I was reading the Apocalypse battle report in
WD #333, and marveling over the genius simplicity of their ordnance blast markers.
It got me to thinking, these Blast markers could have a minor, temporary in-game effect.
Such things as:
- Size 3 Difficult terrain for models wishing to move through it. They cannot end their movement inside such markers.
- Or size 3 impassable terrain...
- 4+ cover saves for units obscured by such markers
- Glancing only as for smoke launchers for vehicles obscured by the blast markers
- Last until the beginning of your next turn.
- Replaced with craters at the beginning of that turn.
- etc.
I am not sure if this would be overpowering, as I could see possible abuses with this, but I think it might make a nifty house rule that would add a lot of strategy to the game that isnt already found.
Its somewhat realistic as well. I imagine this as a huge plume of smoke and debris that makes visibility and movement through such areas very difficult. It makes sense that such hardcore artillery be able to actually provide covering fire.
This could work both for and against the army initiating the fire.
Any thoughts on the matter?