Waaaaaaaaay too little Synapse for all those small bugs that require it to function. This army will fold around turn 3 when the Zoanthropes and Tyrant are dead. You need a third Zoanthrope, period and you really should have a 2nd Tyrant if you're going to run that many small guys.
I'm also assuming that you aren't going to play with Escalation because if you do your army will be severly crippled. Here's what you need to do to fix this list (and this is assuming you're never going to play with Escalation):
Take 2 Gunfexes for some anti-tank.
Take a 3rd Zoanthrope.
Take a 2nd Hive Tyrant.
Tool up all your Hormagaunts with +1 WS, S & I.
Give all your Spinegaunts Scuttlers.
Drop some Raveners (and make sure you split up the ones you do take into as small broods as possible).
Take a Lictor instead of those Raveners (the reason you take the Lictor is because when used in combination with the scuttling Spinegaunts he allows them to hit in combat on a 3+ because of his feeder tendrils).
Obviously taking 2 fexes, a Zoanthrope, a 2nd Hive Tyrant, a Lictor and all those upgrades for the Gaunts is a lot of points, so you're going to have to some pretty serious re-working of the army, but honestly what you have here is a really easy win against most opponents because all they have to do is kill the Hive Tyrant and two Zoantrhopes (not too hard) and your army is done. Plus, if you run into any mech army with your list you really have no chance at all.
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