Ok, our next game of our Dark Eldar Verses Orks is coming up. We're doing another 1,000 point game and since the
DE player
won last time, he chose which mission to go on. He's chosen sabotage.
I'm a newer player without a large number of models to make an army out of, so advice along the lines of "Put Looters in your army" or "more fast attack" isn't all that helpful. I need a statagey framework for the army I've got for this mission based on what I know about my spikey hatted foe.
Note: There are some nobs that don't have Power Klaws. This is not an oversight, it is me simply not having the models with power klaw and deciding to put a shooty nob in with a shooty mob.
Scenario: My Big Mek, Screw'ead was a survivor of the last battle in which the local warboss was killed. As the nobz on the rest of the world duke it out to be the new Warboss, Screw'ead is in charge of constructing force field generators to grab Dark Eldar rading ships in orbit and smash them into
DE forces. This has proven to be LOADS of fun for the orks, but has riled up the
DE something fierce. So, the local Archon has decided to take out the generator. Sabotage, I'm on the defense with orks.
My army: Again, this what I have, which at this point, is not all that much.
Screw'ead: Big Mek with scorcha and
KFF
2 mobs of 10 Shoota Boyz w/ 1 nobz with Big Shoota and added Big Shoota in the mob
2 mobs of 10 Trukk Boyz with Nobz with power klaws. Rokkit launcha has been added as an upgrade
1 mob of 10 grots with runtherd
1 Warbuggy with a scortcha upgrade
1
Def Dread with Big Shoota and Scortcha as weapons
2 Killa Kans, one with a big shoota, the other with a rokkit launcha
2 Big Gunz, upgraded to lobbas with extra grot krews and a runtherd
Like I said, not perfect, but I'm building and painting as fast as I can

I took the
Def Dread as a troops choice under the ability of the big Mek
My foe:
He tends to run
DE as a footslogging force. Lord knows why, but I'm hoping to really teach him a lesson.
He tends to run an Archon and 5 Incubbi with full Wargear, all the whistles and bells
2-3 forces of
DE warriors with splinter cannons (or what ever nasty thing they carry that has a whole bunch of shots)
1 force of scourges with dark lances
2 talos, maybe 3 if he can fit them in. He loves those things.
He's not fond of wytches but might run them just to see how they work. He read something on Grotesques's and how hard they are to kill, so he might try those out.
He hates the though of raiders or ravagers, although he might try to use one to see if the slave snares are useful, has no warp beasts or much else.
As a newbie with a whopping 2 games under my belt, I'm looking for ideas on deployment for the forces that I have (remeber, has to fit in an 8 inch radius around target), what I should leave in reserves, which units I should go after, how to go after them and any other useful advice. I'd really like to cream him and show him that fast vehicals like my trukk rock, even though the armor is poor.
thanks!