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![[Post New]](/s/i/i.gif) 2008/02/08 21:12:42
Subject: orks 1500, i got this
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Regular Dakkanaut
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i got all models, i gonna improve the list when i got mony, maybe lootas, and shock attack gun, comments?
hq
1 weirdboy, warphead - 85
1 big mek, kustom force field, power claw, cyborg body - 120
elites
14 kommandos
(2) burna
1 boss snikrot - 255
Troops
30 orkboyz, shoota
(3) rokkit launcha
(1) nob, power claw - 245
30 orkboyz, shoota
(3) rokkit launcha
(1) nob, power claw - 245
fast attack
20 stormboyz
(1) nob, power claw - 275
20 stormboyz
(1) nob, power claw - 275
1500
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![[Post New]](/s/i/i.gif) 2008/02/09 07:59:37
Subject: Re:orks 1500, i got this
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Regular Dakkanaut
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should i take big mek, sag, and spilt 30 30 mobs to 20 20 20 shootaboyz, and what else you think i should change, someone said that this army looks like blood axe theme, sounds cool
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![[Post New]](/s/i/i.gif) 2008/02/09 12:18:55
Subject: orks 1500, i got this
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Regular Dakkanaut
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IMO the SAG > warphead in this list ,first you dont got any blast weapon ,which gives enemy many possibility to depoly his army ;second the psi-power of the ork is too much unstable ,of cause you could reroll the first result with warphead but at the end you must accept the second one. the best result is waaagh!, however you only got 2-3 units of boyz mob ,how much benefits you could get from that compare to the SAG, and if you roll a 'ere we go, which will possibly mean get out KFF and stack together to wait for enemy blast drop on your SV6+ boyz. anyway the warphead is more fun in a friendly game than SAG
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![[Post New]](/s/i/i.gif) 2008/02/10 01:42:11
Subject: Re:orks 1500, i got this
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Regular Dakkanaut
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now i got sag instead weirdboy, never tested this army list but hope its at least semi balanced, maybe not, i gonna replace kommandos to 14 lootas and maybe split mobs to 20 20 20 , any comments please? my opponents are space wolfs and nids, any tactic advices and army list fix.
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![[Post New]](/s/i/i.gif) 2008/02/10 09:15:17
Subject: Re:orks 1500, i got this
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Regular Dakkanaut
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Looks like a solid footslogging army.
Only error I can see is that you have given the ork boy nobs powerclaws, at the moment this is not allowed as he must have the choppa to upgrade to a PK but he looses it when the mob switches their chopas and sluggas for shootas.
I hope this is not working as intended but at the moment we dont know.
Switching the two 30 strong mobs for three 20 strong is a good idea, then you could keep one mob choppa/slugga mob for that little extra in the charge.
I hope you will tell us how it fares.
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Stelek wrote:Dude, you cannot FNP MC CC attacks. I don't care how you "read" the rules. I even don't care if you are correct and GW says you can. lol In short GW rulings are void! |
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![[Post New]](/s/i/i.gif) 2008/02/11 02:40:43
Subject: Re:orks 1500, i got this
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Stabbin' Skarboy
La Crosse, WI USA
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about switching to 3 units of 20
I'm running 3 units of 30 right now... here's why I like them..
mathematically, your opponent needs to kill 10 guys to start forcing tests, and a couple more kills are almost a sure failure..
so for your 6o boyz, thats 30 kills to force tests... with units of 30, they need to kill 20 boyz, so for the same 60 boyz,
they need to kill 40 boyz before you have to take tests....
you get the same number of rokkits, you just get one more nob with units of 20
so far, my boyz have been very durable in my games with them (I've only had one game that a unit got killed, and in 3 games, only one unit had to take any tests)
just my view on that...
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"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." Aristotle
WWWAAAAAAAGGGGGGHHHHHH!
heh heh |
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![[Post New]](/s/i/i.gif) 2008/02/11 15:56:15
Subject: Re:orks 1500, i got this
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Regular Dakkanaut
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now my list looks like this, i trid fix it to better
hq
1 big mek, sag, - 95
1 big mek, kff, - 85
troops
12 orkboyz
(1) nob, power claw
1 trukk, rep paint job - 147
12 orkboyz
(1) nob, power claw
1 trukk, red paint job - 147
30 orkboyz, shoota
(3) rokkit launcha
(1) nob, power claw - 245
30 orkboyz, shoota
(3) rokkit launcha
(1) nob, power claw - 245
fast attack
19 stormboyz
(1) nob, power claw - 268
19 stormboyz
(1) nob, power claw - 268
1500
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![[Post New]](/s/i/i.gif) 2008/02/11 16:09:33
Subject: orks 1500, i got this
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Ladies Love the Vibro-Cannon Operator
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The big mobs lag behind while the Trukk and Storm Boyz approach the enemy quickly. If you go for a fast army, then don't split your army into sections.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/02/11 16:37:26
Subject: Re:orks 1500, i got this
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Regular Dakkanaut
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yes i know, but i got only models in list, cant make different army :(
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