A friend came up with this and it may be old school, but here it is. Your Land Speeder takes a hit and goes down. Roll a scatter dice and 1D6 if it moved up to 12 " - 2D6 if it moved over 12" last turn. That is where the flaming hulk augers in. If there are troops or vehicles at that location - friend or foe - a +4 wounds, normal saves allowed. Keep your heads down, laddies.
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