fellblade wrote:Glanced through the core rules last night. It's a d6 system, with several models to a base.
What I liked: Elite troops can reroll 1s & 2s. Superior troops can reroll 1s. Poor troops must reroll 6s! Armies tend to start in tight, orderly battle lines. The object is to maintain your formation, while disrupting the enemy battle line.
What I didn't like: when I got back into the maneuvering section, frankly I got lost. I started drowning in detail. I was reminded of other wargames that tried to be a simulation, rather than a game; and how I stopped playing them after a couple of tries... .
This was a very cursory look-over, and I might change my mind after playing a game or two.
The movement section is the biggest bit of the rules. Movement is not as bad as it looks if you take your time, don't try to read and understand everything at one go, and check the example diagrams.
I think they are very well written. Ancients is a pretty complex topic for wargames and it cannot be done in much depth without some complication.