Right, so basically, i need some help with tactics for my new and possibly but probably not improved
SM army. They're a chapter of my own design using the Chapter Trait Rules in the latest
SM Dex.
I've been playing Eldar previously with a focus on shooty shooty, so how do i go about getting to business, and what should i look out for the most?
But first of course, you need to get to know my army.
It consist of 2 chaplains, 1 jetting around with an assault squad, the other one slogging. Both are geared heavily for close quarters and have furious charge. In fact, all my infantry units due thanks to the option to take Furious Charge for all infantry and assault squads that comes with the No Mercy, No Respite trait.
Then there's some scouts with a homing beacon, ready to infiltrate and then call in 10 stark raving mad assault terminators.
A beefed up assault squad with 10 men, a vet sarge with power wep and a couple of marines with
plas. The rest are good old Furious Charge nutjobs.
3 Rhino mounted
tac squads with flamer and 2 meltaguns each. This is owing to the Cleanse and Purify trait.
A 6 man Devastator squad in a Razorback with complementary twin-linked las. 4 Lascannons (for knocking
AV 14 boffins outa the fight for good
Another group of Assault marines on foot. Same kit as first group.
Dreadnought with Heavy Flamer,
AC and Extra Armour.
Again. Who and what should i be on the lookout for and what can i throw myself at with impunity?
How do i best utilise my different squads, and should i scratch the scouts and termies and instead up the body count with more devastators and Rhino-borne tacs?