My casual Tyranid philosophy is to mix up strategies, but take optimized units. I've been trolling this forum for a few weeks, and I thought I'd post up my list to see if anyone has any suggestions about how to make my list more fun and/or competitive.
HQ:
Flyrant - 2 Scything Talons; Toxin Sacs; Toxic Miasma; Flesh Hooks; Warp Field.
Dakka Tyrant - 2 TL Devs; Enhanced Senses; Toxin Sacs; Extended Carapace.
- 3 Tyrant Guard - Scything and Rending.
Troops:
3x8 Gaunts w/ Fleshborers only.
2X8 Hormagaunts - Extended Carapace; Adrenal Glands(WS).
6 Genestealers - Carapace; Talons.
Heavy
Sniper Fex - 5 wounds; Senses; VC; BS.
2 Zoanthropes - Warp Blast; Synapse.
I know the 3 Tyrant Guard are a bit overkill in 1250, but I really like the way the unit looks on the table. Should I take Carapace off of the Dakka Tyrant?
I recently added the third gaunt brood over carapaced, weapon skilled rippers after freeing up some points. Was this a good move?
I see that people run Stealers without talons and scuttlers, but I run these behind the two shooty MCs or the flyrant combat. These actually get into combat after getting shot at once by quite a bit of bolter/troop fire equivalent in the normal game so that I usually get like 4 or so into combat. Is there a better way to get stealer attacks into combat?
What's better on the Sniper Fex, 5 wounds or a 2+ save. Also, my venom cannon or barbed strangler are both useful in just about every game I play, but they are hardly ever useful together. Should I exchange one of the weapons for something else?
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