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Made in us
Been Around the Block




Doctrines: Cameoline, SharpShooter, Grenedier

Command Platoon: 388
Command Squad: 128
Junior Officer (las pistol, ccw)
4 Guardsmen (4 lasguns)
Chimera (multi laser, heavy bolter, smoke) 88
Anti-Tank Support Squad: 130
6 Guardsmen ( 3 Lascannons, cameoline, sharpshooter)
Anti-Tank Support Squad: 130
6 Guardsmen ( 3 Lascannons, cameoline, sharpshooter)

Grenedier Squad #1: 188
Sergeant (hell pistol, ccw) 10
7 Stormtroopers (2 plasma guns, 5 hellguns) 90
Chimera (multi laser, heavy bolter, smoke) 88

Grenedier Squad #1: 188
Sergeant (hell pistol, ccw) 10
7 Stormtroopers (2 plasma guns, 5 hellguns) 90
Chimera (multi laser, heavy bolter, smoke) 88

Grenedier Squad #1: 188
Sergeant (hell pistol, ccw) 10
7 Stormtroopers (2 plasma guns, 5 hellguns) 90
Chimera (multi laser, heavy bolter, smoke) 88

hellhound #2 ( smoke, EA) 123

hellhound #2 ( smoke, EA) 123

Leman Russ Demolisher #1 ( plasmacannons, lascannon, EA, dozer) 195

Leman Russ Demolisher #1 ( plasmacannons, lascannon, EA, dozer) 195

Leman Russ Battle Tank #1 (3 heavy bolters, EA ) 160
1748

Let me just start by saying that I think chimeras are very over priced for what they give you.

One of the reasons I like this list is because it gives me a good starting ground for me to write some background fluff about it, which is always a plus

I'm considering giving the grenediers meltas instead of plasma guns, but it won't effect the point cost. One thing I am afraid of is someone drop podding/teleporting near my anti tank squads and assaulting them up. They should be pretty safe from shooting from cameoline, but I can't do much about cc. Any commments and critisms would be welcomed. Thanks for helping
   
Made in us
Dakka Veteran






I may be mistaken (don't have codex at work), but I believe the Anti-Tank squads are required to take Chimera's as well.

EDIT: Nevermind, I see what you did. Serves me right for posting before my morning coffee.

This message was edited 1 time. Last update was at 2008/02/19 16:21:54


- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress

If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain

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Made in us
Been Around the Block




yeah, I didn't actually need to take the mechanized doctrine, so its alittle more flexible in that regard. I still haven't thought of an effective way to keep my anti tank squads alive if someone decides to drop some troops beside them. Anyone got any suggestions for that?
   
Made in us
Shas'la with Pulse Carbine





Honestly EA and Smoke on the hellhounds is a waste
Give em a HHB and a Pintle Stubber
It's 7 shots from them and makes them a very nasty anti infantry unit

200pts on the Demolishers is also ludicrous.

Those sponsons are better put into more troops in my opinion

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