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![[Post New]](/s/i/i.gif) 2007/12/05 06:58:59
Subject: IG SAFH 1750
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Longtime Dakkanaut
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Ok, this is what I'll be testing this week. Keep in mind that its a test list. That means that there are more generic choices taken, so that i can get an idea of what i need.
This is heavily influenced by Mauleed and the good folks over in 40k tactics.
HQ 561
81 heroic senior officer 70 veteran 6 company banner 5
110 anti-tank support squad 35 lascannon x 3 75
110 anti-tank support squad 35 lascannon x 3 75
80 mortar support squad 80
80 mortar support squad 80
100 canoness 45 blessed weapon 30 book of st. lucius 5 jump pack 20
TROOPS 400
40 junior officer 40
80 infantry squad 60 heavy bolter 10 plasma gun 10
80 infantry squad 60 heavy bolter 10 plasma gun 10
40 junior officer 40
80 infantry squad 60 heavy bolter 10 plasma gun 10
80 infantry squad 60 heavy bolter 10 plasma gun 10
FAST ATTACK
169 seraphim squad x7 132 veteran superior 10 purity seals 5
HEAVY SUPPORT 620
40 junior officer 40
110 anti-tank support squad 35 lascannon x 3 75
110 anti-tank support squad 35 lascannon x 3 75
110 anti-tank support squad 35 lascannon x 3 75
125 basilisk 100 indirect fire 25
125 basilisk 100 indirect fire 25
the concept is simple... (I may be totally wrong here)
Castle up. Anything that hides from me gets basilisked and mortared. Anything that doesn't gets lascannoned or heavy boltered. The idea here is that if you ride up your (insert falcon dakkafex or drop marine unit) within range to kill one of my 110 point lascannon squads, then whatever you just rolled up with gets pasted. It will undoubtedly be worth more than 110 points. Seraphim will charge units that are threatening to charge me. Especially when I'm not quite ready to deal wit them. Pop their invulnerable trick. Wait until my opponents turns CC is over then hit and run. The canoness uses the book to keep my heavy weapons from running and can countercharge (popping her invulnerable save and then killing some models with her str 5 power weapon)
Objectives are a lost cause. I will pray for gamma and omega, and just blow people off the objective with shooting (hopefully) Mortars are included for the inevitable drop pod wall or wrecked vehicles that block los to units on the objectives. And for sniper drone teams/stealth teams, along with any wimpy unit that decides to hide behnd terrain/vehicles/MCs.
I might not need 2 bassies. I may need more anti-assault. I might also just need more bodies (conscripts with the canoness would be very nice). I'll be getting games in against drop templars, MC nids, and mech eldar this week. I'm really looking to stick it to MC nids and mech tau/eldar. They have been giving me fits lately. I'm insanely succeptable to lash, and theoretically drop marines may be an uphill battle as well.
Thanks for any comments.
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![[Post New]](/s/i/i.gif) 2007/12/05 09:46:23
Subject: IG SAFH 1750
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Long-Range Land Speeder Pilot
Bay Area
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I would go with more troops a they are the heart and soul of any IG army.
Also you're not supposed to post the exact amount of points
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![[Post New]](/s/i/i.gif) 2007/12/05 09:48:12
Subject: IG SAFH 1750
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Long-Range Land Speeder Pilot
Bay Area
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sorry, I thought that all armies weren't allowed to post points and not just ork armies.
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![[Post New]](/s/i/i.gif) 2007/12/05 10:07:43
Subject: IG SAFH 1750
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Fixture of Dakka
.................................... Searching for Iscandar
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Same problems as Mauleeds army has.
Fast armies and horde armies will get to you.
Without lascannons on basic squads, you leave yourself open to having all of your heavy weapon squads shot dead...and then what?
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![[Post New]](/s/i/i.gif) 2007/12/05 18:37:45
Subject: Re:IG SAFH 1750
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Longtime Dakkanaut
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Those are my exact concerns Stelek, fast armies and horde armies...
As for my lascannon squads getting shot up. The two units that concern me for 'shooting them up' have a really short range (falcon 36" dakkafex 18") Drop marines are going to land and kill 7 guardsmen, but even with pro placement of their pod, I'll theoretically have at least 2+ squads with los to them (if they shot me) Which means that marine unit will lose around 6+ models in return. Non-scoring, non bolter drilling now. Tyrants will die fast. Falcons will be perma-shaken.
Submunition rounds? That is a concern. enemy indirect ordnance and battle cannons. Sure but, then they are playing guard right? Or testing the new orks.
Fast assault armies like dark eldar or orks (stormboy spam) will be very difficult to beat. Horde armies (all I can think of atm are orks) will be difficult too with only 102 wounds.
If my 15 lascannons get blown away by something I'm not thinking of right now... then you are spot on, I'm dead. But I can't put lascannons on my troops choices, because I have left my beloved hellhounds in the garage, and gaunts with a scream choir will ruin me if I can't get a lot of them dead. I'm also anticipating that heavy bolters will be an important anti ork measure in a month. The things I'm not afraid of are carnifexes, falcons and land speeders. Three of the most overused and abundant anti-infantry units in the game. They can't abuse los thanks to their short range, and if I deploy right... they take a bite out of me, and they're gonna have to eat the whole thing.
Snorkle I'm agreeing with you too. We are gonna see what happens to me in the late turns of the game when the inevitable shooty monster finally gets into kill range. I'm prepared to throw a big conscript unit in for the canoness to inspire, I can find the points easily if it turns out I don't need the second basilisk.
thanks for the replies... nice to hear about any blind spots I might have. I'll let you know how the testing goes. Wish me luck. This is the IG's last chance before they get shelved until 5th edition.
EDIT: damn this slow work day and all these good replies! I was really wondering if i should use this instead for testing...
HQ 481
81 heroic senior officer 70 veteran 6 company banner 5
110 anti-tank support squad 35 lascannon x 3 75
110 anti-tank support squad 35 lascannon x 3 75
80 mortar support squad 80
100 canoness 45 blessed weapon 30 book of st. lucius 5 jump pack 20
TROOPS 412
46 junior officer 40 flamer 6
80 infantry squad 60 heavy bolter 10 plasma gun 10
80 infantry squad 60 heavy bolter 10 plasma gun 10
46 junior officer 40 flamer 6
80 infantry squad 60 heavy bolter 10 plasma gun 10
80 infantry squad 60 heavy bolter 10 plasma gun 10
FAST ATTACK 176
176 seraphim squad x7 132 veteran superior 10 purity seals 5 hand flamer 7
HEAVY SUPPORT 680
40 junior officer 40
110 anti-tank support squad 35 lascannon x 3 75
110 anti-tank support squad 35 lascannon x 3 75
80 mortar support squad 80
40 junior officer 40
110 anti-tank support squad 35 lascannon x 3 75
110 anti-tank support squad 35 lascannon x 3 75
80 mortar support squad 80
127 wounds... 18 lascannons, 9 mortars, 4 heavy bolters, 4 plasma guns, 3 flamers
Has more bodies... no tanks (I love that) and more lascannons. I added the 3rd mortar team to make up for the loss of the bassy. We'll see how often they are needed. Escalation should be fun...
Should i test with this one?
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This message was edited 1 time. Last update was at 2007/12/05 19:47:35
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![[Post New]](/s/i/i.gif) 2007/12/05 22:21:39
Subject: IG SAFH 1750
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Fixture of Dakka
.................................... Searching for Iscandar
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I agree with your assessments, however my point was against heavily mechanized armies they have the ability to punk ALL of your small lascannons and then where are you?
By the way, I don't bother with plasmaguns on standard squads--I use GL. Sure they can't pierce armor, but HB squads are anti-infantry (light!) and GL match better.
I think you'll find the mortars are exceedingly disappointing in effect.
Everyone who can scare you into taking flamers....if they aren't dropping or mechanized, do you really think you'll get to use them against the very enemies you worry so much about?
I'd keep one basilisk myself, you can usually hide one for a while.
I'd also go with at least some autocannons. They really do make or break a IG list, since they are a bit better than everything else you've got as backup to the Lascannons. Having more of them means you can handle mechanized lists AND hordes. Right now, this list is entirely built to stop mechanized.
I doubt very much you could stop 250 orks with this list. Once they get into your lines, you die--the Seraphim can't stop them, even 3 units of them would have a hell of a time stopping one big ork mob let alone the 4-6 most Ork armies will have.
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![[Post New]](/s/i/i.gif) 2007/12/06 00:29:20
Subject: Re:IG SAFH 1750
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Longtime Dakkanaut
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I can't help but agree with you Stelek. I think I'm going to test with this over the weekend. I have an eldar friend that has it coming to him...
Ork hordes look really good on paper. i hope to see a lot of them, they could potentially revitalize the meta-game. Forcing tiny VP denial lists into larger more infantry based forces. Book won't be official for a while though... and even then it will be a while before the green menace manifests itself fully.
When that time comes... what are you suggesting? Canoness powered conscripts over the seraphim? Just go with more heavy bolter squads over the seraphim?
I used to just absolutely love autocannons. my last three or four eldar games though, I had the damnest time keeping falcons even shaken at all. I whipped out a calculator and found that a lascannon is just as likely to glance an armor 12 skimmer as an autocannon. I am aware that the autocannon has higher potential for number of glances, but all I'm looking for is one. Autocannons are practically useless against tyranids in comparison to the lascannon. the only thing they help with is volume of fire for the lighter stuff. Armor 10 skimmers, infantry, etc. Basically, I like the autocannons very much. But I haven't been able to turn up a damn 5+ in a few games and I'm gonna try my luck with the higher strength, better versus MCs, better versus treads, lascannon.
plasma guns in the heavy bolter squads are just there for multi shot and help with terminators and podded marines... they are definitely open for debate. It pains me that GW put the grenade launcher at 8 points, a mere 2 points cheaper than a weapon that has more shots, a higher str, and an amazing AP value. If it turns out I can reliably get two hits per shot at 24" on GeQ, then the GL will be my go to gun for HB squads. I tend to burn myself up quite a bit it seems anyway. With 15+ lascannons maybe I need to stop fearing termies as much as usual too.
In short. Gonna try these heavy weapon squads for now. Knowing they'll need protection. Anti infantry will be my priority target anyway, and well see how effective I am at it.
You mentioned the 'heave ho' in the other thread too. I'm really excited about the concept that with the right number of bodies, and good leadership bonuses, I could just swarm down small expensive units, while maintaining a threatening gunline. If thats the case. I might be that guy at the next RTT with 200 emperor-loving guardsmen armed to the teeth!
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![[Post New]](/s/i/i.gif) 2007/12/06 00:45:07
Subject: IG SAFH 1750
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Fixture of Dakka
.................................... Searching for Iscandar
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I've played the Ork Horde under the current rules. My Eldar beat the other player, but half his army was still on the board at game end...and my Eldar are very very nasty.
Actually, Gaunt is a better HQ choice for conscripts--he makes them fearless. It helps immensely.
The autocannons are there for AP4 shots against infantry, which means if you have 10 of them, you should kill 8-12 infantry per turn. It might not mean much, but at 48" range you can do alot of damage to horde players. Which sadly, lascannons do not do. Think of the AC as a twin-linked 1 shot lascannon against everything but power armor troops, and you won't go far wrong.
The reason I use GL is because I can move and fire them at 24". They aren't great, but they give you flexibility no one else gets. They can do quite a bit of damage when it looks like you are all about being static. Multiple GL in a command squad is I think a better choice for a slogger army, while the plasma/melta configs are for drop suicide commands.
Put Gaunt into a Conscript unit. Throw them at the other guy. Don't forget to leave Gaunt at the back of the horde, so it takes forever to get him into close combat (and kill him). 50 Fearless guardsman is so much BS. Really truly, it's a game winner and I'm surprised more players don't use him.
Canoness and Seraphim are for Sisters. IG have, IMHO, better choices. One tactical squad can ruin your Seraphim. Conscripts eat tactical squads for breakfast.
Just my 2 cents.
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