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Made in us
[MOD]
Madrak Ironhide







http://www.privateerpressforums.com/index.php?showtopic=147341

It's for one of the upcoming seasons.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[DCM]
Illustrator






North Carolina

That's the size of the entire playable surface for the game? or do you want multiple 'ship decks' next to one another?

If I ever got into any pirate based games, I'd definitely have to build whole ships >.>...I <3 going overboard. No pun intended....

-Aaron
Call For Fire

DA:80+S+GM(DPC)B++++I+Pw40k99+D++A++/mWD247R++T(M)DM+++++ 
   
Made in us
[MOD]
Madrak Ironhide







Let me think...

Since it's approx 34"x13" I'm going to guess that it's either
your Deployment Zone, or it's a dockside situation, or
maybe it's a boarding action. Typical warmachine is played
on 4'x4'. I'll let you know when they actually update with
a scenario. Might be this season or the next.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[MOD]
Madrak Ironhide







Broken Coast Ship
A Broken Coast Ship is a 14" x 36" man-made construction that features many elements (see diagram). In some scenarios, Broken Coast ships are structures.

Forecastle/Aftcastle: The forecastle and aftcastle are obstacles that provide at least 1" elevation. Masts: Unless specified otherwise in the scenario, masts are obstructions.

Crane: The center mast serves as the ship's crane. A warrior model with CMD 3 or greater in base-contact with the crane can take a special action to pick up any friendly model completely within 8" of the crane and place it anywhere completely within 8" of the crane. There must be room for the placed model's base in the new location. Models picked up by the crane may suffer free strikes. Models picked up by the crane must forfeit their movement if they have not already activated this turn.

Paddlewheels: Unless specified otherwise in the scenario, paddlewheels are obstructions.

Ship's Rail: The ship's rail is a linear obstacle surrounding the outside edge of the entire ship.

And a link to a sample map:

http://www.privateerpress.com/dispatch/08-tours/tour3/tour3.php?faction=khador&week=1&lang=en

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
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