Switch Theme:

Crashing LandSpeeders  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





Columbus, Ohio

A friend came up with this and it may be old school, but here it is. Your Land Speeder takes a hit and goes down. Roll a scatter dice and 1D6 if it moved up to 12 " - 2D6 if it moved over 12" last turn. That is where the flaming hulk augers in. If there are troops or vehicles at that location - friend or foe - a +4 wounds, normal saves allowed. Keep your heads down, laddies.
   
Made in us
Regular Dakkanaut





Columbus, Ohio

Forgot to mention vehicle damage - ahhh - 10 (Speeder armour) + 1 D6 glance/penetration roll. Like a plane crashed into my Hummer, dude!
   
 
Forum Index » 40K Proposed Rules
Go to: