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![[Post New]](/s/i/i.gif) 2007/12/04 02:58:57
Subject: help me please. nids v plauge marines
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Fresh-Faced New User
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howdy guys,
fighting my bro's 1500pt plauge marines, these guys are hard -
2 x 7 plague marines (T5, fearless, Feel no pain)
1 x 7 heavy weapons squad (T5)
1 x rhino
1 x land raider
4 x termies (couple of Pow Fists)
1 x sourcerer in termie armour
1 x dreadnought
7 x demons
i have 2 army lists which i think might work, would love some feedback on the lists and any ideas how to mess these guys up.
list 1
flyrant - +1ws, +1s, wings, 2 x ST, flesh hooks,WarpBlast 147
tyrant - VC, Twin-linked dev, +1bs, +1s 149
2 x guards 90
3 x dakka fex - 2 x twin-linked dev, +1bs 339
2 x gun fex - VC, BS, +1bs, +1w 326
3 x raveners 120
3 x 6 geanstealers 288
1503
lots of big scary guys, but i'm not sure i can out shoot him. i was planning on walking forward with the dakka fexs and ground tyrant shooting, with the stealers using MC's as a sheild till close enough to charge. flyrant and raveners using cover to get close to enemy lines on turn one to hit them hard on turn 2 or deepstricking into trouble areas. gun fexs sit back and pick off targets.
list 2
flyrant - +1s, +1ws, Wings, Toxic miasma, implant atk, 2 x ST 165
tyrant - +1bs, +1s, VC, twin-linked devs 149
2 x guards 90
2 x 9 stealers 288
2 x 15 hormies 300
2 x 3 warriors - +1sv, bioplasma, leaping, RC & ST 228
devil fex - +1bs, 2 x twin linked devs, spine banks 118
gun fex - +1bs, +1wound, VC, BS 163
1501
thought i'd get the flyrant to seek and destroy something scary, hormies and warriors into combat near the flyrant asap, blocking fire lanes and tying as many people up as possible before dying horribly.ground tyrant and devil fex plod forward shooting with stealers in support and gun fex pick things off.
Whats the best way to turn the land raider into a mushroom cloud ? Am i best getting stuck into the termies early or leave them and concentrate on something else ?
any help and ideas greatly appreciated.
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This message was edited 3 times. Last update was at 2007/12/04 16:09:15
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![[Post New]](/s/i/i.gif) 2007/12/05 16:11:16
Subject: Re:help me please. nids v plauge marines
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Ladies Love the Vibro-Cannon Operator
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I'd opt for the 1st list. Destroy Rhino and LR and his mobility is basically gone.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2007/12/06 23:50:37
Subject: Re:help me please. nids v plauge marines
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Fresh-Faced New User
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I really think if you took 3 units of stealers with scuttling and extended carapace he would have a hard time of things. Some hormagaunts to just tie up squads and give the stealers some more time to breathe would be good too. A single unit of stealers making it to his lines will eat through a couple of squads easily, and give you time for your bigger stuff to get in closer. I don't think your going to win by trying to out shoot him, since the plague marine save basically makes them as good as terminators for soaking up fire.
Really just think of what kind of list you would use to kill 25 terminators on the table. Shooting them with stuff that dosen't beat the save is basically worthless, you need to get into hand to hand with rending. The only thing that I would be afraid of with my 1500pt chaos list with 2x7 plague marines is genestealers.
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This message was edited 1 time. Last update was at 2007/12/06 23:55:22
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![[Post New]](/s/i/i.gif) 2007/12/10 20:26:16
Subject: Re:help me please. nids v plauge marines
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Been Around the Block
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I just recently played my friend's new mechy plague marine list. His has a Demon Prince and Plasma Chosen squad of doom instead of terminators. It doesn't look like he has alot of AP2, but he does have quite a bit of power weapons. List one looks great against the plague marines and termies because everything can kill them in melee, but I would put Warp Field on your flying tyrant to ensure that it gets there and does it's damage.
The Flying tyrant will tear through a squad of 7 plague marines, likely only getting hit by the fist in one melee. Really, this unit just tears through everything he's got and protecting it is top priority. Also, with this list you don't need the forward synapse from the flyrant, so you can spend the first turn, maybe two, hiding it behind the fexes for mobile cover then jump it out and kill everything.
The only shooting you need to be doing is against his vehicles and then the secondary target of the heavy weapons squad if you run out of targets. Zoanthropes are great for killing transports, as the transports will be moving up anyway, so the Zoanthropes' range restriction isn't a problem.
Really, what you have is a great against all comers list, but the dakka fexes don't really do anything against this particular list. the shots can barely pop the dread, won't get in range of the heavy squad fast enough, may have one turn to wipe out the demons, but that isn't very hard to do anyway, and all the 2+ saves (including plague marines) makes shots ineffective, even with all the re-rolling going on.
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