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Made in us
Tinkering Tech-Priest







Spoilers are listed here
http://forums.privateerpress.com/index.php?showtopic=124140

More detailed info is in the faction specific tactics forums.

Look pretty awesome

Check out my painting and Modeling Blog
http://www.dakkadakka.com/dakkaforum/posts/list/228997.page

 
   
Made in us
Longtime Dakkanaut




PP never fails to impress me with their releases. I just got my book and some models and I am totall impressed.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
[DCM]
The Main Man






Beast Coast

Would anyone mind gracing us with a brief review of the book? 

   
Made in us
Longtime Dakkanaut




Hard to say. I'm still reading it.

anything particular you want to know? Faction?

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Master of the Hunt





Angmar

I can sum up the Circle stuff:

Warlocks:
Morvahna - Released a while ago. Troop buddy, Master of Life and Death theme.
Kromac - Tharn warlock with two forms. Squishy with good magic (no-spell + no-orders in control area spell and berserk + MAT spell), or Beatstick with NO spells but can still cast animi. Feat: Leach fury from enemy Warbeasts.

Beasts:
Heavy Pureblood Warpwolf - Released a while ago. Warpwolf pack leader with a load of cool abilities.
Gnarlhorn Satyr - Huge Goatman with counter-slam. No penalties on slams or headbutts. Animus: Free Slam with follow up.

Light Beasts:
Woldwyrd - Construct. 10" Ranged attack, ROF 3. Enemy spells/upkeeps cost double within 8". If a spell is cast within 10", it can make a ranged attack before the spell resolves but after they've paid the casting cost. Animus: If attacking an enemy model with an upkeep on it, all rolls are auto boosted.

Units:
Tharn Wolfriders - Super crazy light cav unit. No unit coherency necessary. No LOS to charge targets necessary. 3" move after killing something (triggers before bezerk attacks if under Kromac's spell)
Reeves of Orboros - Similar to Longunners, but have a shorter range in exchange for forests not blocking LOS.
Wolves of Orboros UA - Officer and Standard. Tactics: Can move through other Wolves. Mini-Feat: I forget, but I think it might be a 1 round weapon master effect...
Tharn Ravager UA - Shaman can use his or other Tharn's heart tokens to do wacky stuff

Solos:
Wayfarer - Can teleport either from anywhere on the table to within 2" of a Shifting Stone or the other way around. Spray attack. Ability to allow friendly units to charge a target regardless of LOS. Can make other models frenzy (not just beasts).
Sentry Stone - AD, Inanimate. Can create 1 Manikin construct per turn, up to three. Skill check to pull one focus/fury off any/all models within range. Invisible while it has no fury/focus on it. Manikins spend these fury/focus points to boost. Manikins can self-destruct to create a couple different effects (I think one is a Spray attack). Manikins are 0 VP, so no worries about sacking them.


Minions:
Farrow Bonegrinders - Add 3" to non-self spells in Warlocks spell list. Cast Animi of dead Warbeasts.
Gatormen - Autoboosted attacks/damage, Fearless, and 5" charge when targeting damaged models. Make 4"? shallow water templates. Eat kills to regain life.
Bog Trogs - Don't deploy normally, but Ambush from a table edge. Bonuses on the Ambush turn.
Feralgeist - Possess destroyed Beasts before they are actually destroyed. The beast then has 3 health, you control it, and it is in a state similar to frenzy.
Wanderer - Drunk Orgun who works for everyone but Menoth. The first time you kill him he is KD instead and the next turn stands up with full health in "Hangover" crazy state.

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
Made in us
[DCM]
The Main Man






Beast Coast

Thanks for the Circle info, blueloki.

I'd be interested to hear some about Trolls and Everblight too, carmachu.

Thanks,

Hordini

   
Made in us
Longtime Dakkanaut





Trolls and Legion both got lots of goodies too. Here's my 2 minute run down.

Trolls:
Borka - fun to play, not game breaking. Can do the 'fastball' with the keg slayer as an assination run.
Grim - been out. Ranged abilities. Feat is pretty powerful. I just won a tourney with him, so I'm biased, but I think he's great.

Earthborn Dire Troll - MAT 6. Pretty powerful. Replacing the Mauler in a lot of lists.
Winter Troll - eh. Not bad, not great. About the same points as an Axer, Impaler, Pyre, or Bouncer - and they're all likely better. Can get some good synergies, but not 'great' as a stand alone.
Bouncer (not out yet) - Great light beast. Bodyguard model.

Pygmy Burrowers - good for scenarios. Probably better than the bushwackers. Have potential, but not borken.
Longriders - Troll cav that is slow, durable, and the leader can issue an order that lets them Slam with the mount and still attack with their melee weapon, which has reach. Pricey dollar wise and point wise. Won't replace champs, but offer different alternatives.
Kriel Warrior UA - gives them 5-inch formation, if they see the banner, they're not knocked down. Cheap
Kriel Warrior WA - a trollkin with a 6-foot column of rock that he drops on people. For cheap. Along with the UA, they're good, not great, but make Kriel Warriors even more of a tarpit unit.
Chronicler Solo - gives some buffs. Stacks with the Fell Caller. Good, but not great.
Thumper - artillery. cannonball rolls through models.

Legion:
Rhyas: great melee 'lock. Used for assassination runs, which if fail, will probably get her killed. Feat similar to Madrak's, but probably better.
Saeryn: Rhyas' twin. Magically powerful, weak in melee. I think she's pretty good, but haven't played any games with her yet.

Angelius: Fragile, but has a special melee attack that is POW 14 armor-piercing.
Nephilim: good melee light beast
Raek: good melee light beast, has some special abilities for assassinations. real crunchy.

Legionaires: medium infantry with swords. Different abilities than swordsmen. Have potential.
Scather: artillery. Template remains in play and does 1-pt damage to models entering it.
Raptors: light cav. Fragile. Good at ranged and melee. Incredibly mobile.
Archer UA: makes archers worth taking. Really good.
Incubi: solos that emerge from single-wound small based warrior models when they die. pretty hideous.
Sheperd: solo that extends warlock's control range and can select target for frenzing warbeasts. Will probably be a staple in lists because she's dirt cheap.

Overall, most of the stuff for both is pretty good. Very little is borken, which means it is more about your play style.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

The Angelius / Saeryn (to keep Respawn on it) combo beat my Cryx twice last week in 500pt games. I killed everything else he had (or near enough) and still got assassinated by the Angelius after killing it. That thing is all kinds of killy, and Respawn makes it just brutal. Saeryn’s feat is amazing too.

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Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut





Saeryn looks like lots of fun to play and torment people with. I almost think if you field one Angelius, you field two. Because two POW 14 charge attacks that are armor-piercing should kill just about anything. ARM 20 - that's 30 points of damage, on average, from those two hits. Plus, with Ravenous, the have the ability to kill even more.

I'm having fun playing Grim, who may be one of the more borken warlocks in short (<4 turn) games since his feat is pretty crippling.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
[MOD]
Madrak Ironhide







KROMAC!

I love that mini. Sorry, that's all I got.

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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Longtime Dakkanaut




Sorry I didnt get back to you sooner, but looks like someone beat me to it.

Skorne got alot of goodies...Rhinodon, and brute are very nice. Ferox and Karax are pretty good too. Nice set of cav with good manueverablility and the sheildwall infantry that can ignore blast damage and templates cant go past them....Immortals are solid...

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
 
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