Switch Theme:

1850 Grey Knights for RTT  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Impassive Inquisitorial Interrogator





Hooper

There is going to be a RTT in march at a local shop (from what i hear) and i want to take my knights with it being so far away i can test a few lists before then here is what i came up with.

HQ Grandmaster with psycannon, psychic hood, and hammer hand 205pts
4 termie retiune 184pts

Elites 4 termies with 1 psycannon 270pts

Troops 5 knights 1 justicar with melta bombs 2 psycannons 230pts
Troops 5 knights 1 justicar with melta bombs 2 psycannons 230pts
Troops 5 knights 1 justicar with melta bombs 2 psycannons 230pts

Heavy support Land raider extra armor and smoke 258pts

Heavy support Dread twin linked lascannon missle launcher 140

Heavy support Dread twin linked lascannon missle launcher 140

Thats 1841 i hate having points left over but what can you do?
Any ways with 8 psycannons on the board i should be able to pump out enough shots to take down light armor and hordes. The land raider can move the termies around if need be or jus be a fire magnet. The dreads can sit and wait for the anti armor to come then move out and shoot. I thought about thunder hammers for a couple termies but dont have the models for it.

With only having a small number of models on the board if i concetrate fire, use the shourding as much as i can and keep a small footprint it should fair pretty well.

Now to let you know i dont have many more models to use(GKs are really expensive ). I have a chimera and about 12 storm troopers with 2 meltas, a plasma and grenade launcher. Buit those guys are hit and miss with me. I might be able to pick up a few more models by then but that all depends on if i get my taxes and my car magicly fixes itself



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

I would have put some incinerators on those Termies and on the Dread. They will be in the thick of things and will benefit from the template and the amount of destruction that it can do.
   
Made in us
Impassive Inquisitorial Interrogator





Hooper

I have thought about the incinerators on the termies cause they would help against orks or nids how but the dreads will try and stay away from close combat and just pop armor that they can see. So how bout something like this instead


HQ Grandmaster with psycannon, psychic hood and hammer hand 205pts
4 termie retiune with 1 incinerator 194pts

Elites 4 termies with 1 incinerator and brother captian with psycannon 239pts

Troops 5 knights 1 justicar with 2 psycannons 225pts
Troops 5 knights 1 justicar with 2 psycannons 225pts
Troops 5 knights 1 justicar with 2 psycannons 225pts

Heavy support Land raider smoke 253pts

Heavy support Dread twin linked lascannon missle launcher 140

Heavy support Dread twin linked lascannon missle launcher 140




This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I'd stay with psycannons. You really need to punish enemies at long range as much as possible. 3-4 turns of that is better than a flamer shot in 1 turn.

I'd drop the LR and bring another dread, toss the termies in the elites and bring 3 inq with psycannons (1 with emperor's tarot).

Then see where you stand.

   
Made in us
Impassive Inquisitorial Interrogator





Hooper

That sounds like a good idea stelek but i just dont have the models to do it. I could see if i borrow some from a friend though and i have plenty of time to test it to see how it works.

Do you think taking a sage for each inq is a good idea to give them bs5



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

No. They would then form a unit and lose IC status, and die horribly.

   
Made in us
Impassive Inquisitorial Interrogator





Hooper

So two lords for the hq slots and 1 for the elite. Ok i can do that.

Now about dropping the land raider for a dread. Will 3 dreads last longer and do more than 2 and a raider?

Almost every game i play i lose my dreads quickly and if all 3 drop im kind screwed. With the rarider on the board it will take shots away from the dreads.



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

The dreads will die, so will the LR. You gotta hide the dreads until you have the target you want eliminated and is a threat, in range and in clear view. Then drop the hammer. After they kill what they need to, your GK gotta carry the load so might as well get used to that.

   
Made in us
Fresh-Faced New User




You may want to try a Nemesis Wing. Minimal IST troops choices and then all the GTKs you can get. If you have the models, that is.

I think it would be more competitive than trying to run classical GKs, if only for shock value.
   
Made in us
Impassive Inquisitorial Interrogator





Hooper

How bout this?

HQ Grandmaster with psycannon, psychic hood and hammer hand 205pts
3 termie retiune 1 psycannon 163pts

Elites 4 termies with 1 psycannon and brother captian with psycannon 254pts

Troops 5 knights 1 justicar with melta bombs 2 psycannons 225pts
Troops 5 knights 1 justicar with melta bombs 2 psycannons 225pts
Troops 5 knights 1 justicar with melta bombs 2 psycannons 225pts

Heavy support Land raider smoke extra armor 258pts

Heavy support Dread twin linked lascannon missle launcher 140

Heavy support Dread twin linked lascannon missle launcher 140


Total 1850



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Ok it's the same list.

You don't have the bodies or the firepower to see off most lists you'll face.

If you want someone to say this is a good list, well, we can't. GK are inherently bad.

Post something different...

   
Made in au
Fresh-Faced New User



Australia

I think you could make a few changes in improve the effectiveness of the list. But bear in mind the GK are a hard list to play and you need a lot of tactical ability to make them work. What follows is from my experince with GK over the last two years, hope it helps.

Firstly, your GK squads are too small, they can not dish out enough hurt in either shooting or hth and after a few casualties they will be stuffed. I've found squad sizes of 8 or 9 to be effective. As for pyscannons well very one of them costs 25 points - the same as a GK. One or two at most is all the can be justified at this point level. So boost you squad numbers up by dropping the psycannons.

The LR two dread set up is pretty good but drop the ML on one of the dreads, it's handy to have something that can smash enemy characters! Use the points towards more GK.

