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Made in us
Regular Dakkanaut




Washington State

Okay so I'm new to Tyranid and wanted to try something new. I've played Orks for about 9 or 10 years and thought it was time for a change. Here is a list I put together that doesn't seem like a 'Nidzilla list to me

114pts Hive Tyrant 
-TL Devourer(12), Lash Whip & Bonesword(15), +1 Strength(12)
90pts 2 Tyrant Guard

152pts 4 Tyranid Warriors
-Rending Claws(6), Scything Talons(4), Leaping(8), Toxin Sacs(3), Extended Carapace(3)

200pts 20 Hormagaunts
200pts 20 Hormagaunts

80pts 2 Raveners(Taken as 2 seperate Fast Attack choices)
-Scything Talon & Rending Claws

163pts Carnifex
-Venom Cannon(35), TL Devourer(10), +1BS(8), Extended Carapace(25)

999 total points

HiveTyrant goes up the middle w/ a squad of Hormagaunts, Warriors and the Raveners w/ the last block of Hormagaunts goes up a flank. Carnifex provides a little bit of Anti-tank. 

Soooo what do you guys think? I'm not looking to win any tournaments w/ this list, but looking to have fun. I'm near 1 independent store and 2 GW stores so I don't have to many power gamers to worry about. Strengths and weaknesses of this list? Thanks

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

 

Your list is disasterously low on anti-tank firepower and will be utterly decimated by any list with a fair to high amount of vehicles in it. The two most obvious places to get more AT firepower is to give your Hive Tyrant a Venom Cannon along with his TL Devourer and to take some Zoanthropes.

Also, you've put a tremendous amount of your points into Hormagaunts which are pretty useless in Escalation missions so if you're going to be playing any games using that rule you need to rethink your army concept.

Here is some unit by unit commentary:

 

1) As I stated above your Hive Tyrant should really take a Venom Cannon along with his Devourer. The Lash Whip/Bonesword combo is a pretty useless choice, especially considering how many points it costs.

 

2) Tyranid Warriors are a pretty poor unit for the amount of points they cost. If you just need Synapse you're better off going with 3 Zoanthropes w/Synapse & Warp Blast (and they give you AT fire too).

However, if you're going to stick with Warriors drop the Toxin Sacs as they don't do much statistically for most of the targets you're going to need help fighting in CC (since rending attacks do most of the unit's damage). +1 WS actually gets you more statistical kills against MEQs for less points (2 points per model), but honestly I'd suggest not taking either to help keep the unit's cost down.

 

3) un-upgraded Hormagaunts actually struggle to kill MEQs and since a huge chunk of your army is made up of these units you're going to have a hard time winning games against MEQ opponents. Fully tooled up Hormagaunts (+1I, +1WS, +1S) can actually decimate MEQ units if you have enough of them.

If you want to stick with Hormagaunts as such a big part of your army (i.e. you know you're not going to ever play Escalation missions) I'd suggest going for the full upgrades and just drop the number per unit to compensate.

 

4) Your Carnifex should be a standard Gunfex (Venom Cannon, Barbed Strangler, +1BS, +1W). See my article on equipping Carnifexes in the articles section of this website for my reasoning for that claim.

 

 


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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