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![[Post New]](/s/i/i.gif) 2007/11/07 07:22:18
Subject: 1750 Tau GT Redux
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Shas'la with Pulse Carbine
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After recommendations HQ Shasel - 87 pts - 3 shots Plasma Rifle, Missle Pods, MultiTracker, Shasel - 93 pts - 3 shots Plasma Rifle, Missle Pods, MultiTracker, Target Lock Crisis Suits Bodyguard - 149 pts - 6 shots 2 man squad Plasma Rifle, Missle Pods, MultiTracker, 1xTL TROOPS Fire Warriors - 60 pts - 6 shots 6 man squad Fire Warriors - 60 pts - 6 shots 6 man squad Devilfish - 115 pts - 7 shots MultiTracker, Smart Missle System, DecoyLauncher ELITES Crisis Suits - 124 pts - 6 shots 2 man squad Plasma Rifle, Missle Pods, MultiTracker Crisis Suits - 124 pts - 6 shots 2 man squad Plasma Rifle, Missle Pods, MultiTracker Stealth Suits - 90 pts - 9 shots 3 man squad FAST Piranha - 90 pts - 3 shots Fusion Blaster, Decoy Launcher, 2xSeeker Missle Pathfinders - 111 pts - 8 shots 8 man squad Shasui, Bonding Knife Devilfish - 115 pts - 7 shots MultiTracker, Smart Missle System, DecoyLauncher HEAVY Hammerhead - 180 pts - 5 shots Railgun, Smart Missle System, MultiTracker, Decoy Launcher, Target Lock Hammerhead - 180 pts - 5 shots Railgun, Smart Missle System, MultiTracker, Decoy Launcher, Target Lock SkyRay - 165 pts - 7 shots (a turn minimum) Smart Missle System, MultiTracker, Decoy Launcher, Targetting Array 1748 pts So after the GT i had 3 units that i was iffy about before i brought them and have decided to if them away. They were Kroot, Ethereal, Vespid. I currently have 12 fire warriors, 8 pathfinders, 8 crisis suits, 3 stealth suits, 2 transports, 2 hammerheads, 1 skyray and 1 piranha. Also I should have about 88 shots coming at you of S5 or higher with about 10 marker lights Comments and Criticisms welcome along with any advice or insights.
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![[Post New]](/s/i/i.gif) 2007/11/08 02:39:19
Subject: RE: 1750 Tau GT Redux
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Shas'la with Pulse Carbine
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i guess it's a good list...?
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![[Post New]](/s/i/i.gif) 2007/11/08 04:40:29
Subject: RE: 1750 Tau GT Redux
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Longtime Dakkanaut
Brotherhood of Blood
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I would drop Piranhas for your third Railhead and more crisis suits.
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![[Post New]](/s/i/i.gif) 2007/11/08 05:20:37
Subject: RE: 1750 Tau GT Redux
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Shas'la with Pulse Carbine
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Posted By Lemartes on 11/08/2007 9:40 AM I would drop Piranhas for your third Railhead and more crisis suits.
would you do this because you aren't a fan of piranhas or the sky ray? How would you configure the 2 additional Crisis Suits?
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![[Post New]](/s/i/i.gif) 2007/11/08 13:09:02
Subject: RE: 1750 Tau GT Redux
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Been Around the Block
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If you want to go GT PoWorz then this list needs to be re-worked. Frankly, all of this originality stuff has to go.
Squad x Members
2x1 FK's HQ's (Non-scoring cheep but very useful work horse.)
3x2 FK's w/ 2x SD's (Work horse.)
3x10 Kroot Squads (Pushes infiltrators back, speed bumps, and annoyances.) 1x6 FW's (mandatory)
2x2 FB Piranha w/ TA (Seeks out hidden tanks + 8 free drones.)
3x1 RH's: BC, MT, DL (I would love to give you SMS's, but not enough points.)
1746
Did i really help you? No, if I was I would tell you to define your style of play and give you a plethora of options to think about. Tau are to freaking synergetic and boast massive amounts of originality, but this is the most powerful list with out originality that I can conjure up.