Give the GM holocast because hordes love to be worked over with templates - especially orks, now they will more than likely run after the holocast does the dirty deed.

Now the second GKT squad not too sure about this one the GM and his retinue are probably sufficient. I would boost the three GK squads and use the left over points for something special. An ][ with 2 mystics, 3 warriors 2 meltas and a plasma all in a rhino. I've found this unit to be exceptionally good at whacking tanks and MC.

My 2c

Cheers

Rick





   
Made in us
Impassive Inquisitorial Interrogator





Hooper

Well no its not the same list. I tried this last night and i agree about the squads being too small.

I plan on dropping the 2nd termie squad and only running one psycannon with the hq squad and maybe dropping 2 psycannons in one squad and throwing them in the land raider to just be cc.

I thought about holocaust but hammer hand ripped a russ in half but then again my other termies could have really benifited from holocaust.

By the way what are the odds of a 20 man conscrpit squad with commisar gaunt killing a 4 man grey knight termie squad?

This message was edited 1 time. Last update was at 2008/01/20 08:10:25




This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Impassive Inquisitorial Interrogator





Hooper

So here we go again new variant of the first list.

HQ Grandmaster psycannon psychic hood and hammer hand 205pts
Retiune 4 termies 1 psycannon 205pts

Troops 5 knights 1 Justicar 2 psycannons 225pts
Troops 5 knights 1 Justicar 2 psycannons 225pts
Troops 9 knights 1 Justicar with melta bombs 1 incinerator 295pts
Troops 6 storm troopers 2 plasma guns in a Chimera with multilaser hull mounted heavy bolter extra armor and smoke 173pts

Heavy support Land Raider extra armor and smoke 258pts
Heavy support Dread with Dread ccw assault cannon extra armor incinerator 130pts
Heavy support Dread with Dread ccw assault cannon extra armor incinerator 130pts


The plan is to walk the termies with the other four psycannons for support. The 10 knights will go in the Land raider to go after objectives. The storm troopers will try and double tap with the plasma and kill what ever they can(they killed a dakka fex by themselves last night ). The dreads im still learning because i normally run them with TL las and ML. I used this list last night against a friend of mine that played nids and it did very well. The dreads helped kill a fly tyrant with TL devours and killed a dakkafex before it could do anything. I used lemartes advice to make a small footprint during deployment and it made a world of difference. It might have a problem against alot of AV14 but havent tested it against one yet. Any ideas or comments are wlecome as always.



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

K here's the problem with your list.

Until your GK are in viable shooting range, EVERY shot the other guy has that's S6-S7 will go into your dreads and chimera. Every S8-S10 shot will go into your land raider. All the heavy bolter shots will go into your storm troopers (if they can be seen).

Since your psycannons just wound marines (and don't rend) this means after a turn or two of shooting, you have 4 dead vehicles (the LR might last 3, depends what you are playing) and if you drop the 10 GK in your LR they'll just lose a couple guys and be pinned...not exactly 'good'.

You can run your army any way you want, but the 'GK only' army doesn't work very well. You really need non-vehicle lascannons in 40K, vehicles don't kill vehicles infantry do. If you are relying on 2 dreads with AC to kill vehicles, I must say you need to play someone else with a heavy vehicle army. Almost any Tau or IG army will light your whole list up. Pray they don't have Hammerheads or Leman Russes.

   
Made in us
Impassive Inquisitorial Interrogator





Hooper

Well thats exactly what i said. This list may have a problem with alot of vehicles and i do want to try it a against a heavy vehicle list.

The first list i tried against a IG with 3 leman russes and 3 sentinels with lascannons i only lost one dread. The psycannons took care of the sentinels. The raider didnt do much but draw fire which i wanted it to do.

The grey knight squads are small and next i will try bigger squads with no psycannons i read your list with the IG and if i had the models i would try it out. Hopefully my taxes will be enough to buy some IG.

Just one question though with the lists i have put up you have only pointed out what is wrong. Is there is anything you see that works in the list? Any good parts of it?

By the way Knights cant be pinned. They are fearless.



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

When you get shot out of your land raider, you'll be pinned.

Everyone knows their fearless. Pay through the nose for it.

You can buy a battleforce box for 100$ and add quite a bit to your force.

GK are in general not good for their points. You've got to get some cheap bodies in there to make up the difference. I think your termies and GK leader should be split out, and the GM reduced to 1 wound. Your GK units are ok, but I can't really say anything good about them because they aren't very good in the first place. It isn't you, it's the army list. Really. I'd never drop psycannons from your GK units. Max them out, every time. It's one of the few strengths they have, use it.

I think the termies and the 10 man squad are ok. Personally I don't see any reason to take more than min sized GK squads. They don't gain much but really expensive bodies. Running another termie unit to take objectives would probably help make your list more attractive.

Remember, it's YOUR list. If you enjoy it and are successful with it, that's really all one can hope for.

I think if you can manage wins with this list, well, that's what I'd call the good part.

   
Made in us
Impassive Inquisitorial Interrogator





Hooper

Thanks stelek. I really like the grey knight model but they are really expensive and i might test only using grey knight termies and then fill in the troops slot with IG maybe storm troopers too.

Stelek wrote:

Remember, it's YOUR list. If you enjoy it and are successful with it, that's really all one can hope for.

I think if you can manage wins with this list, well, that's what I'd call the good part.


Your completely right

This message was edited 1 time. Last update was at 2008/01/23 01:12:48




This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
 
Forum Index » 40K Army Lists
Go to: