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![[Post New]](/s/i/i.gif) 2007/12/13 10:03:23
Subject: 2k points raven guard
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Fresh-Faced New User
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Tacs:
Against Shooty:
Infiltrate scouts near the enemy lines to harass and/or distract him (if he ignores them they will kill him)
Charge him with the 42 jump models
shoot down high threat targets (Dreads, Vindicators and such)
Slaugther them all smile.gif
Against more melee
Stand behind cover with the scouts, use pistols for "rapid fire" against attackers
Counter charge with jump marines (maybe use 1 or 2 of the non chaplain squads for rapid fire base too)
Shoot down high threat targets with the lascannons again
seperate his army elements and destroy them with superior speed
HQ
Chaplain, Master of Sancity
Jump Pack
Bolt pistol
- 121p
Chaplain, Master of Sancity
Jump pack
bolt pistol
Thunder Hammer
- 151p
Elite
9 Jump marines, 1 vet sgt
Power weapon
Furious Charge
2 Plasma pistols
Melta bombs
- 305p
5 Veteran Space marines
Lascannon
Tank hunters
105p
5 Veteran Space marines
Lascannon
Tank hunters
105p
Troops
9 scouts, 1 vet sgt, Close combat weapons
Power fist
158p
10 scouts, close combat weapons
130p
5 space marines
lascannon
90p
Fast Attack
9 Jump marines, 1 Vet sgt
Furios charge
2 Plasma pistols
Power fist
290p
9 Jump marines, 1 Vet sgt
Furios charge
2 plasma pistols
Power fist
290p
7 Jump marines, 1 Vet sgt
Furios charge
2 plasma pistols
Power fist
240p
Total -- 2000p
75 Models
26 points in average cost
70% of point mass cabable of moving 12"
be nice :p
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![[Post New]](/s/i/i.gif) 2007/12/14 04:22:45
Subject: 2k points raven guard
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Fixture of Dakka
.................................... Searching for Iscandar
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Run a Blood Angels army, perhaps?
Scouts are kind of like a throwaway gift to your opponent...
Running Plasma pistols is questionable on assault troops.
Furious charge is nice (and you won't get it on the BA) but without meltabombs they aren't a real threat to everything.
8 is a good number for assault troop squads, btw.
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![[Post New]](/s/i/i.gif) 2007/12/15 05:11:35
Subject: Re:2k points raven guard
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Hoary Long Fang with Lascannon
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I think you would do well to drop the scouts to a min sized sniper/hvy bolter squad, or a missile launcher if you feel you need more anti-tank. As they are now they wont keep up with the jump pack troops, and they will have difficulty taking things on by themselves.
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![[Post New]](/s/i/i.gif) 2007/12/15 05:20:29
Subject: 2k points raven guard
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Drop Trooper with Demo Charge
Where ever I am...
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Durandal, I have to agree with Stelek. When using JUMP squads, melta bombs are the way to go, especially if you want them to take out vehicles and such, and Im sure you know this, but its not like they take away from your shooting capabilities or CC capab....you know what I mean.
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When was it cool to not be a Marine?
"Marines has to be hard, they don't love, they feel no fear, they are ready to die for the Emporer and are basically killing machines! It would be hard for the readers to sympathise with the characters....I appreciate this, but unfortunately, thats the Marines!" Delephont
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![[Post New]](/s/i/i.gif) 2007/12/15 10:44:50
Subject: Re:2k points raven guard
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Regular Dakkanaut
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2000pts is very good for 'Crons, how do you think about winning against them?
What do you do against mech-Eldar or other heavily mechanised lists?
How do you handle Nidzillas?
btw, those Scouts are 288pts worth of nothing in your list. Maybe get two Vindicators for those points.
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On the topic 'Wich bases are supplied with my Terminators and how could I abuse it'...after turning into a debate on english language and the meaning of the word 'supply'.
tegeus-Cromis wrote:Everything that comes in the box is "accompanying" everything else that comes in the box. When you buy a Happy Meal from McD's, no one expects you to dunk the toy in the sauce, but it doesn't mean the toy wasn't "supplied with" it. |
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![[Post New]](/s/i/i.gif) 2007/12/15 17:23:11
Subject: Re:2k points raven guard
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Fresh-Faced New User
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i plan to exchange the scoUts with 4x 5 man scoUt Units with missile laUnchers and Use the rest of my points on snipers
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