Eldrad-210
Maugan Ra-195
10x striking scorpions-exarch, claw, stalker, shadowstrike 212
10x striking scorpions-exarch, claw, stalker, shadowstrike 212
3x jetbikes with SC 76
3x jetbikes with SC 76
10x warpspiders- exarch with withdraw and dual spinners 252
10x warpspiders- exarch with withdraw and dual spinners 252
5x dark reapers 175
5x dark reapers 175
wraithord- EML, BL 155
59 3+ or better saves including a wraithlord and two monster special characters. Less tough than marines, but with higher initiative and overall more effectiveness per man (compared to buying 5 marines to protect one lascannon) i think it will work out nicely. I wish i had the points for EML and fast shot exarchs for the reapers, but thats close to 100 points i gotta dig up from somewhere.
Anti tank may look weak, but spiders can kill side armor like champs and the WL will help out.
Things I may want to change would be getting a third squad of spiders over one of the scorpion squads + whatever else.
This may or may not be my solution to keep playing eldar without losing so bad that it just sucks in 5th ed. The overall lack of good troops hurts, but I think either bikes or avengers in serpents may be acceptable.
This list could castle pretty hard with the infiltrating scorps, eldrad, and fast everything else. Also you could go for pathfinders for more infiltrate to increase this effect (not power armor, but when in cover as good or better). the 10 reapers would almost always have a great firing position as i can join eldrad + Ra to the units and move them as one (i think). So no matter what i roll on the d3+1 for repositioning it will suffice.
Kind of an odd list, but tell me what you think.
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