Am I putting to much into 17 scoring units?
HQ - DP,wings, mos, lash
HQ - DP, wings, mok
HQ - Greater Daemon
EL - 5 Chosen, autocannon, 2 flamers
EL - 5 Chosen, autocannon, 2 flamers
EL - 5 Chosen, autocannon, 2 flamers
TR - 8 Berzerkers, 2 plasma pistols, champ, icon
TR - 8 Berzerkers, 2 plasma pistols, champ, icon
TR - 8 Berzerkers, 2 plasma pistols, champ, icon
TR - 8 Berzerkers, 2 plasma pistols, champ, icon
TR - 5 Daemons
TR - 5 Daemons
TR - 5 Daemons
TR - 5 Daemons
HV - 2 Oblits
HV - 2 Oblits
HV - 2 Oblits
What the hell are berzerkers doing in there? They SUCK!!! I admit I'll have trouble vs. mech. That is why I gave them 2 plasma pistols each. Everyone needs a chance. I've got 11 units to go forward and 6 units to sit back and shoot. The chosen can't decide what to do so they will do two things. Shoot at range with their heavy weapon and then double flamer anything that gets close in a suicide rush. Missiles would be better against Nids and autocannons better against skimmers. I went skimmer defense.
The trip Daemon monsters can triple team strong units and split up against weak ones. The Berzerkers and little daemons can try and rush or they can spread out and be a nightmare to find hidden all over the table. I figure they will be more useful against 'zilla and marines.
Remember these missions will not all be about killing VP's. It will also be about contesting markers and holding table quarters. I would have loved to use this list in the 2nd mission of last round.