors pack a bit more punch with the extra attack, though.

After all, they are a bit worse than stealers, but get synapse which is important after all (if you don't play Godzillas).

If they were any better, they would simply outshine the genestealers and raveners that are contesting the rending-melee-death-throne.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Been Around the Block




In cover 18" away with Devourers and deathspitters, enhanced senses, put them in cover and let them rock. Same wounds as a 10 man tac squad and a god aweful amount more shots.

5 x 4 = 20 devourer shots S4 reroll to wound.
5 deathspitter blasts at S6 wounding on 2's and can glance up to armor 12 penetrate up to armor 11 at 24" range.

Basically give them a 4+ cover save, no instant death, 10 wounds for under 200pts. So what if marines get saves. The sheer number of saves they will be making per turn is sick.
   
Made in gb
Longtime Dakkanaut




United Kingdom

Posted By Personification on 08/14/2007 10:23 PM
In cover 18" away with Devourers and deathspitters, enhanced senses, put them in cover and let them rock. Same wounds as a 10 man tac squad and a god aweful amount more shots.

5 x 4 = 20 devourer shots S4 reroll to wound.
5 deathspitter blasts at S6 wounding on 2's and can glance up to armor 12 penetrate up to armor 11 at 24" range.

Basically give them a 4+ cover save, no instant death, 10 wounds for under 200pts. So what if marines get saves. The sheer number of saves they will be making per turn is sick.

Sounds like you also had toxin sacs.

I assume you realise you can't fire both the devourer and deathspitter in the same turn, and had the 2 weapons for use in different situations? though that sounds rather inefficient.

 

   
Made in us
Been Around the Block




What makes you say you can't fire both weapons per turn?
   
Made in us
Agile Revenant Titan




Florida

IIRC, only monstrous creatures have the ability to fire two weapons per turn and Tyranid Warriors are not considered monstrous creatures. Therefore, a single Tyranid Warrior can not fire both a Deathspitter and Devourer in the same shooting phase.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Also, pretty sure the nid codex restates that restriction (either in the warrior section or in the weapon section).

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Been Around the Block




Your probably right I'll have to check my codex.  I play nidzilla and don't even run warriors it's just an idea I've been playing with on and off.
   
 
Forum Index » 40K General Discussion
Go to: