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Made in us
Troubled By Non-Compliant Worlds






im going to be starting the new orks when they come out and im really interested in playing an all footslogging horde army. really just as many greenskins as i can get for the point value.
my thoughts are how viable of an army is this
it will have problems with skimmer armies but with so many models it will be hard for them to kill them all
and also do you go for more bodies or equipment, i know pk nobs are essential in at least some units well here is what im thinking about and some other units that might be interesting

hq: either 2 big meks w/kff, 2 warpheads, or one of both
big meks help for cover, warphead help with speed
i dont know which is more important, it might matter on army
luckily they are the same amount of points

troops:
are gretchin useful here? maybe if some rules change for 5th but i would rather have orks that can waaagh with the warphead
boyz, probably 6 units but of 20 or 30, i know it matters with points but should i try to get as many bodies or more technical units.
sluggas or shootas-with the warpheads i think it is best to have sluggas with them and considering you have a decent chance to waaagh a couple of times i think it should be a 2 to 1 ratio
now what about pk nobs, in every squad or just in some, again thought 2 to 1 ratio
what about rokkits and bigshootas?

kommandos seem like the best other choice to take but the only way they are really good is to give them snikrot who is pretty expensive. if not using him i would probably just use a pk nob and forget the burnas

any other units good for this style, i would rather keep everything moving

any thoughts or comments on how to run this style of army
im looking to do a 1,000/1500/1850 point lists.
   
Made in us
Regular Dakkanaut




Flower Mound Texas

If I were you I'd try to squeeze in some good firesupport. If you can do that then Big meks shouldn't be as necessary.
Let me explain my crazy logic.
While your boys start hoofing, they aren't going to be doing you a lot of good. So if you can get some support from lootas of battle waggons, then you can take down some of there fire support. In turn you can use your warp eads to close distance. the last thing I'de suggest is a squad of storm boys or two. Let them lock squads down long enough for your boys to close in.

All out of witty one-liners. 
   
Made in us
Troubled By Non-Compliant Worlds






yeah ive thought about lootas and stormboyz, but been worried that they will be targeted heavily early on. meaning one to two shooting phases for lootas and i dont know if they can kill enough and stormboyz not getting to enemy lines. but ive considered both quite a bit.
   
Made in us
Longtime Dakkanaut






Well, one thing to remember is that stormboyz and loots are about the same points cost and die to just about the same things. So they complement each other pretty well.

One of them is going to go, but it's death extends the life of the other.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Regular Dakkanaut




Flower Mound Texas

Just remember that most games are going to start you at least 24' away from your opponent. Without your WAAAHHGGGKLJL:JLKJ:LKJ it will take 3 turns to get into assault ( 18 inch movement 6 inch assault.) Meantime you need something in your army to be winning you points.

Some armies howerver will bring the fight to you. Swarm nids, black templars will probably try and meet you half way. Most armies are going to be tough to catch unless you have some fast moving assault or heavy shooting.

All out of witty one-liners. 
   
 
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