I love ork robots. Robots, robots, robots. Dredds, Kanz, Tinboyz, you name it. Klanking, exhaust-belching goodness.
The short fluff of my list is that this Bad Moon Big Mek is slowly taking over the warband with his creations of cyborks and tinboyz.
Let me know what you think of this - I do want a fluffy list, but if you see a glaring issue or someplace I could tweak for a better game, please tell me!
Mad Mek Magspanna's Mekanikul Monstas Mob - 1750 pt list
HQ
Big Mek Magspanna with Kustom Force Field, 'Eavy Armor, Bosspole, 2 Grot Oilers - 105 pts
- Magspanna does want to protect his creations! His KFF and oilers should help that. He leads the Burna Boyz.
TR
King Krump (dredd) with Kustom Mega Blasta, Skorcha, Armor Plates - 105 pts
- Can't have a dreddmob without a dredd! He sticks close to the Big Mek.
HQ
(the brain of) Warboss GrimTeef in the Morkzamilyun suit (counts as Power Klaw, Cybork Body, Bosspole,
'Eavy Armor, Attack Squig, and Shoota) - 120 pts
- the big boss, now a clockwork creation of the mad mek! He goes with the Nobz Mob- maybe. Not sure yet.
TR
Da Tinboyz (9) and Professa Orkenkop (1) (counts as Nobz mob with Painboy, Cybork Bodies, 2 Power Klaws) - 330 pts
- these are the way of the future for the Mad Mek - Tinboyz!
Transport - GORKZILLA! the mega-tinboy, with Kannon, 3 Big Shootas, Big Stompy Feet (Deff Rolla), Tellyporta Array (Transport Capacity of 20),
Grot Riggers, Armor Plates, Wrekkin' Klaw (Ball), and Grabbin' Klaw - 165 pts
- the giant tinboy charges into battle and acts as a tellyporta beacon for the tinboy mob and their minder-mek (and possibly the warboss as well), who 'tellyports' down in front of the enemy and can charge in.
TR
Da Cyba-Choppa Boyz - 20 Slugga Boyz with 2 Rokkits, Nob with Power Klaw, bosspole) - 180 pts
- these ladz have seen that metal is tougher than ork flesh! Cybork-like slugga boyz on their way to being more machine than ork.
TR
Big Dakka Boyz - 20 Shoota Boyz with 2 big shootas, Nob with Power Klaw, bosspole) - 170 pts
- these ladz prefer to use their high-tek gunz to deal with the enemy gitz, Bad Moon style.
HS
Da Klankas - 3 Killa Kanz with Rokkits - 150
HS
Da Krumpas - 3 Killa Kanz with Big Shootas - 120
- ah, the kan wall... The more stompy goodness, the better.
EL
Da Gun Nutz (12) Lootas with Deffgunz - 180
- Magspanna has bolted together some deffgunz for this lot to help make the enemy keep their heads down.
EL
Da Kan Mindaz (4 Burna Boyz, 3 Meks w/ KMB and 3 Grot Oilers) - 120
- this small group of psychofants protects one of the kan mobs, or both if possible.
There may be 5 or so points left over.
I'm not sure where best to put the warboss yet. I think maybe with the Tinboyz (nobz mob and painboy) so the warboss can benefit from Feel No Pain as well. But that puts a lot of eggs in one basket...
Basically, I plan to walk forward, shooting for what it's worth. The battlewagon/tinboy will hang back a bit, gainging KFF protection until they can get a good charge, then get stuck in by dropping off the Nobz Mob and then going to wreck vehicles and be a nuisance. The boyz will have decent protection with the kans and KFF to weather some fire, then get stuck in. The Lootas do their best to take care of fast vehicles that can threaten the slow kan walls flanks.
It's slow, but should be fun. Thoughts?
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