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Made in es
Regular Dakkanaut




Well im looking it building and ork army, and my question is:

Are lotas worth including on an army?

The army is mainly foot slogger, some on truk, and well maybe some nobs or flash gitzs

The thing is, BS is only 2, so they only hit on 5, and you have Str 7, which is nice, but only AP 4 (autocanno) and heavy D3, so hitting on 5 is what makes me doubt if the unit is worth what do you guys say?
   
Made in us
Brainy Zoanthrope





http://www.dakkadakka.com/wiki/en/Dakka_Dakka_Ork_Takktica

very good article on orks, check out the unit evaluation sections for some indepth looks at all the units

7th Back in Action!
6th 2000+
5th 2000+ retired
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Made in us
Courageous Skink Brave




Moscow

Lootas look good to me! i am going to put a unit of fifteen in my Ork footsloggin' army. at that point there's no way to shoot less that fifteen times, and up to fourty-five! you going to hit something. and with a range of 48" on them Deffguns, you can lay down the fire from cover just about anywhere!

ilikepie  
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

3 units of 15 lottas is somewhat over kill and really annoying... Especially when coupled with two big meks, one with force field and one with that grot launcher.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Shas'la with Pulse Carbine





Norfolk, Va

my suggestion is if your thinking of taking lootas, break them up into smaller squads if you have space in force selection, like 2 squads of 8 instead of one squad of 15. You have a better chance of getting more shots off, and you can shoot multiple units. I use a load out like that all the time have have great results.
   
Made in us
Dakka Veteran





San Jose, CA

Lootas are definitely worth it in most ork lists.

I would think twice about the flash gits though, unless you really like the model..... oh yeah, no models yet.

The only problems with lootas is their inability to pen. AV14. Make sure to have rokkits in your boys squads, etc. to make up for this.
   
Made in us
Been Around the Block





I would say that they go great in a footslogger's list, the reason being that they give the cover fire much needed to get the boyz down the field. Depending on terrain boyz are in large numbers in the beginning but get whettled as they march. The enemy will set up to create a death zone that the boyz have to march through, well the lootas can rain firepower right back into the firelane that the enemy makes you march through all the while the boyz making into the assault!

   
Made in us
Been Around the Block





EDIT: Double post. Sorry.

This message was edited 1 time. Last update was at 2008/05/09 16:12:45


 
   
Made in us
Regular Dakkanaut





Lootas seem to be the anti-"every other vehicle" besides av14 and maybe 13, while powerklaws are quite capable of getting everything else (well, if you have a fast list.) All av13 or 14 I can think is relatively slow and will probably be sitting still or at the most moving 6" to still be able to fire it's often beastly weaponry, so trukker nobs, bikers nobs, or biker bosses will generally have a field day clawing their way into the side armor of most vehicles.

A nob with a power klaw attacking the side armor of a leman russ that has moved 6" has roughly a 63.2% chance of destroying/wrecking it. Against a static leman russ, it has should wreck it/destroy it very reliably. A warboss charging with 6-7 s10 attacks has a very high chance of wrecking just about everything barring skimmers or fast moving vehicles, but even then have a decent chance as long as they aren't fast skimmers, but that's where lootas shine.

Long story short: If you have an ork army with a good amount of fast and mobile powerklaws, and a decent amount of well-positioned lootas, vehicles of any sort shouldn't be too big of a problem.



Also, Kain, even though they are bs2, they will on average score .66 hits per loota, which is just as good as a space marine firing a bolter round, but have a range of 48" and s7 ap4. This means for the same cost as a marine, they have an incredibly more potent ranged weapon, but obviously have the drawback of fragility with a low armor save and leadership. This is slightly offset by the fact that they are elites and get deployed last, so you should use that opportunity to put them in the best positioning possible to minimize possible fire with good cover, and also have a good field of vision to hammer down on your opponents.

This message was edited 2 times. Last update was at 2008/05/09 18:53:24


 
   
Made in es
Regular Dakkanaut




On doubt, on these guys the 3 meks with custom mega blasta thingy are free, do you toss them in? you can add up to three for free

Like on a 15 lootas unit, throw 3 of these guys, I know you might loose up to 6 shots, but on average you loose 3 shoots, in exchage for S 8, and AP 2 which comes in handy if shooting MEQ, termis or such things, what do you think of that?

The thing would be to add 3 of them or none because having only a 0.33 chances of hitting, well with three you are ment to allways get a hit, which means it will most probably mean you kill what you hit

This message was edited 1 time. Last update was at 2008/05/10 05:31:33


 
   
Made in gb
Flashy Flashgitz





Devon, England

You also drop half your weapon range on those three guns, and are only 50% less likely to blow yourself up than hit something.

I'd stick with the deffguns.

"Hello? You'll have to speak up, I'm wearing a towel." 
   
Made in es
Regular Dakkanaut




So usually the meks are not taken?
   
Made in gb
Flashy Flashgitz





Devon, England

I can't speak for usually, but personally I wouldn't bother. I just don't think the benefits of adding the KMBs outweigh the loss of three Deffguns at - once again - twice the range and up to three times the number of shots, plus no chance of them blowing up in your face.

"Hello? You'll have to speak up, I'm wearing a towel." 
   
Made in ca
Decrepit Dakkanaut





Deffguns are useless against AV14. Kustom Mega Blasters give you a fighting chance.
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

Lootas are cool, in fact needed in an ork army, however, I believe that may change somewhat in 5th.

NoTurtlesAllowed.blogspot.com 
   
Made in ca
Decrepit Dakkanaut





I wouldn't say they're needed. Redbeard seemed to indicate, in his report on Adepticon, that he found them to be pretty brittle. I remember this mainly because it reflects my experiences with them (past tense because they tend to evaporate in the face of Deep Strike units like Terminators), and Redbeard's experience and ability is well-documented (and hence not as easy for certain people to shout down).
   
Made in gb
Flashy Flashgitz





Devon, England

Nurglitch wrote:Deffguns are useless against AV14. Kustom Mega Blasters give you a fighting chance.


That's as maybe, but I just don't think a Loota mob is the place to put them. I'll be sticking some on my killa kans for the better BS.

If an AV14 vehicle is close enough to your gunline for KMBs to be in range, you probably have a powerklaw close by, or some rokkit launchas. If you have KMBs shooting at it, you're wasting a unit's worth of Deffgun shots by targeting the AV14 vehicle.

"Hello? You'll have to speak up, I'm wearing a towel." 
   
 
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