Shep wrote:I think i kinda know what your asking...
It is a tough question because there are a ton of factors. What type of army are you playing against? Have they had a movement phase yet? what type of army do you have?
I have units that are shooty and units that are assaulty. I tend to originate my assaulty units just over 10" away from the enemy, the big assault units tend to be as far to one side as possible. If i can be more than 12" from the table edge, but about 10" from a unit that I want to charge, that usually feels pretty good (as a rule of thumb, like i said before different situations make different spots). My shooty units usually originate about 15-16" away from my opponent, they may be slightly closer to the center of the table than my assaulty units, but its vital to me that in almost all circumstances, they get to shoot, and I really don't want them to be within 14" of the enemy either (assault/good rapid fire is in that range)
be aggressive enough to get a charge with all of your assaulty units on turn 2. be aggressive enough with your shooty units to virtually guarantee a round of shooting when you land. But keep as much distance and cover between you and them while meeting these criteria. A very fine line to tread.
I hope that was helpful. i'd be happy to elaborate more specifically if you let me know what units you've been using. However I haven't quite tested all of them yet.
Here is my preliminary units being used:
Skulltaker w/chariot,Heral tzeentch w/chariot,bloodthirster, fiends flamers X 2, seekers X 2,blood letters w/ icon X 2,horrors x 2
deamon prince tzeentch
If I were to play it now here is what I plan to do:
Squad A:
Bloodthirster, skulltaker, flamers, seekers, blood letters, horrors,fiends
Squad B: herald tzeentch, flamers, blood letters, seekers,horrors,daemon prince
Squad A is more aggressive with the fiends and bloodthrister while squad B is little more shooty.
If I drop i will drop bloodthirster, skulltaker,fiends,blood letters,horrors ~ 16 away (since they got 12 and 12 for move and assault), flamers will be near the most expensive "killable" unit. If the enemy is less shooty i will place them closer but this range wont hurt me much since most my units dont shoot anyway except horrors' with 18 inches.
Squad B comes in i will be more aggressive with the units since ideally they will be shot at less since hopefully my squad A will be engaging with them(and not annihilated!).
So should I close in if enemy is mostly shooty or be far away? and if they are mostly
hth i think it is probably no brainer to be closer(not within charge range) since i wont be afraid of them shooting me up... suggestions?