Well, I read in the Ork codex that some warbosses like to go into battle with a half-a-dozen battlewagons, so I played around with the new
AB file to see what I could come up with. Technically you could field 8 battlewagons with the codex! Three
HS, and five as dedicated transports to Nob Mobs (two warbosses would allow you to take two of those units as Troops); however, there are just not enough points to go around to ad any updates to the wagons, or even put a decent amount of troops in them.
So my first shot at this goes down to just 5 battlewagons
I'm not sure that this presents quite the threat, but it might still get a bit of a jaw drop,.... here goes:
HQ
-Warboss (eavy armour,
PK, boss pole)
-Warboss (eavy armour,
PK, boss pole, shoota/skorcha)
Elites
-2 Burnas, 3 Mekboys
-2 Burnas, 3 Mekboys
Troops
- 6 Nobs (4 big choppas, 4 shoota/rokits) w/
Battlewagon (ZZap gun, 4 big shootas, ardcase, armor plate, boarding plank, ram)
- 6 Nobs (4 shoota/skorchas) w/
Battlewagon (ZZap gun, 4 big shootas, ardcase, armor plate, boarding plank, ram)
- 20 Orks w/ shootas, Nob (big choppa, boss pole)
- 20 Orks w/ slugga/choppa, Nob (big choppa, boss pole)
- 20 Orks w/ slugga/choppa, Nob (big choppa, boss pole)
Heavy Support
-
Battlewagon (4 big shootas, armour plate, deffrolla, grot riggers)
-
Battlewagon (4 big shootas, armour plate, deffrolla, grot riggers)
-
Battlewagon (4 big shootas, armour plate, deffrolla, grot riggers)
Ok.... so the Orks go in the three open toped deffrolla battlewagons w/ riggers,...
Each of the Nob closed top battlewagons get a warboss and a unit of burnas with three Meks each,...
So it's just the five vehicles full of stuff????? not sure if that will work or not. It could use some more anti tank stuff? The Meks should keep the Nob wagons going with their 4+ to fix weapon destroyed or imobilized, and the riggers on the other wagons can fix imobilized results on 4+ as well.
What do you think?
edit - sorry,....that's 1850 points