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NEED HELP..Deathwing Army, Update-- 3 LR's???  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Bounding Dark Angels Assault Marine




Terra

Ok folks im loking for some input here.

Im playing in a 1750 RTT
I have enough DW models make various armys but i cant decie on what to make.

Would you foks put up some recomendations and why?


This message was edited 1 time. Last update was at 2008/01/25 16:21:14


 
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

I would do something like

Biel (whatever his name is)
Chaplain
5 Assault terminators 2 LC 2 TH
2x2 Term squads with 1 assault cannon
LRC
2 Dreads W/ TL Las + Missile

Give that a try.

Deathwing is tough to win with due to the high points cost for each model and the inability to get a second Assault Cannon in each terminator squad.
   
Made in us
Fresh-Faced New User




At 1750 a mechanized Deathwing is tricky, but you're reaching the point where anti-tank weaponry is greater than the staying power of the land raider. Also, never run a single land raider, EVER.

Also, you can't risk running a terminator squad kitted out with only close-combat weapons in a list that has so few bodies. You have to maximize the versatility of each unit. That being said, this is what I'd go for:

HQ:

130 Belial w/ Twin Lightning Claws

Elites:

175 Dreadnought 1
- Venerable w/ TLLC & Missiles

175 Dreadnought 2
- Venerable w/ TLLC & Missiles

Troops:

280 DW Squad 1
1 Sergeant w/ Dual Lightning Claws
1 Terminator Apothecary w/ Assault Cannon & Chainfist
3 Terminators w/ Storm Bolter & Powerfist

245 DW Squad 2
1 Sergeant w/ Dual Lightning Claws
1 Terminator w/ Assault Cannon
3 Terminators w/ Storm Bolter & Powerfist

245 DW Squad 3
1 Sergeant w/ Dual Lightning Claws
1 Terminator w/ Assault Cannon
3 Terminators w/ Storm Bolter & Powerfist

Heavy Support:

250 LRC

250 LRC

This message was edited 1 time. Last update was at 2008/01/24 22:56:28


 
   
Made in us
Bounding Dark Angels Assault Marine




Terra

OK what about the following

Heavy support
2 x LR 500
1 x LRC 250

Troop (DW sqaud x 3) 245 x 3 = 735
1 x Sgt w/ TLLC
3 x SB, PF
1 x AC, PF

Elite
1 x Dreadnought 125
AC, PF

Belial 130
--------------------

subtotal
750
735
130
125
---
1740...HRRMM???



   
Made in us
Fresh-Faced New User




That setup could work very well for you. I'll note that you have the sergeants using TLLC (That's one too many "L"s) Just nitpickin' on ya

With the spare points, I'd throw a pintle-mounted storm bolter on the LRC and maybe a chainfist on the assault cannon in one squad.

I'd personally like to run two crusaders over two standard land raiders, but you have moved all your anti-tank to those units, so it's probably better the way you have it.

You could also drop the DCCW on the Dreadnought and give him a missile launcher if you don't want to upgrade the land raider/chainfist. The mobile long-range firepower will be much more useful to you. A single foot-slogging Dreadnought will have a hard time making it to melee without a drop pod anyway.

When playing this list, I'd vote to store all the terminator squads inside the land raiders if you have enough terrain to block LOS to all of them on turn 1, at least against most opponents. The small profile you can deploy is incredible, and then on your turn you can move forward and focus the entirety of your force on a single position in the opponent's army, and begin to systematically clear the board.

It's worth noting that anything capable of taking out the land raiders should be public enemy number 1, though you will still need to change your priorities when faced with fast assault units and the like.
   
Made in us
Bounding Dark Angels Assault Marine




Terra

That was the intent to have all termies mounted. I was going to run the Dread as a flanking unit to the three LR's..

COncept was...
Turn 1 SPrint all 3 Lr's 12" Dread follow and engage close straglers.
Turn 2 6" advance begin firing, if within range 12" assault run...

IN CC.. Assault and then Fall back into the LR's if possible rinse and repeat...as long as the LR's are alive..
Im expecting to wipe out enemy units In HTH unless its nids... then im.... introuble.



This message was edited 1 time. Last update was at 2008/01/25 15:40:13


 
   
Made in gb
Fresh-Faced New User




Scotland

Have tried this a few times and it can work quite well. Key to the army is killing everything that can hurt your Landraiders as quick as you can, then you can drive about quite happily. Tough at 1750 though, lots of anti-tank at that stage. Wouldn't call it competitive, it'll happily destroy some armies and stand almost no chance against the likes of Necrons and Tau who'll make short work of your armour. A lot depends on what army you're playing but its usually good fun.
If you want more assault punch you could consider re-working the list a bit to drop the dread and add a chaplain. Not sure that the dread brings a lot to the army because every gun your opponent has that can't kill a Landraider will focus on the dread and its never gonna survive long. To do that though you'd probably have to drop an ass cannon for a heavy flamer on one of your squads, but with all the orks coming soon thats maybe not a bad thing. Mind you... Dread's a scoring unit, you don't have many of those. (always hard to decide what to do with those last few points in a DW army.

This message was edited 1 time. Last update was at 2008/01/25 17:10:20


Outside of a dog, man's best friend is a book.
Of course inside of a dog, it's too dark to read! 
   
Made in us
Rampaging Carnifex





I'd take all normal landraiders and skip the LRC.

I'd deepstrike all of your terminators, and have two squads drop right in front of your landraiders and start shooting, on turn 1.

The other one, deepstrike it when it comes in.

Your goal with this army is to spend your entire game shooting at your optimal range, and moving to take advantage of that -- 24" is your happy place.

Your landraiders, sit at a long range and shoot.

You're gonna lose a lot, but this list will probably get very decent in 5th ed


Regarding CC: Against some very few opponents you may want to go for close combat in your landraiders. I think that will be less often than you think. Lots of opponents (almost all) will have some method of really punishing you for getting close enough to assault. This may be counter-assault squads, rapid fire plasmaguns, whatever. Examples: rough riders. rapid firing necron warriors. rapid firing plasma. a jump pack assault marine squad. an HQ with two lightning claws. a flying hive tyrant.

This message was edited 1 time. Last update was at 2008/01/25 16:50:44


 
   
 
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