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Made in se
Regular Dakkanaut




When I got my ork codex I was a very happy camper, I have been waiting a looong time for it and on the whole I have been plesantly suprised.

True I have a few issues with it such as that there is no heavy looted tank option (read leeman russ with 14 AP front).

One of the things I was very plesantly suprised by was the multiple oddboy upgrade possibilities for a number of units, ex upp to 3 burnas can be upgraded to meks...

This got me thinking about the old goff skarboyz from 2nd edition and how much fun it would have been to see them in the game again.

I wanted stronger but not tougher orks part way from boyz to nobs, individuals that have just recently started to grow into nobs, given a few more scraps they will soon be in a position to ither challenge their nob or move off and form a new mob to their liking.

Thus not wanting to break the balance I had a think about how best one could introduce them and came upp with the following:

Any unit that may upgrade a boy to a nob may upgrade boyz to big boyz.
This would meen the following units would have the option: Tankbustas, Kommandos, Ork Boyz, Stormboyz and Warbikes.

The number of models that may be upgraded is purelly based on the number of orks in the mob, you can upgrade 1 model for every 5 orks in the mob, thus a mob of 19 ork boyz led by a nob would be able to upgrade 4 boyz to big boyz (20 orks in total with the nob), a full size Kommandos mob could have 3 big boy kommandos and a full size ork boy mob would be able to hold 6.

A big boy upgrade would cost 3 points per model and should be represented on the table by a sufficiently buffed up model to be easilly spotted as a big boy.

The big boyz would count as normal mob members in every respect but can not be the operator of special weapons such as burnas, big shootas or rokkits, thus only basic upgrades such as shootas, frags...

So what do you get?
simple, +1S on the big boyz.

---

I would like to hear opinions on this, would they be too cheap, too expensive, too few, too many, completelly broken or utterly useless but whatever your opinion motivate it.

Thanx in advance
/fester

Stelek wrote:Dude, you cannot FNP MC CC attacks. I don't care how you "read" the rules. I even don't care if you are correct and GW says you can. lol
In short GW rulings are void!  
   
Made in se
Regular Dakkanaut




Hmm, 29 views and not a one reply, aparently there is no interest in the idea.

What if I call them Big'Uns instead, does this tittilate the imagination any, I seem to recall orcs in WHFB use that name for exeptionally large ones.

Stelek wrote:Dude, you cannot FNP MC CC attacks. I don't care how you "read" the rules. I even don't care if you are correct and GW says you can. lol
In short GW rulings are void!  
   
Made in gb
Longtime Dakkanaut





UK

i like it
   
Made in se
Regular Dakkanaut




Liking it is not the issue.

The question is is it a good idea, is it balanced, would it work?

I would love to hear some opinions on this but it seems like a non issue sadly.

Stelek wrote:Dude, you cannot FNP MC CC attacks. I don't care how you "read" the rules. I even don't care if you are correct and GW says you can. lol
In short GW rulings are void!  
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

it's balanced.

fluff wise there is a small problem, because one would expect the big boys to be the same orks that get all the teef and get their hands on those same big shootas and rokkits.

but it's a workable gaming rule.

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Made in se
Regular Dakkanaut




Tacobake wrote:it's balanced.

fluff wise there is a small problem, because one would expect the big boys to be the same orks that get all the teef and get their hands on those same big shootas and rokkits.

but it's a workable gaming rule.

Actually I disagree, if the bigger orks would be the ones that got all the bigger guns then Nob's ought to have the option, nay rule that states they have to use the special weapons first.

Now this is true for close combat weapons but not shooty ones.

My theory about why the big boyz would not be the ones with the special weapons is that they have some fluff effect that makes them unapealing to the orks.

A rokkit may for example be an unwieldy thing that is not very good in close combat, not bad enough to affect the unit as a whole but to the individual ork a nuicance.
A special weapon carrier may have to accept to be given direct orders alot more frequently than a shoota/slugga boy, stuff like "Oi! shoot dat tank!", "Oo, off to the left... I dont care dat da boyz to da right wanna charge, oo off to da left and look for dem speedy stuff.", "dont put dat der", "I don care if all da odder boyz are shootig upp da statue of the oomie, oo aint waistin da rokkits on a stone oomie."

Thus the big boyz will gravitate towards gear that will not make them stand out to the nob but at the same time allow maximum freedom to boss their smaller buddies around.

Stelek wrote:Dude, you cannot FNP MC CC attacks. I don't care how you "read" the rules. I even don't care if you are correct and GW says you can. lol
In short GW rulings are void!  
   
Made in fr
Happy Imperial Citizen




Hmmm i like it but cant you give the option for the big boys to get uge choppas or wath the name is it would be a good way to represent them getting bigger weapons but not yet klaws.
   
Made in se
Regular Dakkanaut




Yes, giving the Big Boyz access to uge choppas would give them an edge however that is not my intent with the option.

I really only wanted them to be common orks that had grown stronger.

Giving the big boyz their own upgrade choises will make them somthing I did not consider and thus one has to put more thought into their points values and such.

A big Boy with uge choppa would have a S7 on the charge, this will not only meen they will all but instawound most models in the game they will even get serious vehicle crunching potential, remember that a unit of 20 orks would have 4 such Bigu'ns each with 3 attacks on the charge, thats 12 S7 attacks, that will tear low Av vehicles apart.

Better to deny them any upgrades in the first couple of tests and see if they work well like that, its always easier to add things on later than remove things that are too powerfull

Stelek wrote:Dude, you cannot FNP MC CC attacks. I don't care how you "read" the rules. I even don't care if you are correct and GW says you can. lol
In short GW rulings are void!  
   
Made in us
Longtime Dakkanaut




Long Beach, CA

I thinks its a little late for ork codex ideas since the new one just came out.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in se
Regular Dakkanaut




smart_alex wrote:I thinks its a little late for ork codex ideas since the new one just came out.

Ehhh, wut?

This is the forum for proposed house rules, not for sugestions to GW.

GW does not take any direct suggestions, yes they brouse forums and look for nifty ideas, they chat to people at conventions and probbably hear more ideas at one such gathering to make your ears fall off, 99% is in all probability instantly forgotten so setting upp a forum to try to influence GW would just be silly.

If you actually read my first post you would have noticed I got this idea after getting and while reading the new codex, my question is wether it would be an interesting idea, if the setup would work, if its expensive enough and if you would try it out for fun.

Now if you have somthing constructive to say then I will gladly read it :]

Stelek wrote:Dude, you cannot FNP MC CC attacks. I don't care how you "read" the rules. I even don't care if you are correct and GW says you can. lol
In short GW rulings are void!  
   
Made in us
Sneaky Kommando





I see where you're going with this and it's not that bad but what it ends up doing is taking away one of the ork's few disadvantages, which is average overall strength. Also I think this could be as easily represented with nobs counting as troops from warbosses.

This message was edited 2 times. Last update was at 2008/03/31 11:05:29


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