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Made in gb
Hardened Veteran Guardsman





just been sitting on the loo reading codex witch hunters, as one does, when an idea came to me, adding arco-flagalents to my guard army as allies.

I have an all infantry, all infilltrating gaurd army of doom (TM), of course who's doom is up for debate, especially when some chaos marines infiltrate in a wide spread in the middle of the table, but that's the risk you take, ho hum.

I don't have my full calculated list but it basically consists of:

HQ: JO with minimal gear, master vox and vet with standard, and a commissar if i have the points, basically a hide at the back and telephone the troops to let them know when to leg it unit.

heavy weapon squads x4 (one each of HB and autocannon, and two of either lascannon or rockets, depending on points/what i put in the line troops)

platoon 1: JO with vox and 3 flamers, suicide squad

squads 1-3: vox and either rocket or lascannon, usually with a melta for close range,

platoon 2: JO with vox and 3 flamers, another suicide squad

squads 1-3: nothing but a vox-caster and a bayonet, stand in front of the heavier units and speed bump the charge,

Fast attack: 3 squads of 5 rough riders with lances, vet with power weapon

heavy platoon: JO with bolter, some sort of heavy weapon, vox, stands still, provides a bit of shooty with a bit of leadership for voxless heavy units

3x heavy units usually 2x mortars and 1x lascannon.

elites: vets with 1x plasma and 2x melta

everyone except the RR have light infantry.

 

basically i only play MEQ, as i seem to be the only person i know who doesn't have little bits of excitement in my pants at a 3+ save. so i run a bait and counter charge, I set up the RR begind cover and then watch the opponent stress while they have to set up ondering where the lascannons are going to be, then i infiltrate, usually heavys at the back, with a line of crapfantry far enough in front to speed bump, vets go somewhere near something they can blow up, flamer units in with the crapfantry.

I draw the enemy forward by outgunning them and then tie them up with the crapfantry then counter charge with the rough riders, infitration is used to try and maximise fire lanes/unnerve my opponent, and the flamer squads provide secondary leadership until the enemy gets close and then they run forward and flambe the enemy and provide speedbump/ boddies to stop bullets, they have been known to charge the enemy.

ok now onto the questions: 1) any improvements

                                                  2) what should i drop to get in the arco-flagenents and are they a good idea to give me yet more counter charge punch/ a unit to walk forwards and draw fire from my heavy weapons?

however a few ground rules:

NO tanks, i'e got 3 leman russ but i don't know how to use them and i don't want them in an all infantry army,

No getting rid of the mortars, I like them and it gies me some indirect fire to hide so they tend to last longer than ay other weapons, they've even been known to kill things.

No more plasma, I can convert melta-guns out of catatchan flamers but can't do the plasmaguns, i'm not fielding loads of cookie-cutter plasmagunners, and i'd have to direct order them as GW's blistering them with bloody flamers gets my goat. I also can't be bothered to get space marine plasma guns from direct and then build cos, as i've said i can convert meltas without doing this.

please give some advice, if i don't get any i'll assume its because this list is already so good you are all copying it

 

oh and light infantry is removable, i like it but it is annoying losing the game because of your roll off to deply infiltrators

 


Vompire, welcome to Dakka. Please use punctuation in the future. You’re arguments will be sign with greater merit and you’ll avoid people calling you on it.

Jfraz (MOD)
Jfraz thinks this phrase is 'more gooder'. 
   
Made in gb
Hardened Veteran Guardsman





sorry to double post, but another question: to get the flagelents i need a priest, now does anyone know what to do to stop this idiot taking my Ld providing master-vox and turning it into the worst assault unit in the game outside of a tau list?

Vompire, welcome to Dakka. Please use punctuation in the future. You’re arguments will be sign with greater merit and you’ll avoid people calling you on it.

Jfraz (MOD)
Jfraz thinks this phrase is 'more gooder'. 
   
