| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2008/05/28 21:00:04
Subject: 5th ed daemonette suckitude in math.
|
 |
Regular Dakkanaut
|
10 daemonettes = 140pts
23 slugga boys = 138
Daemonites with the charge on sluggas kill 8, 15 sluggas hit back killing 7.56. Turn 2 all daemonites die.
10 daemonettes vs 9 vanalla marines.
turn 1 daemonites land and sit around marines move forward and rapid fire killing 5.5(if marines are out of rapid fire range then they are about 90% to be out of assualt range by the daemonettes). Daemonettes assualt killing 2.75, marine counter assault kills 1.5 more. Turn 2 1 more marine dies and 1 more daemonite dies, turn 3 the daemonites are basicly wiped out. If the marines had a flamer or a sargent forget about it.
Is there anything the daemonites can kill on point for point basis (assuming shooting troops get a full turn of shots before daemon assualt.)?
|
|
This message was edited 2 times. Last update was at 2008/05/28 21:01:24
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/28 21:08:04
Subject: 5th ed daemonette suckitude in math.
|
 |
Regular Dakkanaut
|
I'll give you the same answer I get from a lot of the fanbois
"Armies are not balanced around individual units, rather around the entire army. Therefore comparing individual units is not justified as the game isn't balanced that way."
To which I say and think is more true:
GW doesn't playtest their games, but does their rules on how they "feel". The result is shoddy mess for balance we get, of which we're supposed to be happy we got that. After all, you should be playing for FUN not to WIN.
On a side note, you should include the round of shooting the slugga boys may get if you want it to look really bad.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/28 21:08:30
Subject: 5th ed daemonette suckitude in math.
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
Nope. That's why you need to screen your demonettes from fire and support them with MC and fast attack.
This is part of why the demon army sucks.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/28 21:41:42
Subject: 5th ed daemonette suckitude in math.
|
 |
Regular Dakkanaut
|
If the idea is that you are supposed to use a mix of forces in your army that's fine, except that this assumes that some troops in your dex are better against some other troops and some less so. What part in the army are the daemonettes supposed to play if they can't beat Anything else? The dying while sucking part?
What are we supposed to be screening them with? They are the cheapest troop type in the dex already. Screening 14pt daemonetts with 15pt slow and purpose bearers does not seem very senesible.
We should be playing for FUN not to WIN. Well if getting kicked in the teeth time and again is fun to you I suppose....
Techboss
Please dont take this rant personally, I am just venting as I invested in an army I can't figure out how to make work.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/29 00:09:06
Subject: 5th ed daemonette suckitude in math.
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
If you screen demonettes with the soulgrinder, when you support them properly with the next wave of troops you'll see they don't suck. They just can't do everything by themselves, because they are in fact troops.
Troops are as a rule weak in 40k.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/29 00:40:16
Subject: 5th ed daemonette suckitude in math.
|
 |
Dakka Veteran
|
Also, with the no-consolidate into fresh units daemonettes will be even more vulnerable.
But alot depends on what you plan on using them against and what you will support them with, they can surley be very good in some situations(but very bad in more.. T3 5+ only gets you so far).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/29 14:31:03
Subject: 5th ed daemonette suckitude in math.
|
 |
Heroic Senior Officer
|
Russell wrote:
Is there anything the daemonites can kill on point for point basis (assuming shooting troops get a full turn of shots before daemon assualt.)?
IG maybe?
|
Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/29 15:31:03
Subject: 5th ed daemonette suckitude in math.
|
 |
Dakka Veteran
Los Angeles, CA
|
Is there anything the daemonites can kill on point for point basis (assuming shooting troops get a full turn of shots before daemon assualt.
They will kill those marines if they dont get shot up first.
As stelek said. They have to be supported/screened.
Drop in the plague bearers first and tie as much up as you can turn 2. Then bring the demonetts in.
Point for point very little beats sluggas. And who runs sluggas anyways? Arent shootaboys better?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/29 15:32:30
Subject: 5th ed daemonette suckitude in math.
|
 |
Dakka Veteran
|
Point for point very little beats sluggas. And who runs sluggas anyways? Arent shootaboys better?
Yes, they are.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/05/29 15:40:51
Subject: 5th ed daemonette suckitude in math.
|
 |
Regular Dakkanaut
|
Russell wrote:Techboss
Please dont take this rant personally, I am just venting as I invested in an army I can't figure out how to make work.
I was being sarcastic in my post, I tend to agree with you on this topic.
|
|
|
 |
 |
|
|