Its that time of year again and the the colonial is just around the corner. It will be held at the same location it was last year with the room rates the same price. Listed below are the rules and tournament information.
website:
http://thecolonialgt.com
forums:
http://thecolonialgt.com/forums/index.php
The Colonial
GT is a very laid back tournament emphasizing gamesmanship, good fun, high sportsmanship, and gentlemanly competition against some of the best folks in the hobby. Good humor and friendly games are the expectation rather than the exception. This year we are going back to Scenarios for each round as the Scenario Card tended to causea lot of Heart Burn. The Colonial is being held in the Clarion Hotel, in Cherry Hill, NJ again this year as it did a great job in bring back the "Old School" feel of a
GT much like when they were held at the BWI Holiday Inn. So Pack up your army and come expecting to have a GREAT time!
COLONIAL
GT 2008
DATE: April 26 & 27 2008
LOCATION: Clarion Hotel, Cherry Hill NJ
856-428-2300
http://www.clarionofcherryhill.com/
Rooms: $102.00/ night
Room Reservations under Colonial
GT
REGISTRATION:
• Registrations will be done by emailing me at Ismellcheese@comcast.net To secure your registration we must receive your registration fee ($55) before 1 April 2008. You can send your registration fee can be sent via paypal Myorkjyork@comcast.net or mailed via snail mail to:
Matthew York
25 Goodwin Pkwy
Sewell, NJ 08080
• For those who do not send in their registration fee prior to 1 April 2008, your spot WILL be given to a person on the waiting list.
• Maximum number of participants - 100. A waiting list will start after 100.
General Rules:
1. You must bring a 2250 pt army using the most current army list for your army. Warhammer Fantasy 7th Edition rules will be used. Bring 3 Objective Totens.
2. No special characters will be allowed. No appendix/back of the book army lists are allowed. Armies lists posted in White Dwarf are approved for use. Requirements of Special Characters to use these lists is waived. Ravening Hordes lists are allowed. Army lists must be submitted by 1 April 2008. Email them to Ismellcheese@Comcast.net If you have a question, please ask.
3. All of the most recent rules errata/modifications are in effect. All Direwolf
FAQ’s are official. The word of the Tournament Judges is final.
4.
WYSIWYG models are required. Please no complicated proxy armies or trees that are demons, etc. Painted armies ARE REQUIRED.
5. Bring everything you will need to play: measuring device, dice, templates, army lists, rules.
6. Good sportsmanship is important. Violations of this philosophy will have consequences.
7. There are 4 scoring components: Battle, Sportsmanship, Army Composition, Army Appearance. Battle is base solely on win/loss/tie. Sportsmanship is completely judged by your opponents after the game is over. Army Composition and Army Appearance have both a player-judged component and a tournament official-judged component.
There will be 6 awards:
• Best Overall is a combination of all 4 categories. Sportsmanship will be the tie breaker.
• Best Sportsmanship is based on the Sportsmanship score given you by your opponents with bonus points for being listed as Best Opponent. Army Composition will be the tie breaker.
• Best General is based on Battle Points. Sportsmanship will be the tie breaker.
• Best Army is a combination of Army Composition and Army Appearance. Sportsmanship will be the tie breaker.
• Players Choice - Voted on by the players
• Misfire is for the player with the worst luck. Submit these as they happen. Tournament organizers will be final Judge.
9. The tournament will consist of 5 games, 3 on Saturday and 2 on Sunday. The games will be scored 15/10/5 for win/draw/loss + up to 5 points for victory conditions specific to each scenario. A win is 300 pts or more. Bonus points will be:
• +1 Point for having a Battle Standard in your possession (this may be your opponents standard if captured)
• +1 Point for Controlling at least one of the two table quarters on your opponent’s half of the field. To control or contest a table quarter the unit must be unit strength 5 or more.
• +1 Point for possessing more banners than your opponent. Both captured banners and held banners of your own count for this total.
• +1 Point for claiming all three objectives listed above.
• +1 Winning Scenario Objective
10. Pairing for the 1st and 2nd game will be determined by Judge based Army Composition. Hard armies will face hard armies, Fluffy Bunnies will face Fluffy Bunnies etc. After that, a modified Swiss System will be used to determine pairings, i.e. you will be playing opponents with similar Battle scores.
11. Scenarios will be used for the first four rounds and Pitched Battle will be use for the last round. Scenarios will NOT be posted prior to the event.
Schedule of Events:
Setup: Friday,
7:00 pm – 9:00 Room Set Up
7:00 pm Registration / Open Gaming
Day 1: Saturday
7:30 – 8:30 Registration, Orientation, Opening Blava, Table Pairings
8:45 – 9:00 Initial Pairing Announcements
9:00 – 11:30 Round 1
11:30 – 12:50 Lunch Break
1:00 – 3:30 Round 2
3:30 – 4:00 Break
4:00 – 6:30 Round 3
6:30 pm Players Choice voting
7:00 pm Open Gaming
7:00 pm Character Bash / Charity Poker Tournament
Day 2: Sunday
7:45 – 8:00 Pairing assignments, general milling about.
9:30 – 12:00 Round 4
12:00 – 1:00 Lunch
1:00 – 3:30 Round 5
3:30 – 4:15 Final tabulations / Room clean up
4:15 – 4:30 Award Ceremonies