Good luck!
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Shookka-ka-ka-ka-Kaaboooom!
Manga: Blame!
By: Tsutomu Nihei |
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![[Post New]](/s/i/i.gif) 2007/11/09 02:29:34
Subject: RE: 1750 Tau GT Redux
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Shas'la with Pulse Carbine
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Posted By Spec.Ops on 11/08/2007 6:09 PM If you want to go GT PoWorz then this list needs to be re-worked. Frankly, all of this originality stuff has to go. Squad x Members 2x1 FK's HQ's (Non-scoring cheep but very useful work horse.) 3x2 FK's w/ 2x SD's (Work horse.) 3x10 Kroot Squads (Pushes infiltrators back, speed bumps, and annoyances.) 1x6 FW's (mandatory) 2x2 FB Piranha w/ TA (Seeks out hidden tanks + 8 free drones.) 3x1 RH's: BC, MT, DL (I would love to give you SMS's, but not enough points.) 1746 Did i really help you? No, if I was I would tell you to define your style of play and give you a plethora of options to think about. Tau are to freaking synergetic and boast massive amounts of originality, but this is the most powerful list with out originality that I can conjure up. Good luck!
Interesting list. Thanks for the set up. BTW i do have all the models to make this list and I will have to try it out. My play style is a lot more Hit&Run, focus fire and sneak in to get VPs. The biggest negative I see with the suggestions that you have made for me is: how fraile the Kroot are. I ran 11 in the GT and they were just speed bumps, and little bumps at that. B) 3 squads vs 1does make a substantial difference, but the lack of the save and going after everyone in HTH and T3 makes them usually not last one round. That being said, 2 units would have to work tandem to tie up any issue and that would commit to many scoring-weak units to a potential slaughter. I usually run 2 squads of path finders as i have found that the 2 rounds of bonus fire power they provide is usually enough to weaken my opponent where he now has to focus his attention elsewhere. The skyray gives me 2 BS4 lights to improve the shots of the FK. Game play... hmm? let me explain what i was going to use each squad for HQ I went with a Shaso (BS5) for the longest time but he has always missed for me, so i've decided to downgrade to 2 Shasel FK - Troop and tank killers. one is out fitted for Hit&Run + Feel No Pain, this is a ditch effort to hold up a squad for few turns. The other is given an ejection system. This wargear is purely testing right now. I love FNP but the H&R and the ejection... i dunno. B) ELITES The two squads of 2x FK are staples in my lists, they just seem to do it all. Crisis -FK - tank and elite troop killing. MAJOR threat control Crisis -FK - tank and elite troop killing. MAJOR threat control The stealth suits can be incredibly obnoxious when it comes to MEQ or IG, and I find them strong even in a small group Stealth - Anti Infantry, Objective claiming, Infiltrating denial TROOPS A full squad of Fire warriors to me is equivalent to 4 heavy bolters. They can wreck a lot units, in this case they are here to act as more scoring units FW - Anti Infantry, Fire Base FW - Anti Infantry, Fire Base FW + DF - Anti Infantry, Objective Claiming FAST I love the integration of Path Finders, they really help with the focus fire mentality of my game play. They have really helped to wipe out a lot of potential threats early. While they don't kill a lot of units, the markerlights are sweet. Path - Support, Fire Base DF - Anti Infantry, Transport The piranha are new to me. I have tried them once or twice before to no real success. They are in my mind best used to get the drones, lurk about objectives and hold onto Seeker missiles for the Path Finders. Piranha - Anti Tank, Drones, Objective Claiming, VP Piranha - Ani Infantry, Drones, Objective Claiming, VP Heavy The Second most indestructible tank in the game with the nastiest gun in the 40k universe. Nasty Railhead - AntiTank - Anti Infantry, VP Railhead - AntiTank - Anti Infantry, VP Used one a couple times before but i have played it like a Railhead. I'm more interested in seeing it get the benefits for the 2 marker lights and the 6 Seeker Missiles SkyRay - Support - Anti Infantry, VP
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![[Post New]](/s/i/i.gif) 2007/11/09 02:43:52
Subject: RE: 1750 Tau GT Redux
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Longtime Dakkanaut
Brotherhood of Blood
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If you truly want to max it you need to go mechanized with as many FK crisis suits as you can get. Mount up all your fire warriors and take three RailHeads. Kroot just don't make the cut in the top lists I have seen. I do see pathfinders occasionally for thier marker lights. Piranhas are to fragile being open toped. would you do this because you aren't a fan of piranhas or the sky ray? How would you configure the 2 additional Crisis Suits? Railheads are more flexible and don't require markerlights. The solid is the prefered shot but you have the template for anti-horde. Thier great with missiles so you can hide and still shoot. Fireknifes all the way even on your shas'els with no extra toys ( FNP hit and run ejections ect) because these usually have to do with surviving combat and if that's the case your already dead most times. FNP should not have to be used because thier IC's and should have devilfish and closer models toward the enemy.
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![[Post New]](/s/i/i.gif) 2007/11/09 02:43:57
Subject: RE: 1750 Tau GT Redux
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Shas'la with Pulse Carbine
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oh and i assume SD = Sniper drones?
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![[Post New]](/s/i/i.gif) 2007/11/09 03:01:16
Subject: RE: 1750 Tau GT Redux
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Shas'la with Pulse Carbine
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Posted By Lemartes on 11/09/2007 7:43 AM If you truly want to max it you need to go mechanized with as many FK crisis suits as you can get. Mount up all your fire warriors and take three RailHeads. Kroot just don't make the cut in the top lists I have seen. I do see pathfinders occasionally for thier marker lights. Piranhas are to fragile being open toped. would you do this because you aren't a fan of piranhas or the sky ray? How would you configure the 2 additional Crisis Suits? Railheads are more flexible and don't require markerlights. The solid is the prefered shot but you have the template for anti-horde. Thier great with missiles so you can hide and still shoot. Fireknifes all the way even on your shas'els with no extra toys ( FNP hit and run ejections ect) because these usually have to do with surviving combat and if that's the case your already dead most times. FNP should not have to be used because thier IC's and should have devilfish and closer models toward the enemy.
So the consensus seems to be drop the Sky Ray for a third Railhead. Honestly, I know it's powerful, but I am still reluctant. B( The main reasons are: 1) It is a little too cheesy for me (it works i know, and why fix it if it's not broke) 2) I like playing a more balanced list that can face off against anything. (which my 2k list is, but it just doesn't work as well when it is cut down to 1750) 3) I prefer to have some variance in my models on the table for appearance sake. Its a little odd for me to ask for advice but then kinda resist it. However I will say that I am feeling more inclined to drop the stealth suits, the extra equipment, for another 2 man squad of FK In my play style i have had great success with markerlights. The biggest down side is having left over lights. B( Hence the addition of 8 seeker missiles. Piranha really are fragile in my experience. Perhaps I should just take one? The 24" move is very appealing to me with the ability to flank and contest. Decoy launchers to help with the immobilized results.
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![[Post New]](/s/i/i.gif) 2007/11/09 03:03:18
Subject: RE: 1750 Tau GT Redux
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Shas'la with Pulse Carbine
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I just had another thought... i could drop 60pts of fire warriors, one pirahna and equipment, and throw 2 body guards onto one of the HQ...
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![[Post New]](/s/i/i.gif) 2007/11/09 03:26:59
Subject: RE: 1750 Tau GT Redux
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Longtime Dakkanaut
Brotherhood of Blood
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You can never have left over lights with fireknife configs. Hitting on two's with plas and pods is always a plus.
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![[Post New]](/s/i/i.gif) 2007/11/09 03:47:44
Subject: RE: 1750 Tau GT Redux
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Shas'la with Pulse Carbine
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Posted By Lemartes on 11/09/2007 8:26 AM You can never have left over lights with fireknife configs. Hitting on two's with plas and pods is always a plus.
yeah, i am feeling more inclined now to drop the 1 FW squad, the BC piranha (keep the SM), drop all the war gear for 2 more FK
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![[Post New]](/s/i/i.gif) 2007/11/09 08:45:06
Subject: RE: 1750 Tau GT Redux
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Been Around the Block
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In my opinion if someone posts a list then their must be a problem with it, why else would someone post a list? Sure feed back is cool but suggestions always seem be swatted away, becaue the poster already has set mindset on how he/she likes to play.
Kroot are top tier, period. The reason Tau even uses FW's is because they are mandatory. Other than that they are a waste of points if you are trying to max out GT style list. Check out Advanced Tau Tatica: Tau Academy, they have tons of articles written about these two troop choices and how well each one performs. Frankly, the only good reason to not take kroot is because they are a purist. If you want to be original and stuff then that is different, though I would never add more than two maxed out Mech FW squads.
Hold onto your seat, because as shocking as kroot are point for point better than FW's, FK's are not the best suit in the tau arsenal, gasp! It depends on what is needed in the list, but Fire Storms w/ or without an AFP are just as good as FK's, and DR's are also very efficient. Any suit is more efficient in its necich, but the two I mentioned are the two out of the three of the most versatile and point efficient models: FK's, FS's, and Flame DR's.
PF's in all actuality do not synchronize with the Mech Tau style. Plus you could take more weapons for two PF teams, 442. If they take out your men then your enemy has nothing but a nice techno dance party.
Since you never clarified what or how you wanted to use this list other than GT, I certainly agree that the above list is not what you want. You seem not to want to max out cheese, which I applaud you for. 3xRH's, 3xKroot, and 8xsuits are way too cheesy.
PM me if you want better advice, other than that I would highly recommended reading as much as you can at ATT.
Good luck!
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Shookka-ka-ka-ka-Kaaboooom!
Manga: Blame!
By: Tsutomu Nihei |
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![[Post New]](/s/i/i.gif) 2007/11/09 09:04:30
Subject: RE: 1750 Tau GT Redux
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Shas'la with Pulse Carbine
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thanks for the comments *note* my original list has include always included kroot, and recently included 6-11 vespid. thanks for the web reference. i now very interested in reading through the site
When I posted the list I wanted to see about changes that i could make to it so that it was very competitive and versatile. you've offered some really good food for thought.
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![[Post New]](/s/i/i.gif) 2007/11/12 10:20:20
Subject: Re:1750 Tau GT Redux
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Sneaky Sniper Drone
Lancashire
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You should really take targeting arrays, especially on the HQs, it SO worth it. I'd keep the third slot with stealths in, they're very handy against hordes and take pressure off terrain in your quarter/DZ for JSJ.
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![[Post New]](/s/i/i.gif) 2007/11/13 15:48:05
Subject: Re:1750 Tau GT Redux
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Shas'la with Pulse Carbine
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i had an opportunity to try out the list this week
shasel - PR, MP, MT FNP - 97
shasel - PR, MP, MT - 87
vre - TLBC, AFP, MT, TL
vre - PR, MP, MT
2x Crisis- PR, MP, MT
2x Crisis- PR, MP, MT
3x Stealth
6xFW
6xFW
1xDvlFsh - SMS, MT,DL, SM
1x Piranha - FB, DL, SM
8x PF - Shas, BK
1xDvlFsh - SMS, MT,DL
1xSkyRay - TA, MT, DL, SMS
1xRailhead - MT, DL, SMS, RG, TL
1xRailhead - MT, DL, SMS, RG, TL
The terrain was sparse so i didn't get a lot of jump and go, but overall the shear firepower the 3 additional suits put out was great. The sky ray did well as did the piranha. The AFP suit got to shoot once before gettin removed as a casualty, in both games. B) I like the list potential so far and have to play it a little more. I might drop FNP and swap a 6xFW for 10xKroot. not sure yet.
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