Interrogator chaplain-165
Jump pack, power fist,
Inquisitor lord-96
Inquisitor lord with psycannon, targeter, psychic hood.
Callidus assasin-120
Tac squad-225
10 marines, 7 with bolters, sergeant with power fist, plasma gun, lascannon
Razorback-80
twin linked lascannons
Tac squad-225
10 marines, 7 with bolters, sergeant with power fist, plasma gun, lascannon
Razorback-80
twin linked lascannons
Tac squad-225
10 marines, 7 with bolters, sergeant with power fist, plasma gun, lascannon
Land speeder-100
Heavy bolter, assault cannon.
Vindicator-145
dozer blade, extra armor.
Vindicator-145
dozer blade, extra armor.
Vindicator-145
dozer blade, extra armor.
Fairly straight forward list. I plan on keeping the vindicators in terrain until i can move forward and start bombardment, so they have dozer blades. The land speeder is there to harass peoples armies and pick on stragglers. The tac squads are fairly straightforward in their use. The razorbacks give me some extra anti tank since i see alot of armor. And they can be used to move combat squads forward to take objectives and such. The inquisitor lord gives me some extra shootyness, along with screwing with psychic heavy armies like chaos and eldar. And the chaplain will terrain hop until turn 2, in which case ill use him and the callidus to maim a flank.
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