Made in gb
Hardened Veteran Guardsman





oops double posted...


Vompire, welcome to Dakka. Please use punctuation in the future. You’re arguments will be sign with greater merit and you’ll avoid people calling you on it.

Jfraz (MOD)
Jfraz thinks this phrase is 'more gooder'. 
   
Made in us
Hoary Long Fang with Lascannon





Kalamazoo

Don't take the IG priest, take the Sisters HQ Priest. He can attach to any squad you want.
   
Made in gb
Hardened Veteran Guardsman





i thought about that but the way i read the codex it says you can attatch the priest to any inducted[ imperial guard, which i read as meaning i would have to be in the somewhat bizzare situation of having to take imperial guard as allies from the witch hunter list, which would in turn mean i'd have to take another platoon as i can't use allies to fill compulsary slots.

at the end of the day I don't care about that rules lawyer rubbish, but good idea, stick him on a flamer squad

Vompire, welcome to Dakka. Please use punctuation in the future. You’re arguments will be sign with greater merit and you’ll avoid people calling you on it.

Jfraz (MOD)
Jfraz thinks this phrase is 'more gooder'. 
   
Made in us
Fixture of Dakka






Lancaster PA

If you are going to keep your HQ behind cover, just put the priest in it. He doesn't force it to attack, just it counts as moving. If it is all lasguns you don't intend to fire, no loss.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Crazed Zealot




The Witch Hunters FAQ directly mentions taking Witch Hunter priests when allying them with another army. It's on their website, so I suppose I can quote it.

"Priests may be taken as allies in other armies, bearing in mind that they are only allowed to join certain units, which must also be taken as allies from the Witch Hunters army list. This rule allows other armies to take Arco-flagellants as allies, a very attractive option!"

So unfortunately you either need him in your command squad (via the IG codex) or in another allied squad from the list (via the WH codex). The line about inducted Imperial Guard is if you're using a Witch Hunters army and adding IG, so don't worry about that.

I'd agree with Wehrkind about sticking him in your command squad, as a 2nd allied WH squad with a priest would probably mean toning down some shooting in favor of assault. But I don't know, maybe that's what you're looking for? Unfortunately the only choices to ally in a priest that aren't elite and don't mandate a tank are a squad of 10+ battle sisters or 5+ inquisitorial storm troopers. The latter could be done somewhat like your veterans, actually. I don't play IG and haven't seen this type of army play, so I'm not sure what you're looking for. Regardless, pay attention to your army's balance of shoot / counter-assault.

And, in my opinion, you should avoid using the arcos as bait. Their invuln save won't protect them for long and you need them to get their swings in. On the other hand, using them to position your enemy as he tries to avoid them....
Just some thoughts.
   
Made in gb
Hardened Veteran Guardsman





sounds like giving the vox to an IG priest and hiding is the wa forwards, oh well that's 4 lasgun shots and a bolter i won't be using,

so send Arco's down a flank and push everone else onto m gun nests, sounds like a reasonable plan..

Vompire, welcome to Dakka. Please use punctuation in the future. You’re arguments will be sign with greater merit and you’ll avoid people calling you on it.

Jfraz (MOD)
Jfraz thinks this phrase is 'more gooder'. 
   
Made in us
Hoary Long Fang with Lascannon





Kalamazoo

In the alternative, you could use sisters repentia. They have fewer attacks and go last, but they are 15 pts less expensive and don't risk killing themselves by rolling a 6 to fleet or attack. If they get shot at, they just move 2d6 forwards too, and they don't need a priest to tag along.

   
Made in sg
Executing Exarch





I think that's a pretty bad idea. Arcos aren't exactly hot stuff, but they're miles ahead of Repentia by my reckoning. At least when they reach combat you can be pretty sure they'll dominate what they hit, but with the Repentia, you'll lose a bunch of them before you even get to swing, and their number of attacks is just sad.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
 
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